FAO BH/ Sam: whats the role of the Archers in game?

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Trokanda

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if i didnt use luck 7 id surpass ur dc .... maybe you cant understand that?

and my added stats may mean nothnig to u but my power rings are 50% better dps than urs , same with braces, neck , and my blades > ur 40 wep.
i had royal blades but they didnt near compet with luck 7 so i sold .

just be glad i dont play an archer imo cus my dc would be atleast 20 more than ur's .

as for ego, was u brought it into the convo , now ive pointed out u dont even nearly match up ive got ego issue's........mmmmmmmmmmkay.
maybe you sort this in pms, i still hope for an other solution than "looking into it". Thanks :)
 

Exwizz

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if i didnt use luck 7 id surpass ur dc .... maybe you cant understand that?

and my added stats may mean nothnig to u but my power rings are 50% better dps than urs , same with braces, neck , and my blades > ur 40 wep.
i had royal blades but they didnt nearly match up to luck 7 so i sold .

just be glad i dont play an archer imo cus my dc would be atleast 20 more than ur's .

as for ego, was u brought it into the convo , now ive pointed out u dont even nearly match up ive got ego issue's........mmmmmmmmmmkay.


Haha i have DG +3 dc claw necky +2 dc, ur kit isnt really that much better than mine, you probably have a extra 8-10 dc in added items than i do.

and if your as bad on sin as archer id probably laugh at u playing archer to lol.
 

lancelot1

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maybe you sort this in pms, i still hope for an other solution than "looking into it". Thanks :)
You won't get another solution. Archers' damage is currently bugged (confirmed by both BH and Sam), they don't know what the bug is, they're working on resolving it, AB will not be going back to the damage it used to do.

I don't understand what the point of the thread is if you're basing it on a flawed premise (namely "this is where BH/Sam want Archers to be positioned").
 

TheRealSphinx

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PVP: Solution give the Classes (ALL critical ones) some more Health so they can use atleast Pots at least on PVP if they got attacked by any1 (no 1shot kill possible) if they to dump to use Pots or set to low the Autopots then they die after 3 hits

PVE: Make hits higher (yes Archer hits if they ment to have HIGH SINGLE DPS then make it how it is ment even StaticShot should be like in summa summarum a higher DPS) so ppl can at least kill mobs (PVE) nowadays most of them solo...
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At Least i think this is the easiest Solution i can think of a good balance setting so upper Health to a way ppl can use at least Pots and without lowering classes hits cause *why use "old" values of health since mir2/3 introduced Sins and now chronicles Archers...

If ppl moan about archer to be OP yes they need something to be OP - so like Warriors,Sins can currently 1 hit Archers if they got them.

What ppl will do if they got attacked by 2-4 Archers at once ? but thats another story...
 

lancelot1

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PVP: Solution give the Classes (ALL critical ones) some more Health so they can use atleast Pots at least on PVP if they got attacked by any1 (no 1shot kill possible) if they to dump to use Pots or set to low the Autopots then they die after 3 hits

PVE: Make hits higher (yes Archer hits if they ment to have HIGH SINGLE DPS then make it how it is ment even StaticShot should be like in summa summarum a higher DPS) so ppl can at least kill mobs (PVE) nowadays most of them solo...
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At Least i think this is the easiest Solution i can think of a good balance setting so upper Health to a way ppl can use at least Pots and without lowering classes hits cause *why use "old" values of health since mir2/3 introduced Sins and now chronicles Archers...

If ppl moan about archer to be OP yes they need something to be OP - so like Warriors,Sins can currently 1 hit Archers if they got them.

