Exp in 2.0

Mu online season 21 - grand opening

Change ezp rate or stay the same?

  • No!, keep it the same.

    Votes: 20 32.3%
  • Yes,change it x2.

    Votes: 21 33.9%
  • Yes,change it x4.

    Votes: 15 24.2%
  • Maybe change the exp rewards from quests to make leveling easier instead of changing global rates.

    Votes: 6 9.7%

  • Total voters
    62
  • Poll closed .

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
When the 2.0 patch is released would it be a good idea to increase the exp
to for example 2x or 4x our rate we have right now?
Let's do a nice community vote since i think changing the exp for the better could bring alot players back who don't fancy spending alot of time and the higher level people will still have their level advantage.And also ask your friends ingame or whom quit to do their own honest vote.

If you have other opinions or ideas I'd invite you to post them below and keep it normal.
 
Last edited:

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Higher exp rate might bring back old players, but then the players currently who worked hard for their levels might not like it.

50% reduced exp until 33, might bring some back too who didn't want to spend ages rerolling a new char, I find the game ends up more fun once you hit the 33 armours.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
reduce exp to get 40, no1 likes running around in level 22 armour (atleast thats what they look like).

either way for 2.0 to work they have to let players get better levels otherwise its stuff most casual players wont be able to take part in. no successful server caters for 10% of the server.

EDIT - not voted because i dont agree with any of the options
 

omenking

Dedicated Member
Dedicated Member
Oct 18, 2013
122
0
43
Surely if they did change the experience needed per level to make it x2 from 44+, those that are 44+ would gain % wouldn't they if that makes sense? So really their efforts are not in vein, they'd gain %, plus it'll be easier for lower levels to catch up so it's a win/win?
I remember on Jamie's/Shane's C#Mir test server, I was level 40 and they reduced the exp needed at 40+ and I gained two levels so I went from level 40 - 42.

So for example if level 44 - 45 needs 120000000 experience and you're on 100000000/120000000 experience and they reduce the experience needed for level 44 onwards to like 80000000 for 44 - 45 then you'd be 20000000 experience into level 45 - 46?
 
Last edited:

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
So for example if level 44 - 45 needs 120000000 experience and you're on 100000000/120000000 experience and they reduce the experience needed for level 44 onwards to like 80000000 for 44 - 45 then you'd be 20000000 experience into level 45 - 46?

I like your idea nobody loses out on it and gives incentive for players to catch up which left without screwing over the older players.
maybe even do it 50/50 (increase exp abit and lower exp needed a bit, like a 50% gain in exp and a 30% loss in exp needed )
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
it could work like that if they let it but think about it as an expansion, once you reach a level cap and an expansion is released you dont get the next cap because you have killed lots of mobs that would = that exp.

just make it so everyones % stays the say but from when patch is released its easier to get.
 

omenking

Dedicated Member
Dedicated Member
Oct 18, 2013
122
0
43
But there is no level cap nor is there expansions so that would be the fairest way to do it if they did reduce the experience needed per level otherwise you'll just get complaints from those that are 44+ because they wouldn't be gaining anything and people below 44 would be.
 

davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
1
44
Leave 0-44 its fine as it is no problems their its pretty much about right, however 44+ is too much of a jump adjust exp tables from 44+ so ppl who are 45/46 wont lose out they will like gain % but will be easier for others to catch them up, But ideally leave exp how it is but have better high lvl caves for 44+ with high spawns and more exp to speed it up, changing exp rate of entire server is not fair and will piss off most ppl .
 

evilwomann

LOMCN Veteran
Veteran
May 18, 2004
475
4
44
Adjusting the rate to x2 x4 surly has to be a no?

As said would be better to reduce exp needed after 44 (0-44 is fine) if it is going to be looked at!

Maybe
Lvl 44 100mill
Lvl 45 160mill
Lvl46 230mill
Lvl47 310mill
Lvl48 400mill

Slow steady increase?
 

PUNISHER

Banned
Banned
Dedicated Member
Loyal Member
Mar 3, 2014
48
2
34
change the exp to double so lower levels can catch up rather than putting people further ahead
 

JordanF

Dedicated Member
Dedicated Member
Jan 29, 2013
85
2
34
No keep it at x2 40 can be achieved quickly and will get easier from 2.0 due to better items, quests and caves, but change the 44+ exp so its x2 aswell and add a small exp boost into noob guild for 0-33
 

peterpan

Dedicated Member
Dedicated Member
Mar 1, 2014
167
2
44
make one of the new caves double exp for 33-40 but no boss no interesting drops just pots.
You want a chance of drops you hunt the lower exp ordinary caves
Thats if you want to get people back which I reckon is more important than a 45+ cave for the few.
Team have remarked that current content has not been used. Adjust those caves so people go there.
 

Guccci

LOMCN Veteran
Veteran
Mar 8, 2014
722
48
89
Adjusting the rate to x2 x4 surly has to be a no?

As said would be better to reduce exp needed after 44 (0-44 is fine) if it is going to be looked at!

Maybe
Lvl 44 100mill
Lvl 45 160mill
Lvl46 230mill
Lvl47 310mill
Lvl48 400mill

Slow steady increase?

This
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
Adjusting the rate to x2 x4 surly has to be a no?

As said would be better to reduce exp needed after 44 (0-44 is fine) if it is going to be looked at!

Maybe
Lvl 44 100mill
Lvl 45 160mill
Lvl46 230mill
Lvl47 310mill
Lvl48 400mill

Slow steady increase?

Thing is people catching up to content ain't going to happen with how it's like now and not many will come back as they won't have the time. I do understand that you want needed exp lowered at that level but from a community perspective you'll only affect 10 people tops
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Thing is people catching up to content ain't going to happen with how it's like now and not many will come back as they won't have the time. I do understand that you want needed exp lowered at that level but from a community perspective you'll only affect 10 people tops

This, above 44 exp could so with changing yes, But I feel the lower levels need the changes more if you want people to come back.

I'm sure a lot of players who left didn't even reach 44.
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
This, above 44 exp could so with changing yes, But I feel the lower levels need the changes more if you want people to come back.

I'm sure a lot of players who left didn't even reach 44.

Thats prettymuch what am saying , look at it as a wow expansion once cap goes up previous stuff becomes easier and new content and leveling gets through . I sometimes get the feeling people think this server will end post level50-55 cause we will run out of content , but guess what? We won't , cause this server actually has a "developer team".
either way it seems people do not want a populated server or to ever hit 55+
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
The only people that think the exp is fine are the ones that can play 10 hours a day atleast.

i left before I got 40 lmao think I was 39. People dont want to spend all day every day levelling and cashing on a private server because they have doubts it will not last.
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
By the way if you aren't voting because none of the choices fit what you envision It'd be nice if you'd post your ideas in the thread.