I've seen a lot of talk recently about content becoming stale and very few actual ideas regarding fresh content.
I'm looking at a group styled Dungeons with 3/4 floors (First 2 floors Rt) and a KR.
The Dungeon would be designed entirely around group play - Torches are irrelevant and areas can be lit up by activating Relics on route (Standing near them).
Relics could also potentially be used along the route to buff players/debuff mobs.
I've included a basic layout for a potential KR/boss fight as well based around debuffing/buffing he boss using Relics.

I'm looking at a group styled Dungeons with 3/4 floors (First 2 floors Rt) and a KR.
The Dungeon would be designed entirely around group play - Torches are irrelevant and areas can be lit up by activating Relics on route (Standing near them).
Relics could also potentially be used along the route to buff players/debuff mobs.
I've included a basic layout for a potential KR/boss fight as well based around debuffing/buffing he boss using Relics.