What ppl will do if they got attacked by 2-4 Archers at once ? but thats another story...
Erm.. increasing everyone's base health by 50% and Archer's AB damage by 50% would just lead to the exact situation we were in before the tweak (which had unfortunate side effects). If my Tao has 450 HP and Archers start hitting for 1k crits/500 non-crits how does that help? >_<

And again, it'll never be the same when both a melee class that can't sneak up on you and a ranged class that can hit you from the edge of the screen can both one-shot. One is avoidable, bar freak occurrences (lagging as soon as they come on screen, RT missing and landing you 1 step closer to them, etc.), the other is unavoidable instant death. Give AB a 1-1.5s cast time and a telegraph and it sorts itself.
 

TheRealSphinx

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Erm.. increasing everyone's base health by 50% and Archer's AB damage by 50% would just lead to the exact situation we were in before the tweak (which had unfortunate side effects). If my Tao has 450 HP and Archers start hitting for 1k crits/500 non-crits how does that help? >_<

And again, it'll never be the same when both a melee class that can't sneak up on you and a ranged class that can hit you from the edge of the screen can both one-shot. One is avoidable, bar freak occurrences (lagging as soon as they come on screen, RT missing and landing you 1 step closer to them, etc.), the other is unavoidable instant death. Give AB a 1-1.5s cast time and a telegraph and it sorts itself.

No1 Talked about a increase of 50% Dmg and 50% Healthbar.... Find a better Balance btw. both so PPL can HUNT PVE - and has ability to survive the Attacks during PVP...

No CLASS should 1 Hit another Class or Hit so much DMG that the Potting is Outdamaged by the Hits (AOE Wizzys etc.) on a 1:1 PvP btw. ALL Classes.
 

lancelot1

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No1 Talked about a increase of 50% Dmg and 50% Healthbar.... Find a better Balance btw. both so PPL can HUNT PVE - and has ability to survive the Attacks during PVP...

No CLASS should 1 Hit another Class or Hit so much DMG that the Potting is Outdamaged by the Hits (AOE Wizzys etc.) on a 1:1 PvP btw. ALL Classes.
I actually like the idea of a high health increase and a return of Archer damage (along with the other tweaks that need to be made).

If everyone has 600 HP at 40 it's unlikely anyone else will one-shot anyone else, Taos will actually be useful (all buffs would be worth more and heal would actually have time to do its slow thing before the target dies) and PvP would be far more engaging.

But leave pots exactly as they are. Hmmm.
 

TheRealSphinx

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I actually like the idea of a high health increase and a return of Archer damage (along with the other tweaks that need to be made).

If everyone has 600 HP at 40 it's unlikely anyone else will one-shot anyone else, Taos will actually be useful (all buffs would be worth more and heal would actually have time to do its slow thing before the target dies) and PvP would be far more engaging.

But leave pots exactly as they are. Hmmm.

Yes +1
You has 2 errors eliminated
a) it makes PVP more interesting and takes longer for all CLASSES. Cause it doesnt matter if one Class has a OP Spell at least ppl need so much Health to use Pots on a fair Basis.

b) Hunting Mobs makes it more suitable for the playerbase cause you hit them harder and i count each CLASS cause thats whats the majority do Hunting Killing Mobs and Bosses * and it would be fine to to make Bosses Health higher on the same % as the Dmg Increase of some classes...

I would even not have a Problem if the Health is increased by 150% and Attacks by 100% for all classes u understood ? Something like this in the line ~ so no1 ever will cry moan about OP Spells/Pets/and so on. U got a better PvP Expirience and a lighter PvE Expirience even the Taos has a right to have a 100% increase on SFB in PVE...
 
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Baku

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I'm struggling to enjoy my Archer since the Nerf/Bug I was very happy until then. I don't have AB but I would get PK'd a lot by Wars and Sins when I was levelling I always heard of rumors of archers 1hitting people but for it took a lot for me to kill anyone and mostly I would die. I Obviously don't have high DC but I don't have the worst. But I didn't see myself being OP ever. I really believe the problem with AB was due to a few archers not all and only due to high DC/Platinum Arrows/Etc... (I cant afford Plat arrows) they are way to expensive now due to Gems.

I don't care about AB myself I Just don't want to be a useless class that is slow levelling, and crap in a Group and I Die Easily if a warrior or sin get near me.

