- Jan 20, 2018
- 97
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We are now at a point where end game PvP is a real thing, as more and more people approach the soft-cap of 75 we are going to encounter a problem.... that problem is spells are level based, meaning once the majority start to hit this point of the game their general PvP skills are pretty much disabled and rendered pointless....
How do Korea tackle this to keep PvP interesting and make it not become stale?
One option, and I think it was suggested before is to change the restrictions on these spells; something like the following:
Beckon:
Level 70 warrior: can beckon people lower AND the same level with the current success rate, beyond that they would be able to beckon upto three levels higher with a decreasing success change, so if the character been beckoned was level 71 the chance of success would decrease to 66%, if the were 72 it would decrease further to 55% and if they were level 73 it would decrease further still to 44% (figures are for example only, they have not data behind them so take them as a means to put the idea on paper).
Not sure how people would feel about this, most of the “elite” won’t like it as it means people of a lower level have a chance to fight back... the second part about the skills against higher levels would just be an addition, I feel the main issue will be a large % of the player base all reaching the same level and it removing a lot of the elements used within PvP (we already have too much of this with the current map restrictions imo).
How do Korea tackle this to keep PvP interesting and make it not become stale?
One option, and I think it was suggested before is to change the restrictions on these spells; something like the following:
Beckon:
Level 70 warrior: can beckon people lower AND the same level with the current success rate, beyond that they would be able to beckon upto three levels higher with a decreasing success change, so if the character been beckoned was level 71 the chance of success would decrease to 66%, if the were 72 it would decrease further to 55% and if they were level 73 it would decrease further still to 44% (figures are for example only, they have not data behind them so take them as a means to put the idea on paper).
Not sure how people would feel about this, most of the “elite” won’t like it as it means people of a lower level have a chance to fight back... the second part about the skills against higher levels would just be an addition, I feel the main issue will be a large % of the player base all reaching the same level and it removing a lot of the elements used within PvP (we already have too much of this with the current map restrictions imo).
