Drop files & how to read them properly.

Mu online season 21 - grand opening

CremeEgg82

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Feb 24, 2014
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I hope that most people didn't have an issue with reading the files, however what I will take a guess at is that a lot of people won't understand the advanced nature of the probabilities involved.

The drop files use a mixture of cumulative probability and conditional probability.

I'll use OmaKing like Jamie did above. These are your cumulative probability drops:

Code:
1/1000    MuscleRing     
1/500    RedEyeSkull     
1/2000    OmaKingRobe(M)
1/2000    OmaKingRobe(F)  
1/10    DragonScale     
1/10    DragonScale     
1/10    DragonScale     
1/10    DragonScale     
1/10    DragonScale    
1/10000    Flamefield
1/10000    Curse
1/10000    Rage
1/200    SummonShinsu     
1/200    IceStorm
1/200    FlamingSword

In these there is no linking of the events, each probability is independant of any other, much like flipping a coin or rolling a dice (although with many more outcomes).

When you go to the super drops, you are introducing a condition, in basic terms, in order for event B to happen you must have a positive outcome of event A. This is calculated as P(A|B) or sometimes known as PB(A).

So in the weapons section in a super drop we have:

Code:
;Chance of weapons drop
#CHILD 1/100 RANDOM
(
1/2 FreezingBlades
1/2 WarSpiritBlade
1/2 RecurveBow
1/2 MagicScythe
1/2 StoneBambooFan
1/1 BladesofDarkness
1/1 SteadFastBow
1/1 JudgementMace
1/1 SoulSpringWand
1/1 WarMageStaff
)

I'll leave out the first ones with a 1/2 as you are entering into a third condition and then the math would start to get long and boring!

So probability of event A - 1/30 or 0.03r
Probability of event B - 1/100 or 0.01

The probability of the union of the events is calculated as A + B - 0.0433

The bit we are really interested in is the probability of the intersection of the events, this is calculated as A * B - 0.0003r.

So the real chance of getting a JudgementMace from OmaKing is 1/30,000 (rounded).
 
Last edited:

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,864
426
350
United Kingdom
Re: Drop files & how to read them properly.

I have not done the exact math but I am sure that the chance is higher than that, there are 3 drop texts that the Oma king can draw a 30 weapon from and two texts that it can draw the 36 weapon from, then you also have to factor that there is 10 weapons in total and not just looking at them on an individual basis. Also you have to remember a LOT of bosses have similar drop files so the chance of getting a weapon just went up again.

I have personally found two level 30 weapons, one 34 weapon, two 29 weapons and one 36 weapon in a lot less time period than you try make out the picture to be, and some of them are off Oma King.



If it is in Child group ONLY one will be able to drop at a time so your theory of 10 weapons to lower the chance is wrong.

---------- Post Merged at 02:01 PM ---------- Previous Post was at 01:38 PM ----------

So probability of event A - 1/30 or 0.0333
Probability of event B - 1/100 or 0.01

The probability of the union of the events is calculated as A + B - 0.0433

The bit we are really interested in is the probability of the intersection of the events, this is calculated as A * B - 0.000333.

So the real chance of getting a JudgementMace from OmaKing is 1/300,000 (rounded).


I have to disagree with these figures,

You have a 1 in 30 Chance to trigger the Drop file.
You have a 1 in 100 Chance to trigger the "Child Group"
You have a 1 in 1 Chance to get a Lv 30 Weapon
You have a 1 in 10 Chance that the item will be a Judgementmace.

1 in 30 * 100 * 1 * 10 = 1/30,000 to get specifically a JudgementMace.

You have a 5 in 10 Chance that the Item will be a Lv30 Weapon (1 in 2).
1 in 30 * 100 * 1 * 2 = 1/6,000 chance that you will specifically get a Lv30 Weapon.

You have a 1 in 2 Chance to get a Lv36 Weapon
You have a 1 in 10 Chance that the item will be a WarSpiritBlade.