I'm Level 40 and have 300hp so not hard to take down

Any way I appreciate all BH & Sam do and have enjoyed up to this point.

This is my first post and the only reason I'm posting is because I'm considering leaving due the bug/nerf as I no longer enjoy playing my archer and I don't have time to reroll a new class as with work and a family I cant play the same as I used to.

Anyway I really hope you find a way so were not so OP due AB but can be of use and Enjoy PVE - I'm not here for the PVP (but if I could 1hit people it would probably stop them pking me when I'm trapped in mobs, my Decoy Is too slow and I am dead before I know that i'm being PKed).

You could make Platinum arrows stock so that would compensate the lost damage for the majority of archers and balace the Super High DC archers so they wont be so OP due to the Nerf but even then there would need a bit of balance to make AB better than it is now. (might not be a good Idea and i might get flamed for that Lol)

/Kimchi
 

davey_boyy

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Honestly, a poor post.

Maybe its early and you're fed up, but honestly lets break it down:

130 vs PVE not pvp ( on a 44 archer)

My sin with same gear Does double that PVE lol EASILY (because of how slow an archer casts)

You then compare to a wiz..... I mean you have just shot yourself here, you may as well have just stuck the barrel up your backside and fired... The fact you are aware that a wiz hits 35 with 55MC just shows how broken they are... and then to compare them..... just lol

Also Wizards have FrostCrunch now, which does 140+ damage often, and freeze, what spell should an archer use now?
.

Plz do not talk complete and utter nonsense and give completely False information no wiz hits 140 often with frost crunch.LOL Iv just been testing wizzys damage after BH said he did a ninja boost last night.. I cant tell much difference, with 71 MC maxed out kit better than all other archers/wizz kit Max with frost crunch was 120 very lucky hit but it can hit as low as 55 and mainly it was hitting 80-90 never did it hit 140 and this is with BEST MC ON SERVER BY FAR!! flame disruptor was pretty much the same as frost crunch hitting mainly 80-90s still very weak FD supposed to be stronger than FC because FC slows oh well..... they have no idea what they are doing with any of the skills or classes.
 
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RandomGKL

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One of the biggest issue seems to be crits in pvp, which effect all skills not just AB. With enough crit damage from a high level bow and good crafted arrows it adds alot of burst damage that doesn't seem to suit pvp. Without the crits the damage would easily be manageable as most shots even with the best DC kit would be migrated with a single L or XL hp pot which has the same sort of cooldown as the archers attacks.

The crits are 100% needed in pve as our dps is really low compared to melee, and there is very little AOE we can do.

Another issue could be damage scaling. If the bonus damage on spirt shot against undead, and the living bonus damage from fire shot could be higher. Then the multiplier for dc could be set a little lower so it doesnt scale too high at top end gear. This would mean a small reduction in high end gear, but without hurting the damage in lower end gear because of the extra bonus damage. Any balance changes to the top end of archer has snowball effects on the lower levels/lower dc archers so that needs to be taken into account with any changes.

Edit
And any changes should be done in small increments. Major changes overnight have a negative effect as the skills need to be checked by players ingame to make sure they are still viable across all dc and level ranges. Major changes to a skill can make a skill unusable like the old changes to static shock or more recently AB.
 
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davey_boyy

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Find me 48h and I will be happy to take the server offline and work on it. The issue is I do not have 48h of my life spare. I wake up reply to threads, head to work, reply to threads when I get a spare few minutes, head home, if my other half is in work I then work on the server, if not I spend time with her, I then sleep and repeat. This does not included any of the other stuff that happens in life. So yes if you can find 48 hours for me then I will be happy to take it.

I have been working on the spells (wizard spells where ninja boosted last night but nobody seems to give a **** about that) I will work on archer spells tonight. Remember this all happened because archers where going around 1 hitting other classes ie griefing them so do not blame me for something getting adjusted when I alone was receiving 25+ messages daily in relation to it.

