Exp changes for levels 44+

Mu online season 21 - grand opening

lancelot1

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im suggesting both, while ur cryin cos u already spent 1 million hourse grinding for pennies of exp think how much more ur gonna have to grind to reach lvl 50 if they dont.
they have items and content meant for lvl 60+, think anyone is EVER gonna get to that point with exp the way it is now?

*late response*
They don't WANT anyone to get level 60 today or tomorrow. That's why they put the absurd exp requirements past 44 in place.

Sam literally just said this 4 posts up.
 

HobeR

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I haven't spoken to BH about releasing the 44+ exp restriction, so none of this is concrete, however, I only put that exp restriction in as a potentially temporary blocker as some folk were out leveling by drastic amounts and in all honesty I was failing to keep up with how much the community is dedicated to Mir lol.

My plan/thought process is:
- Create a mechanism for post 50 that changes the current style and is more enjoyable.
- Release the current 44 restriction
- Increase exp at low levels (This is more BH's idea, but I think the idea is to up exp up to a specific level)

Unfortunately problems/bugs/cheaters have been taking presidency over adding new features, so this has been delayed longer than I ever wanted it to be, but I am getting the ball rolling on this and would expect to see this in sooner rather than later.

Sam
BH idea about low lvls expe is very very good hope to see it very very soon , and i agree about to change the lvl 44+ expe and make it lower .. and hurry up about all this and the skills books to be crafting and you will see alot players will be back and more ppl will start to enjoy playing again .. just hurry up on them :)
 

d1craig

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If the exp for these levels isn't changed but the new hunting grounds will have exp that makes these levels easier to pass. With this it would mean you take your noob friend to level in these places which just removes the need for the silly exp required.
 

TheMasterGee

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There used to be a mechanism in place to prevent vastly higher levels taking noobles to high exp (for the nooble) areas and leveling them quickly. I'd hope that's still in the coding.
 

mooncloud

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Apr 29, 2014
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i think its fine as it is why not make some new caves with the next patch give more exp
 

kickey

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I see the server team are spending alot of time trying to come up with ways to improve the server.. I think drastically changimg the exp needed for each level after 44 would be the best place to start. Since reaching level 44, I havnt been lvling once.. People dont want to spend 5 hours a day on a private server only to see there % increase by 5.

Personally I think it takes a massive aspect of the game away.. I dont mind the odd grinding session, but 3-4 weeks of solid lvling for 1 level is too much!

Dont be lazy, 10 days you can do 44-45
 

Rollcage

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May 11, 2013
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They don't WANT anyone to get level 60 today or tomorrow. That's why they put the absurd exp requirements past 44 in place.

Sam literally just said this 4 posts up.

Whos saying anything about today or tomorrow? u have eyes right? use them, with exp the way it is you wont see lvl 60's for another 5 years, and thats IF ppl stay intrested in a private server that u have to put in 12 hours a day of lvling at lvl 46 to make what? 2%? and then when ur at lvl 50 and have to put in 12 hours for 0.5%?
 

NewHope

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Nov 18, 2005
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I haven't spoken to BH about releasing the 44+ exp restriction, so none of this is concrete, however, I only put that exp restriction in as a potentially temporary blocker as some folk were out leveling by drastic amounts and in all honesty I was failing to keep up with how much the community is dedicated to Mir lol.

My plan/thought process is:
- Create a mechanism for post 50 that changes the current style and is more enjoyable.
- Release the current 44 restriction
- Increase exp at low levels (This is more BH's idea, but I think the idea is to up exp up to a specific level)

Unfortunately problems/bugs/cheaters have been taking presidency over adding new features, so this has been delayed longer than I ever wanted it to be, but I am getting the ball rolling on this and would expect to see this in sooner rather than later.

Sam

Any time frame on this. Surely its worthless to level until this happens :(
 

Turrican

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Any time frame on this. Surely its worthless to level until this happens :(
Not really, any changes made to the exp tables will be felt by any player above 44+ (they will gain exp/levels from it depending how much effect they put in, not lose out)

The high exp of 44+ was put in place as a soft cap with every intention of increasing patch to patch, without creating massive gaps between the hardcore players and the casual.
 