1 in 30 * 100 * 2 * 10 = 1/60,000 to get specifically a WarSpiritBlade.

You have 5 in 10 Chance that the item will be a Lv36 Weapon (1 in 2).
1 in 30 * 100 * 2 * 2 = 1/12,000 that You will specifically get a Lv36 Weapon

You have a 1/12,000 Chance AND and 1/6,000 Chance to get a Lv30 OR Lv36 Weapon from OmaKing.
1 in 12,000 + 1 in 6,000 = 3 in 12,000 = 1 in 4,000

You have a 1 in 4,000 Chance to get a Lv30 or Lv36 Weapon from OmaKing in this perticular instance (Ignoring any other drop entries).
This Equals 400 Days (assuming 10 are killed a Day)
 
Last edited:

CremeEgg82

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Feb 24, 2014
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Re: Drop files & how to read them properly.

You're right, I shouldn't type before I've woken up and had a coffee. Will edit.

Put one too many zeros in.

Edit: Shows how easy it is to mess up when you are working with figures like this. Never liked this system of drops, too much room for error. The old way was much easier to control.
 
Last edited:

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
So over a year per 30/36 weapon? Well they did want a long term server :P

OmaKing alone ofcourse.
 

TheMasterGee

LOMCN Veteran
Veteran
Apr 23, 2003
253
4
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I think this drop file system is a great idea. Really hope that they don't have to textedit to make changes tho. Lots of hosters find editing drop files an absolute pita, so you can see where this adds some lube.

Even with older Mir files, I prefer to use vb to create drop files for me rather than hand editing them all.
 

Jacko

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Jul 7, 2011
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the netherlands
I think this drop file system is a great idea. Really hope that they don't have to textedit to make changes tho. Lots of hosters find editing drop files an absolute pita, so you can see where this adds some lube.

Even with older Mir files, I prefer to use vb to create drop files for me rather than hand editing them all.
almost everyone here is wrong if i think it works like i think it does. and the dropfiles aren't that bad but still not high or close to the same as euro.

1/1000 MuscleRing

1/500 RedEyeSkull

1/2000 OmaKingRobe(M)
1/2000 OmaKingRobe(F)

1/10 DragonScale
1/10 DragonScale
1/10 DragonScale
1/10 DragonScale
1/10 DragonScale


1/10000 Flamefield
1/10000 Curse
1/10000 Rage
1/200 SummonShinsu
1/200 IceStorm
1/200 FlamingSword

;lucky high Level weap
#CHILD 1/2000 RANDOM
(
1/1 JudgementMace
1/1 Warmagestaff
1/1 SoulSpringWand
1/1 DragonSword
1/1 BladesofDarkness
1/1 SteadFastBow
)

these are basic drops
;Super Drop - If 1/20 chance then perform a SuperDrop aswell
#CHILD 1/30
(
#CALL [\\Drops\SuperDrops\HighLevelBoss.txt] @SuperDrops
)
#CHILD 1/1
(
#CALL [\\Drops\TrashDrops\TrashBossdrops.txt] @highboss
)
#CHILD 1/1
(
#CALL [\\Drops\RareDrops\RareBossdrops.txt] @highboss

now these sentences are important as highboss drops and trash boss drops are 1/1 and only superdrops are 1/30

{
[@SuperDrops]


1/1 Gold 8000


1/1 (HP)DrugXL
1/1 (HP)DrugXL
1/1 (HP)DrugXL
1/2 (HP)DrugXL
1/3 (HP)DrugXL
1/1 HolyHPDrug
1/1 HolyHPDrug
1/1 HolyHPDrug
1/2 HolyHPDrug
1/3 HolyHPDrug


1/1 (MP)DrugXL
1/1 (MP)DrugXL
1/1 (MP)DrugXL
1/2 (MP)DrugXL
1/3 (MP)DrugXL
1/1 HolyMPDrug
1/1 HolyMPDrug
1/1 HolyMPDrug
1/2 HolyMPDrug
1/3 HolyMPDrug


