Exp in 2.0

Mu online season 21 - grand opening

Change ezp rate or stay the same?

  • No!, keep it the same.

    Votes: 20 32.3%
  • Yes,change it x2.

    Votes: 21 33.9%
  • Yes,change it x4.

    Votes: 15 24.2%
  • Maybe change the exp rewards from quests to make leveling easier instead of changing global rates.

    Votes: 6 9.7%

  • Total voters
    62
  • Poll closed .

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
unless your a GM of the server why have you posted this... its irrelivent
You know voicing people their opinion's on things could make the gm consider such things with for example a poll but if you're a bellend as a GM yourself and only do what the mighty and holy GM thinks he should do then yes this would be irrelevant. Maybe that's why your server died but ohwell i didn't host it so carecup is empty.
 

czeldabolg

LOMCN VIP
VIP
Sep 12, 2005
2,376
32
175
Staffordshire, UK
You know voicing people their opinion's on things could make the gm consider such things with for example a poll but if you're a bellend as a GM yourself and only do what the mighty and holy GM thinks he should do then yes this would be irrelevant. Maybe that's why your server died but ohwell i didn't host it so carecup is empty.

He had a good point, the team hasn't mentioned anything about xp changes, hell why would they give a bonus to exp when they're bringing out new content, just means the content gets cleared faster and the patch is shorter.

That was a hell of a personal attack though for him pointing out the obvious, LOMCN has about 40-60 players from M.C, a lot more don't use the forums.

/Zelda
 

Jacko

Dedicated Member
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Jul 7, 2011
946
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the netherlands
He had a good point, the team hasn't mentioned anything about xp changes, hell why would they give a bonus to exp when they're bringing out new content, just means the content gets cleared faster and the patch is shorter.

That was a hell of a personal attack though for him pointing out the obvious, LOMCN has about 40-60 players from M.C, a lot more don't use the forums.

/Zelda

Well am mentioning the fact that it could potentially bring back people and am just letting the community voice their opinions no need for a post saying its unneeded when this server is in quite the dire state and tons of people Cba with the 1-38 part of Mir and don't mind leveling slowly past 38 and the fact that some of the caves are 45+ or the newer skills will take ages to aquire and be used at their full potential. There's nothing wrong with low rates but at this pace content will come out faster then it's being used as Orc cave also drops 50-60 gear like in acem2 if I'm right.
 

Guiltyspark

Dedicated Member
Dedicated Member
Apr 28, 2004
107
1
95
cant really comment on 40+ Exp because im not 40 yet.... but i think try and make it easyier for people to get to 33 even by just increasing the exp of quests.

If people know people in game they can power lvl them to 33 in a couple of days, so be fair enough for new people to get the same advantage by just doing the story line quests and cave quests.

Id say oh a whole keep exp the same just add in more quests.in different areas or even daily quests to complete for better exp.

Also i noticed at this time repeatable quests don't grant EXP
 

Jacko

Dedicated Member
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Jul 7, 2011
946
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104
the netherlands
Let's hope the team will take this into mind seeing the votes people are quite into a exp increase seeing an 58% vote for direct increase 7% for questwise or otherwise increase an only a 35% no vote
 

LightBringer

Mir Evolved GM
Veteran
Evolved
Game Master
Feb 13, 2014
3,911
1
1,829
260
In all honesty, non of what you polled (but I voted no as it was the most relevant)

To me you can be a casual game on mir and be somewhat competitive... (you do still need to put time in to be good, but all games you need to do this)
( I have a 42 sin, 37 archer, 33 tao and a 30 wiz) - and I don't play that much.

I stopped levelling my 'sin, not because of the exp cap on the levels, but the fact the insane amount you need for over 44, which is what I think needs addressing, as it's knowing when I hit 44 I will not hit 45 :P.



Can you also stop comparing this to WoW the fact this is a private server ran by a few, with no level cap and old school gaming, compared to WoW with a huge company and huge following with a level cap, they have no relevance with each other, other than they are MMORPGs.


TLDR:
When 2.0 comes out, if it's still a bugger to level, possibly make the 44+ levelling exp required not so steep.
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
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104
the netherlands
In all honesty, non of what you polled (but I voted no as it was the most relevant)

To me you can be a casual game on mir and be somewhat competitive... (you do still need to put time in to be good, but all games you need to do this)
( I have a 42 sin, 37 archer, 33 tao and a 30 wiz) - and I don't play that much.

I stopped levelling my 'sin, not because of the exp cap on the levels, but the fact the insane amount you need for over 44, which is what I think needs addressing, as it's knowing when I hit 44 I will not hit 45 :P.



Can you also stop comparing this to WoW the fact this is a private server ran by a few, with no level cap and old school gaming, compared to WoW with a huge company and huge following with a level cap, they have no relevance with each other, other than they are MMORPGs.


