You know voicing people their opinion's on things could make the gm consider such things with for example a poll but if you're a bellend as a GM yourself and only do what the mighty and holy GM thinks he should do then yes this would be irrelevant. Maybe that's why your server died but ohwell i didn't host it so carecup is empty.unless your a GM of the server why have you posted this... its irrelivent
You know voicing people their opinion's on things could make the gm consider such things with for example a poll but if you're a bellend as a GM yourself and only do what the mighty and holy GM thinks he should do then yes this would be irrelevant. Maybe that's why your server died but ohwell i didn't host it so carecup is empty.
He had a good point, the team hasn't mentioned anything about xp changes, hell why would they give a bonus to exp when they're bringing out new content, just means the content gets cleared faster and the patch is shorter.
That was a hell of a personal attack though for him pointing out the obvious, LOMCN has about 40-60 players from M.C, a lot more don't use the forums.
/Zelda
In all honesty, non of what you polled (but I voted no as it was the most relevant)
To me you can be a casual game on mir and be somewhat competitive... (you do still need to put time in to be good, but all games you need to do this)
( I have a 42 sin, 37 archer, 33 tao and a 30 wiz) - and I don't play that much.
I stopped levelling my 'sin, not because of the exp cap on the levels, but the fact the insane amount you need for over 44, which is what I think needs addressing, as it's knowing when I hit 44 I will not hit 45 :P.
Can you also stop comparing this to WoW the fact this is a private server ran by a few, with no level cap and old school gaming, compared to WoW with a huge company and huge following with a level cap, they have no relevance with each other, other than they are MMORPGs.
TLDR:
When 2.0 comes out, if it's still a bugger to level, possibly make the 44+ levelling exp required not so steep.
I doubt it has, as the new maps are not for lower level players from what I've seen, and that's where the problem lies - getting to the higher levels where you have fun.Has it even occurred to you that the team know all this? That the exp in the new maps will change the amount of grind? That they didnt want people levelling too high before the new content? It was easy to get to 38 especially if you went in a group not soloing. It might be less demanding in after new patch and they might always have planned to change it?
I always hoped servers would discourage solo play and make levelling more efficient in a group.
Players might have played constantly on p servers but server owners devs and them have watched it all happening too.
That of 200 or more players about 25% have voted so its not representative.
Because we are the "customers" and if the GM wants to keep his customer base happy he pretty much has to eventually cave in to the demands of the majority.unless your a GM of the server why have you posted this... its irrelivent
You mean 50% less exp required until you hit 33?Higher exp rate might bring back old players, but then the players currently who worked hard for their levels might not like it.
50% reduced exp until 33, might bring some back too who didn't want to spend ages rerolling a new char, I find the game ends up more fun once you hit the 33 armours.
You mean 50% less exp required until you hit 33?
Please, God, yes, leveling a Tao from 26 to 31 solo takes forever and you have absolutely nothing to look forward to (oh, Golly, Trap Hex and I can level Revelation up to 3!).
31 to 33 is at least bearable because you can go literally anywhere with a warrior or sin and just spam buffs and Mass Heal. Trying to spam heal on someone who is surrounded by mobs without bag-locking is an exercise in futility on this server.