1/1 SunPotion(M)
1/1 SunPotion(M)
1/1 SunPotion(M)
1/1 SunPotion(M)
1/1 SunPotion(M)
1/1 SunPotion(M)
1/1 SunPotion(M)
1/2 SunPotion(M)


1/1 BenedictionOil
1/10 BenedictionOil
1/15 BenedictionOil


1/15 IronArmour(M) *
1/15 IronArmour(F) *
1/15 PearlArmour(M) *
1/15 PearlArmour(F) *
1/15 WizardRobe(M) *
1/15 WizardRobe(F) *
1/15 AncientArmour(M) *
1/15 AncientArmour(F) *
1/15 RoyalRubyRobe(M) *
1/15 RoyalRubyRobe(F) *


#CHILD 1/4 RANDOM
(
1/3 ProtectionRune
1/3 BlessedRune
1/3 DestructionRune
1/3 MagicRune
1/3 SpiritRune
1/3 HealthRune
1/3 ManaRune


1/15 DCStone(XL)
1/15 MCStone(XL)
1/15 TaoStone(XL)
1/15 HealthStone(XL)
1/15 MagicStone(XL)
1/15 PowerStone(XL)
1/5 DCStone(L)
1/5 MCStone(L)
1/5 TaoStone(L)
1/5 HealthStone(L)
1/5 MagicStone(L)
1/5 PowerStone(L)
1/1 DCStone(M)
1/1 MCStone(M)
1/1 TaoStone(M)
1/1 HealthStone(M)
1/1 MagicStone(M)
1/1 PowerStone(M)
)


;Useful Item drop
#CHILD 1/1 RANDOM
(
1/1 BenedictionOil
1/1 BenedictionOil
1/1 BenedictionOil
1/1 BenedictionOil
1/1 BenedictionOil
1/1 BenedictionOil
1/1 BenedictionOil
1/1 PurifiedWater
1/1 ImbuedWater
1/1 HardTorch
1/1 KnowledgeTorch
1/1 BoneHammer
1/1 SewingGoods
)




#CHILD 1/10 RANDOM
(
1/1 SteelArmour(M)
1/1 SteelArmour(F)
1/1 DragonRobe(M)
1/1 DragonRobe(F)
1/1 TitanArmour(M)
1/1 TitanArmour(F)
1/1 RoyalArmour(M)
1/1 RoyalArmour(F)
1/1 CarbonTunic(M)
1/1 CarbonTunic(F)
)


;Chance of super armour drop
#CHILD 1/50 RANDOM
(
1/1 SteelArmour(M) *
1/1 SteelArmour(F) *
1/1 DragonRobe(M) *
1/1 DragonRobe(F) *
1/1 TitanArmour(M) *
1/1 TitanArmour(F) *
1/1 RoyalArmour(M) *
1/1 RoyalArmour(F) *
1/1 CarbonTunic(M) *
1/1 CarbonTunic(F) *
)


;Lesser items always super drop
#CHILD 1/30 RANDOM
(
1/1 PowerRing
1/1 VioletRing
1/1 TitanRing
1/1 TwinGoldenRing
1/2 OmaSpiritRing
1/2 NobleRing
1/2 SoulRing
1/1 SteelGlove
1/1 SorceryBracelet
1/1 TaoPowerBracelet
1/1 SteelGauntlet
1/5 8TrigramWheel
1/5 HangMaWheel
1/5 BokMaWheel
1/2 DemonicBells
1/2 SoulNecklace
1/2 GreenBead
1/1 SteelBelt
1/1 GoldBelt
1/1 BlackBoots
1/1 DragonBoots
1/10 RedOrchidRing
1/10 RedOrchidBracelet
1/10 RedOrchidNecklace
1/10 RedFlowerRing
1/10 RedFlowerBracelet
1/10 RedFlowerNecklace
1/10 SmashRing
1/10 SmashWheel
1/10 SmashPendulum
1/10 HwanDevilRing
1/10 HwanDevilBracelet
1/10 HwanDevilNecklace
1/10 PurityRing
1/10 PurityBracelet
1/10 PurityNecklace
1/10 FiveStringRing
1/10 FiveStringNecklace
1/10 FiveStringBracelet
1/1 BloodStealerSword
1/1 FireBloodSword
1/10 DragonSword
1/1 ShoulderDash
1/1 HeavenlySword
1/1 TwinDrakeBlade
1/1 StaticShot
1/1 Entrapment
1/2 FlamingSword
1/1 ThunderStorm
1/1 MagicShield
1/1 Vampirism
1/1 TurnUndead
1/2 IceStorm
1/2 DeathlyAim
1/1 Purification
1/1 MassHealing
1/1 Fireburst
1/1 Trap
1/1 UltimaEnhancer
1/2 SummonShinsu
1/2 PoisonSword
)