TLDR:
When 2.0 comes out, if it's still a bugger to level, possibly make the 44+ levelling exp required not so steep.

I wasn't bringing up WoW at all tons of Mmo's up their cap and lower the exp needed at earlier levels when they release an expansion.
As for exp past 44 i think it was already said that when new content is released the exp required to level up wouldn't be so steep it is just to keep people in check for content that is to be released instead of letting them no-life 24-7 and outlevel any content that's being designed.Well, wouldn't that be a massive problem.

So your best idea doesn't even matter because it was already stated that the curve was made steep to keep people in check. just like how some Mmo's have a leveling cap this has a soft leveling cap which is quite a nice idea.Either way people on Lomcn have voiced their opinion on the poll and it seems people would be more in contempt with the server if it'd be a bit less grind.only thing you're doing this delaying the grind by upping the exp and i think lot's of people are fed up with doing the old 1-38 all over again after all those other times. Especially when you have the possibility to keep making new skills, zones etc you should't waste it on something that clinges to the old euro where content stops past 50 and you can't do anything new.
 

Colin

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Nov 30, 2013
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Has it even occurred to you that the team know all this? That the exp in the new maps will change the amount of grind? That they didnt want people levelling too high before the new content? It was easy to get to 38 especially if you went in a group not soloing. It might be less demanding in after new patch and they might always have planned to change it?
I always hoped servers would discourage solo play and make levelling more efficient in a group.
Players might have played constantly on p servers but server owners devs and them have watched it all happening too.

That of 200 or more players about 25% have voted so its not representative.
 
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neptuneshaun

Golden Oldie
Golden Oldie
Jun 17, 2007
550
3
105
I think the easier levelling until 33ish is a good idea, but rather than just "up" the exp can you not change the EXP table so the people who have leveld wont loose out on this and might even gain that more desired % they were after. even if its just a 25% drop in the EXP table, that's not the full x2 exp on the current EXP but gives all a bonus.
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Has it even occurred to you that the team know all this? That the exp in the new maps will change the amount of grind? That they didnt want people levelling too high before the new content? It was easy to get to 38 especially if you went in a group not soloing. It might be less demanding in after new patch and they might always have planned to change it?
I always hoped servers would discourage solo play and make levelling more efficient in a group.
Players might have played constantly on p servers but server owners devs and them have watched it all happening too.

That of 200 or more players about 25% have voted so its not representative.
I doubt it has, as the new maps are not for lower level players from what I've seen, and that's where the problem lies - getting to the higher levels where you have fun.

And 62 out of the 145 currently online (at the time of this writing) adds up to almost half. It's also more than 25% of even the highest number of concurrent users I've seen so far (215). Also, 25% itself would be representative. You're thinking 5% - that wouldn't be.

unless your a GM of the server why have you posted this... its irrelivent
Because we are the "customers" and if the GM wants to keep his customer base happy he pretty much has to eventually cave in to the demands of the majority.

That's how it works. If the GM doesn't supply what the people demand they go elsewhere.

BabyHack also seems like a decent human being and, you know, he might genuinely be interested in what his playerbase wants? Maaaaaaybe, juust maybe he doesn't like simply deciding for 200 people without hearing anyone else's feedback?

Higher exp rate might bring back old players, but then the players currently who worked hard for their levels might not like it.

50% reduced exp until 33, might bring some back too who didn't want to spend ages rerolling a new char, I find the game ends up more fun once you hit the 33 armours.
You mean 50% less exp required until you hit 33?

Please, God, yes, leveling a Tao from 26 to 31 solo takes forever and you have absolutely nothing to look forward to (oh, Golly, Trap Hex and I can level Revelation up to 3!).

31 to 33 is at least bearable because you can go literally anywhere with a warrior or sin and just spam buffs and Mass Heal. Trying to spam heal on someone who is surrounded by mobs without bag-locking is an exercise in futility on this server.
 
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Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
You mean 50% less exp required until you hit 33?

Please, God, yes, leveling a Tao from 26 to 31 solo takes forever and you have absolutely nothing to look forward to (oh, Golly, Trap Hex and I can level Revelation up to 3!).

31 to 33 is at least bearable because you can go literally anywhere with a warrior or sin and just spam buffs and Mass Heal. Trying to spam heal on someone who is surrounded by mobs without bag-locking is an exercise in futility on this server.

Yes I did mean until you hit 33 :P, getting to 33 I really hate doing on Mir. Usually it's awesome after that.
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
I think I might have fun past 33 too, I'm just not sure if I have the energy for the soul-draining grind that is 30-33 solo.
 

FaithKING69

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Feb 4, 2014
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BabyHack gona say somthing about results or its 2 small votes to say anything?