- May 21, 2014
- 159
- 2
- 45
Right, I have this idea.
I know Sam doesn't like Orbs and I can understand why.
But HardTorches are a joke quite frankly, they're not hunt worthy (even though you'd make a LOT more money if you made them dura20 on the gameshop, even if you put 5/5s in drop files and 20/20 in game shop it'd be vn1 worth buying), so I've come up with a little idea for DurabilityOrbs.
Why Orbs you say and not gems?
I'll get to that.
CraftStone is 20k, make another version of CraftStone and call it MastersStone or OrbStone or anything like that, it doesn't really matter what it's name is as long as you make it worth 1,000,000 (total gold sink as you're not gonna smash you kit).
Make the craft rate a 100% chance or 90% minimum to stop people being dettered from making the things, cause 1,000,000 is a lot of gold tbf.
The Orb will still either give 1-3 Durability or it won't do anything at all.
This is turn makes having good kit worth while, cause for me a lot of the time I don't wanna gem kit cause I play a melee class and it'll just run outta dura and eventually be utter crap.
DurabilityOrb materials:
1x HealthRune
1x ManaRune
1x P15 PlatinumOre
1x P15 GoldOre
1x OrbStone
DurabilityOrb chance of crafting success:
100% - Only achieveable with 5x AdamantineOre.
(I've not done the maths, but make it so it's like that or something)
DurabilityOrb statistics
20% Chance of +3
25% Chance of +2
40% Chance of +1
15% Chance of nothing happening.
The reason I'd rather say Orb then Gem is because people aren't gonna get +4/5/6 kit and then risk shattering the thing for the sake of 1 Durability.
Orb would make the gold sink viable and if the item is worth keeping then DurabilityOrb would be a sound investment whilst also taking money out of the game.
Please offer you suggestions, I think this would be a huge improvement to the game personally.
I don't know the maths behind everything and all that I leave that to the very capable GMs but I think this is would a spot on addition.
I know Sam doesn't like Orbs and I can understand why.
But HardTorches are a joke quite frankly, they're not hunt worthy (even though you'd make a LOT more money if you made them dura20 on the gameshop, even if you put 5/5s in drop files and 20/20 in game shop it'd be vn1 worth buying), so I've come up with a little idea for DurabilityOrbs.
Why Orbs you say and not gems?
I'll get to that.
CraftStone is 20k, make another version of CraftStone and call it MastersStone or OrbStone or anything like that, it doesn't really matter what it's name is as long as you make it worth 1,000,000 (total gold sink as you're not gonna smash you kit).
Make the craft rate a 100% chance or 90% minimum to stop people being dettered from making the things, cause 1,000,000 is a lot of gold tbf.
The Orb will still either give 1-3 Durability or it won't do anything at all.
This is turn makes having good kit worth while, cause for me a lot of the time I don't wanna gem kit cause I play a melee class and it'll just run outta dura and eventually be utter crap.
DurabilityOrb materials:
1x HealthRune
1x ManaRune
1x P15 PlatinumOre
1x P15 GoldOre
1x OrbStone
DurabilityOrb chance of crafting success:
100% - Only achieveable with 5x AdamantineOre.
(I've not done the maths, but make it so it's like that or something)
DurabilityOrb statistics
20% Chance of +3
25% Chance of +2
40% Chance of +1
15% Chance of nothing happening.
The reason I'd rather say Orb then Gem is because people aren't gonna get +4/5/6 kit and then risk shattering the thing for the sake of 1 Durability.
Orb would make the gold sink viable and if the item is worth keeping then DurabilityOrb would be a sound investment whilst also taking money out of the game.
Please offer you suggestions, I think this would be a huge improvement to the game personally.
I don't know the maths behind everything and all that I leave that to the very capable GMs but I think this is would a spot on addition.
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