#CHILD 1/80 RANDOM
(
1/1 Moonlight
1/1 MPEater
1/1 CrossHalfMoon
1/1 BladeAvalanche
1/1 LionRoar
1/1 ProtectField
1/1 SummonHolyDeva
1/1 Reincarnation
1/1 Mirroring
1/1 FlameDisruptor
1/1 ArrowBarrage
)


#CHILD 1/30 RANDOM
(
1/1 BraveryGem
1/1 SoulGem
1/1 MagicGem
1/1 DurabilityGem


1/1 ProtectionGem
1/1 EvilSlayerGem


)


;Chance of weapons drop
#CHILD 1/100 RANDOM
(
1/2 FreezingBlades
1/2 WarSpiritBlade
1/2 RecurveBow
1/2 MagicScythe
1/2 StoneBambooFan
1/1 BladesofDarkness
1/1 SteadFastBow
1/1 JudgementMace
1/1 SoulSpringWand
1/1 WarMageStaff
)


;Chance of Super Weapons Drop
#CHILD 1/200 RANDOM
(
1/2 FreezingBlades *
1/2 WarSpiritBlade *
1/2 RecurveBow *
1/2 MagicScythe *
1/2 StoneBambooFan *
1/1 BladesofDarkness *
1/1 JudgementMace *
1/1 SteadFastBow
1/1 SoulSpringWand *
1/1 WarMageStaff *
)


}
these items can drop when boss super drops. but this isn't where it stops.



[@Highboss]
;Darkdevil - WhiteGeneral - OmaKing - OmaKingSpirit - Yimoogi - FB -
{


;#Misc
1/1 Gold 1500
1/1 Gold 1500
1/1 Gold 1500
1/1 Gold 1500
1/1 Gold 2000
1/1 Gold 2000
1/1 Gold 2000
1/1 Gold 2000
1/1 Gold 2000
1/1 Gold 2000
1/1 Gold 2000
1/1 Gold 2000
1/1 Gold 2000




1/1 (HP)DrugLarge
1/1 (HP)DrugLarge
1/1 (HP)DrugLarge
1/1 (HP)DrugLarge
1/1 (HP)DrugLarge
1/1 (HP)DrugLarge
1/1 (HP)DrugLarge
1/1 (HP)DrugLarge
1/2 (HP)DrugLarge
1/2 (HP)DrugLarge
1/1 (MP)DrugLarge
1/1 (MP)DrugLarge
1/1 (MP)DrugLarge
1/1 (MP)DrugLarge
1/1 (MP)DrugLarge
1/1 (MP)DrugLarge
1/1 (MP)DrugLarge
1/1 (MP)DrugLarge
1/2 (MP)DrugLarge
1/2 (MP)DrugLarge
1/1 (HP)DrugXL
1/1 (MP)DrugXL
1/1 (HP)DrugXL
1/1 (MP)DrugXL
1/1 (HP)DrugXL
1/1 (MP)DrugXL
1/1 (HP)DrugXL
1/1 (MP)DrugXL
1/2 (HP)DrugXL
1/2 (MP)DrugXL
1/2 (HP)DrugXL
1/2 (MP)DrugXL
1/3 Holyhpdrug
1/3 Holympdrug
1/3 Holyhpdrug
1/3 Holympdrug
1/3 Holyhpdrug
1/3 Holympdrug
1/5 Holyhpdrug
1/5 Holympdrug
1/1 SunPotion(M)
1/1 SunPotion(M)
1/1 SunPotion(M)
1/2 SunPotion(M)
1/2 SunPotion(M)
1/5 SunPotion(M)
1/8 SunPotion(M)
1/5 OldGinseng
1/5 OldGinseng
1/5 OldGinseng
1/5 OldGinseng
1/20 ImpactDrug
1/20 SpiritDrug
1/20 MagicDrug
1/20 StormDrug