Jicaa

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Jul 9, 2003
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Not really, any changes made to the exp tables will be felt by any player above 44+ (they will gain exp/levels from it depending how much effect they put in, not lose out)

The high exp of 44+ was put in place as a soft cap with every intention of increasing patch to patch, without creating massive gaps between the hardcore players and the casual.

I always thought it wasn't like that regarding exp, when you level don't you then become 0/500,000,000(example), so you technically have 0 exp? I only though it effected people who saved their exp before it changed.

Example -

John just hit 45 and now has 143/500,000 exp, the patch hits and now he has 143/200,000 exp and remains level 45

Dave is now on 490,432/500,000 exp, the patch hits and now he is 490,432/200,000, he levels and now is level 45 and 290,432/250,000 and levels again.

Dave is now a level higher then John even tho he was behind.

I thought it worked that way regarding exp changes? >.<
 

NewHope

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Not really, any changes made to the exp tables will be felt by any player above 44+ (they will gain exp/levels from it depending how much effect they put in, not lose out)

The high exp of 44+ was put in place as a soft cap with every intention of increasing patch to patch, without creating massive gaps between the hardcore players and the casual.

I meant for low levels. I'm a low level, therefore the changes mentioned above would benefit me so why would I use that time to do the easy levels if its going to change. :(
 

Rollcage

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May 11, 2013
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atm lvl 44-45 = 160m if the lvl extra requirements are removed it will be 80m for lvl 44-45, so if ur lvl 45 with 0 exp you will now be lvl 45 with 80m exp towards 46

lvl 45-46 is 240m atm, if the extra requirements are removed it will be 120m for 45-46 so if ur lvl 46 with 0 exp you will now be 47 with 40m exp towards 48

i think.
 

ziiid

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Feb 18, 2013
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change exp required after 44 back to normal, increase server wide exp to x4 instead of current x2.
this is the only way youll ever see ppl reach lvl 55 or higher

I would agree it needs to be upped to at least this, if the exp stays the same few (if any) will play the content, use the skills or use the items. Currently the EXP on this server is at .6X official at level 44...Official was to slow for people now. If you kept the exp requirments the same for all the levels you could quadroupled the current server rate (would end up at 2.4X official) and that would be a decent rate.
 

RandomGKL

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IMO, as new content is released the minimal level for this new content should match the current max level for the 50% bonus exp.

At the moment I think bonus exp stops around 42-44 ish and leveling higher then that you get the normal exp limits. As new content is added, say a level 45+ area then this 50% bonus should also apply upto level 45 too. This way as the server progresses and new content is added people will be able to progress to required levels without as much of a grind. The new area's will also add higher exp mobs that will help the high levels gain exp/hour quicker too if they already meet the requirements.
 

d1craig

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Not really, any changes made to the exp tables will be felt by any player above 44+ (they will gain exp/levels from it depending how much effect they put in, not lose out)

The high exp of 44+ was put in place as a soft cap with every intention of increasing patch to patch, without creating massive gaps between the hardcore players and the casual.

Thats just silly. Why give them the levels? Just make their exp stay at the % they are on and the level stick aswell. They still have a 2-4 level advantage over the normal people.

As Sam said the exp is like this as a soft cap. So use it the way it is meant to be used. if not then don't just look at 5-10 levels away look at 50 levels away and make the exp how you want it for the future. Just silly, plain old silly. It's their fault for levelling so far. Just because I decide to drive up and down the road three times extra before I go home doesn't mean I should get my petrol money back because someone else can now do it twice as fast.
 
Last edited:

lancelot1

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Whos saying anything about today or tomorrow? u have eyes right? use them, with exp the way it is you wont see lvl 60's for another 5 years, and thats IF ppl stay intrested in a private server that u have to put in 12 hours a day of lvling at lvl 46 to make what? 2%? and then when ur at lvl 50 and have to put in 12 hours for 0.5%?
You clearly have no idea how long leveling took in vanilla Mir 2. There were no EXP caves. There were no special newly minted caves with higher XP mobs. There was ****ing BugCave for warriors, ST for taos and ZT for wizzies. You go do 39-40 exclusively in BC and let me know how much % you get in 12 hours.

