exp ReBirth torch/whatever

MythRohan

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Nov 18, 2011
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i want to make a torch give exp when worn but the same exp is given even if i wear the torch.
i have this in my Qfunction

[@TakeOn]
#IF
CHECKITEMW RBTorch
#ACT
KILLMONEXPRATE 150 3600

i have the rb torch but when i were the torch no exp?

what am i missing

edit : wrong section sorry

This need moving to heroes section
 
Last edited:

SuperDragon

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Feb 12, 2012
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there is no @ in front of this function.
so this should do it

Code:
[TakeOn2]
 #IF
 CHECKITEMW RBTorch
 #ACT
 KILLMONEXPRATE 150 3600

This function runs an npc script when you put an item on a specific part of your body (rings, braces etc) there are 13 options ranging from 0 to 12 e.g. [TakeOn10].

0: Armour
1: Weapon
2: Candle
3: Necklace
4: Helmet
5: Right Bracelet
6: Left Bracelet
7: Right Ring
8: Left Ring
9: Amulet
10: Belt
11: Boots
12: Stone
 
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Ilsta

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Feb 20, 2012
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for an exp torch set its anicount as 141 and dura (multiple divided by 10000) so 10000 would be normal exp, 20000 being x 2, but as dura gets less so will exp.
 
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ashleyuk

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Can you some how make dura not go down? (This would bother me and members).

-Ash
 
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Ilsta

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Feb 20, 2012
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Don't think so, you could adjust it so all items take longer to lose dura in the setup.txt i think but still not recommended.
 
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MythRohan

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Nov 18, 2011
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Northant's Town : Serious Gamer
mine doesnt go down i use this in the db stditems:

Code:
Idx    Name    Stdmode    Shape    Weight    Anicount    Source    Reserved    Looks    DuraMax    Ac    Ac2    Mac    Mac2    DC    DC2    Mc    Mc2    Sc    Sc2    Need    NeedLevel    Price    Stock    Descr
972    RebirthRock    30    141    2    4    0    0    2799    20000    0    0    0    0    0    0    0    0    0    0    0    0    5000000    5

how do i make it so i cant drop the item or trade ect.. any 1 know this??


regards myth-r
 
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