;-------------------------#Items---------------------


#CHILD 1/1 RANDOM
(
1/1 Skeletonring
1/1 Coralring
1/1 Expelring
1/1 Skeletonring
1/1 Coralring
1/1 Expelring
1/1 Twingoldenring
1/1 Skeletonring *
1/1 Twingoldenring *
)


#CHILD 1/1 RANDOM
(
1/1 DeathGauntlet
1/1 GoldBracelet
1/1 BronzeGlove
1/1 DeathGauntlet
1/1 GoldBracelet
1/1 BronzeGlove
1/1 BlackIronBracelet
)


#CHILD 1/1 RANDOM
(
1/1 BambooPipe
1/1 Bluejadenecklace
1/1 Convexlens
1/1 BambooPipe
1/1 Bluejadenecklace
1/1 Convexlens
1/1 BambooPipe
1/1 Bluejadenecklace
1/1 Convexlens
1/1 BambooPipe
1/1 Bluejadenecklace
1/1 Convexlens
1/1 BambooPipe *
1/1 Bluejadenecklace *
1/1 Convexlens *
1/1 AmethystNecklace
1/1 Lanternnecklace *
1/1 Tigernecklace *
1/1 Bluethundernecklace *
1/1 Spiritpowernecklace *
)




;-------------------------------#Armour-----------------------
#CHILD 1/1 RANDOM
(
1/1 HeavyArmour(M)
1/1 HeavyArmour(f)
1/1 Magicrobe(M)
1/1 Magicrobe(f)
1/1 SoulArmour(M)
1/1 SoulArmour(f)
1/1 RelicArmour(M)
1/1 RelicArmour(f)
1/1 LincolnArmour(M)
1/1 LincolnArmour(F)
)


1/10 ShamanHelmet
1/15 SkeletonHelmet


#CHILD 1/1 RANDOM
(
1/1 RoyalRubyRobe(m)
1/1 RoyalRubyRobe(f)
1/1 IronArmour(M)
1/1 IronArmour(F)
1/1 PearlArmour(M)
1/1 PearlArmour(F)
1/1 WizardRobe(M)
1/1 WizardRobe(F)
1/1 AncientArmour(M)
1/1 AncientArmour(f)
)


#CHILD 1/500 RANDOM
(
1/1 SteelArmour(F)
1/1 SteelArmour(M)
1/1 DragonRobe(F)
1/1 DragonRobe(M)
1/1 TitanArmour(F)
1/1 TitanArmour(M)
1/1 RoyalArmour(M)
1/1 RoyalArmour(F)
1/1 CarbonTunic(M)
1/1 CarbonTunic(F)
)




;#Books


1/20 IceShot
1/50 RapidFire
1/50 Decoy
1/30 AttunedMind
1/20 FlashDash
1/20 Revelation
1/20 BlessedArmour
1/30 EnergyRepulsor
1/30 LightBody
1/30 TrapHexagon
1/30 Purification
1/30 Halfmoon
1/50 HeavenlySword
1/50 ShoulderDash
1/50 Lightning
1/50 FrostCrunch
1/50 ThunderStorm

these are all the trash drops from OK

[@Highboss]
;Darkdevil - WhiteGeneral - OmaKing - OKS - Yimoogi - FB(GFS) - Mirking
{
;#Misc
1/150 PoisonMarble
1/150 AntidoteMarble
1/100 WillMarble
1/300 Icemarble
1/150 EvasionMarble
1/150 FocusMarble
1/300 WindMarble