And guess what, people didn't quit. They didn't whine. They leveled, slowly. That or they filled their time with whatever was fun for them, be it hunting bosses or Giant Keratoids or farming BIO and refining.

I'm not saying there isn't room for improvement, but do not for a second say we have it bad on here. That's hogwash.

Sent from my GT-N7100 using Tapatalk
 

ziiid

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Feb 18, 2013
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You clearly have no idea how long leveling took in vanilla Mir 2. There were no EXP caves. There were no special newly minted caves with higher XP mobs. There was ****ing BugCave for warriors, ST for taos and ZT for wizzies. You go do 39-40 exclusively in BC and let me know how much % you get in 12 hours.

And guess what, people didn't quit. They didn't whine. They leveled, slowly. That or they filled their time with whatever was fun for them, be it hunting bosses or Giant Keratoids or farming BIO and refining.

I'm not saying there isn't room for improvement, but do not for a second say we have it bad on here. That's hogwash.

Sent from my GT-N7100 using Tapatalk

44 and on wards is actually significantly slower here than on euro, 0-43 is actually only about 30% faster. Before you ask yes I played euro.
 

knives

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44 and on wards is actually significantly slower here than on euro, 0-43 is actually only about 30% faster. Before you ask yes I played euro.

before or after the introduction of pranja island and RMV.....

cause before those were added it was stupidly slow, and even then before they upped the BC spawn rates it was even slower
 

Rollcage

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May 11, 2013
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Thats just silly. Why give them the levels? Just make their exp stay at the % they are on and the level stick aswell. They still have a 2-4 level advantage over the normal people.

As Sam said the exp is like this as a soft cap. So use it the way it is meant to be used. if not then don't just look at 5-10 levels away look at 50 levels away and make the exp how you want it for the future. Just silly, plain old silly. It's their fault for levelling so far. Just because I decide to drive up and down the road three times extra before I go home doesn't mean I should get my petrol money back because someone else can now do it twice as fast.

nonsense fella.

---------- Post Merged at 05:27 AM ---------- Previous Post was at 05:14 AM ----------

You clearly have no idea how long leveling took in vanilla Mir 2. There were no EXP caves. There were no special newly minted caves with higher XP mobs. There was ****ing BugCave for warriors, ST for taos and ZT for wizzies. You go do 39-40 exclusively in BC and let me know how much % you get in 12 hours.

And guess what, people didn't quit. They didn't whine. They leveled, slowly. That or they filled their time with whatever was fun for them, be it hunting bosses or Giant Keratoids or farming BIO and refining.

I'm not saying there isn't room for improvement, but do not for a second say we have it bad on here. That's hogwash.

Sent from my GT-N7100 using Tapatalk

having played euro mir from beta to end (with a small break in the middle ish) i have a good idea of what lvling was like on euro...and if ur suggesting that they try to recreate the same progression as euro mir had, then ur deluded, this isnt anyones first time playing mir, we've all done this grind how many times?
im not saying we have it bad, please read my post properly, im saying that unless changes are made this server will never see players reach the new high lvl content, its a simple fact.
your argument is that ppl wont quit because of this terrible exp after 44? well incase u havnt noticed alot of ppl already have quit due to this fact alone...take a look at the rankings, at how many ppl have reached 44 and then simply stopped lvling in favor of bossing and such.
 

d1craig

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atm lvl 44-45 = 160m if the lvl extra requirements are removed it will be 80m for lvl 44-45, so if ur lvl 45 with 0 exp you will now be lvl 45 with 80m exp towards 46

lvl 45-46 is 240m atm, if the extra requirements are removed it will be 120m for 45-46 so if ur lvl 46 with 0 exp you will now be 47 with 40m exp towards 48

i think.
Thats right. It just removes the point of the soft cap if that's how they make it work.