well i hit 33 and went to ancient wooma cave, first few mobs were 10k+ xp, which is a slight improvement on the anc ast cave, so I thought ok. Then I found that the mobs were too few, then I found 90% are now giving 1700xp, which at 33 is roughly 0.04%. I assume that the xp problem is mobs that have spawned after someone has cleared and the monster DB isn't correct. You are making this a tao server, wt maps are very hard to lure and lightning with a wizz, and there's too few mobs too warrant tstorm. A tao can sit in each of these anc caves til his candle or dur runs out.
I agree with the above poster, there is NO point going to level anywhere than in 3 caves, and within another couple of days 90% of server will be competing for next 10 or 11 levels in 2 floors of anc wt for very little mobs. Unless things change rapid, server will be empty quick sharp. A better way of implementing these caves would have been to have made the mobs twice as hard, and have an hour time limit, with a token to enter, but make the tokens rare from bosses. (ie bone elite drops token for anc oma cave, WEB drops token for anc st, WG for anc wt) These could be set to drop for one in every 10 kills. The time limit would stop camping, and the caves would be a bonus, rather than the ONLY place to be worth hunting.
The bits I have played so far are nice, I am enjoying the slightly different take on spells and the wizz tele spell, talking of which I thought at lvl3 it should work near 99% of the time, yet sometimes I still can try 2 or 3 casts and not go anywhere!
I would consider removing the anc wt cave, use it for a quest or event or something later. Nerf all the mobs in the caves so they are worth hunting and aren't so hard, then server would be fine again. I'm hoping you do this because I can only see one outcome if you don't.