1/800 PoisonGem
1/800 EnduranceGem
1/550 DisillusionGem
1/20 ProtectionGem
1/20 EvilSlayerGem
1/50 BraveryGem
1/50 MagicGem
1/50 SoulGem
1/800 AccuracyGem
1/800 AgilityGem
1/3000 StormGem
1/3000 FreezingGem


1/5 BenedictionOil
1/5 Wargodoil
1/2 String
1/2 WoodenChest
1/150 SewingGoods


;#Items
1/20 RubyRing
1/20 PlatinumRing
1/20 DragonRing
1/100 evilslayerring
1/100 jadesnowring
1/300 swiftgalering
1/300 powerring
1/300 violetring
1/300 titanring
1/1000 NobleRing
1/1000 OmaSpiritRing
1/1000 SoulRing
1/2000 Thunderring
1/2000 Boundlessring
1/2000 TaeGukRing


1/800 galenecklace
1/50 pearlnecklace
1/30 clawnecklace
1/100 AmethystNecklace
1/50 lifenecklace
1/1500 swiftgalenecklace
1/500 demonicbells
1/300 soulnecklace
1/300 greenbead
1/5000 adamantinenecklace
1/5000 HeroNecklace
1/5000 RequiemNecklace


1/20 3rdeyebracelet
1/20 spellbracelet
1/70 steelglove
1/100 Knightbracelet
1/100 soulspringbracelet
1/100 Dragonbracelet


1/500 8TrigramWheel
1/500 Bokmawheel
1/500 Hangmawheel
1/1000 BaekTaGlove
1/1000 Holytaowheel
1/1000 Spiritreformer


;#Armour
1/500 Steelbelt
1/1000 Goldbelt
1/2000 AdamantineBelt
1/13000 FireDrakeBelt
1/14000 Sapphirebelt
1/15000 Brigandinebelt


1/500 SteelArmour(M)
1/500 SteelArmour(F)
1/500 DragonRobe(M)
1/500 DragonRobe(F)
1/500 TitanArmour(M)
1/500 TitanArmour(F)
1/500 RoyalArmour(M)
1/500 RoyalArmour(F)
1/500 CarbonTunic(M)
1/500 CarbonTunic(F)
1/15000 BlueDarkArmour(M)
1/15000 BlueDarkArmour(F)
1/15000 GreenDarkArmour(M)
1/15000 GreenDarkArmour(F)
1/15000 RedDarkArmour(M)
1/15000 RedDarkArmour(F)


1/30000 HeavenArmour(M)
1/30000 HeavenArmour(F)


1/300 HeroHelmet
1/800 BlackIronHelmet
1/1000 GreatHelmet
1/1000 Spiritcoronet
1/1000 RoyalHelmet
1/1000 WisdomCoronet
1/15000 DivineSpiritHelmet
1/15000 GrandsorcererHelm
1/15000 TyrantsCrown


1/200 silkboots
1/400 blackboots
1/500 dragonboots
1/1000 RedScaleBoots
1/3000 firedrakeboots
1/4000 sapphireboots
1/5000 brigandineboots
1/6000 goldpatternboots




;#Weapons
1/50 Greataxe
1/50 LitheBow
1/50 Doubleblades
1/50 SerpentSword
1/50 Magestaff
1/800 BladesofDarkness
1/800 WarmageStaff
1/800 SteadFastBow
1/800 JudgementMace
1/800 SoulSpringWand
1/2000 WarSpiritBlade
1/2000 StoneBambooFan
1/2000 FreezingBlades
1/2000 MagicScythe
1/2000 RecurveBow
1/10000 RoyalBlades
1/10000 CarbonShortBow
1/10000 DragonSlayer
1/10000 DragonStaff
1/10000 SoulSabre
1/30000 SwordOfWarGod
1/30000 HeavenSword
1/30000 BladeOfSorcery
1/30000 BladesofMagi
1/30000 RuthlessBow


;#Books
1/3500 ProtectField
1/2000 LionRoar
1/3500 Mirroring
1/3500 ArrowBarrage
1/3500 PoisonCloud
1/8000 SwiftFeet
1/8000 Curse
1/8000 PiercingShot
1/8000 rage
1/8000 Flamefield
1/15000 Blizzard
1/15000 Meteorstrike
1/15000 DarkBody
1/50 MagicShield
1/50 StaticShot
1/50 MassHealing
1/50 TurnUndead
1/200 Reincarnation
1/50 UltimaEnhancer
1/100 SummonShinsu
1/100 IceStorm
1/100 DeathlyAim
1/500 FlameDisruptor
1/100 FlamingSword
1/100 PoisonSword
1/300 Moonlight
1/50 Twindrakeblade
1/300 CrossHalfMoon
1/200 BladeAvalanche
1/50 Entrapment
1/50 Vampirism
1/50 Hallucination
1/500 FireShot
1/500 MPEater
1/500 SummonHolyDeva


;#Special
1/100 dcstone(L)
1/100 taostone(L)
1/100 Mcstone(L)
1/100 Healthstone(L)
1/100 MagicStone(L)
1/100 Powerstone(L)
1/100 ACStone(L)
1/100 MACStone(L)
1/300 PrimeStone(L)
1/500 HealthStone(XL)
1/500 MagicStone(XL)
1/500 Powerstone(XL)
1/500 TaoStone(XL)
1/500 Dcstone(XL)
1/500 mcstone(XL)
1/500 ACStone(L)
1/500 MACStone(L)
1/1500 PrimeStone(L)
1/1500 HolyTaostone
1/1500 HolyDcstone
1/1500 HolyMcSTONE
1/1500 Holyhealthstone
1/1500 HolyPowerstone
1/1500 HolyMagicstone
1/1500 HolyACStone
1/1500 HolyMACStone
1/4500 HolyPrimeStone


}
and these are drops that are also always rolled when the boss dies

all these drops together don't make it that bad but it isn't really nice either anyways you guys chose to join a lowrate server which has low drops and only favor people who have no life


 

CremeEgg82

Dedicated Member
Dedicated Member
Feb 24, 2014
331
5
44
If we put all the complications of how a simple typo can cause cascading errors throughout the drop system and the fact that conditional probability is just plain stupid for a game (it is akin to placing an acumulator bet on every result in the premiership and expecting to win).

I think the biggest issue is the following from the server information post:

Basic Information
Live Date: 02/02/2014
Experience: Custom x2/x3
Drops: x2
Start level: 1

The drops as they stood at the point of the hacking were nothing close to x2, absolute multitudes out.
 

FROZEN5

Dedicated Member
Dedicated Member
May 5, 2013
217
4
44
Re: Drop files & how to read them properly.

Its mir all that simplw pointing and clickint changes a man. Makes him lazy to do simle **** like scrolling down. Serious biz
 

Koriban

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Aug 18, 2006
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Brighton
Re: Drop files & how to read them properly.

God forbid you would have to f*cking SCROLL DOWN! I mean you are right to be fair, it may take a good amount of dedication in the gym to be able to move your finger. Shame on the OP.

I'll have you know I have weights in my mouse.

Come at me bro.
 

JoeDunn

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Jun 16, 2009
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end of the day this is a p server and its nothing like euro other than the caves we lvled in. bosses are being killed with in ten 15 mins of there rs all day and night yet we have 80%of players 35+ running round in 26 weapons or having to use fate/redmoon weapons.

the way drops are set out now are down to pure laziness. yes it makes editing drops faster but it means every mob around the same level drops all the same items. PSC PT and most PB mobs have the same drop files other than the stupid 1/40000000 chance of a 36 weapon. why on earth would u waste pots and time killing in pb when u can kill a lot more and alot faster in PT or PSC??.