The level cap will be changed in the next reboot I have said this many times over the last few days.

If you lot could just list what each spell should be hitting and what you dc is then I can go about adjusting the power if the spells and please be honest about it.

One last thing all this stuff about PvP, roughly 5% of Mir is about PvP, you lot all seem to be crazy about killing each other, Mir was never designed to be a PvP game, it is a group hunting game.
I balance the game on PVE ie 95% of the gameplay and that is how it should be blanced.

BH

I have not noticed any game changing diff in wiz spells damage... you have them all the wrong way around FC is now doing the same damage as FD but FD is not doing enough FC needs lower damage and FD higher damage... what is the point in FD if it hits the same as FC when FC slows as well lol?? completely illogical sorry.
 

reecew

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Plz do not talk complete and utter nonsense and give completely False information no wiz hits 140 often with frost crunch.LOL Iv just been testing wizzys damage after BH said he did a ninja boost last night.. I cant tell much difference, with 71 MC maxed out kit better than all other archers/wizz kit Max with frost crunch was 120 very lucky hit but it can hit as low as 55 and mainly it was hitting 80-90 never did it hit 140 and this is with BEST MC ON SERVER BY FAR!! flame disruptor was pretty much the same as frost crunch hitting mainly 80-90s still very weak FD supposed to be stronger than FC because FC slows oh well..... they have no idea what they are doing with any of the skills or classes.

you talk bollax iv seen evilwoman hit 130-140 with her max mc kit on with frost crunch your wizz kit is just utter joke shop items.
Even Xele hit 100's with it when he/she played before the 'buff' also she could hit 200s with lighting when the target was red psn i guess some people know how to play there class some don't ,
 

davey_boyy

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you talk bollax iv seen evilwoman hit 130-140 with her max mc kit on with frost crunch your wizz kit is just utter joke shop items.
Even Xele hit 100's with it when he/she played before the 'buff' also she could hit 200s with lighting when the target was red psn i guess some people know how to play there class some don't ,

rubbish trash lies post.... I had more mc by FAR than EW I am testing this with the best mc kit ingame 71 MC not my shop kit so plz stop spouting false information! NO WIZZ CAN HIT 140with FC without RED POIS FACT.

Archers still outdamage wizzys easily.
 

Mystickiller

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Sorry but I was on my archer in my 91dc kit last night and 3 shots (ab fireshot fireshot) literally just made people laugh.

Pretty sad when you have higher dc than any war or sin ingame and do *** all. Not to mention sins and wars able to 2 hit you easily as almost every war ingame now has mace and decent kit compared to begining of server.

As far as wizzys go a lot of their spells do decent dmg dmg. Ive used ew a few times and honestly think it only needs minor adjusting. I've seen the best mc kit ingame hit for over 200 lightning and ews I've had hit for 180. Wizzys ain't ment to do omgwtf dmg not even with ff. Theyre a mass killing class not single target where as archer.
 
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Nizzles

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cba reading all the other posts. read the first page, and BH response is a typical response.
just addresses something that no one cares about, like that the person swore or that they dont need to put FAO babyhack in the thread title.

you might read every thread. but you respond in retarded ways and dont give answers that people actually want to hear. or you ask retarded questions about what theyre trying to describe... which is usually totally obvious if you have more than 1 braincell.

archers were fine as they were before. i had no issues with them. i have every class apart from an archer... i have more of an issue with them ruining the class and making it unplayable. then instead of reverting it back to how it was before, saying that theyre gonna sort the bug theyve created.... its been 2 ****ing weeks.

many actual players have put alot of time into trying to help you sort stuff, because they like the server and want it to be better for everyone. but most just falls on deaf ears.

i always look for sticky threads to see if you are putting info about what youre actually sorting ... and theres nothing... so people are gonna create threads asking about when stuff is getting sorted etc...
trokanda shouldnt have to create a thread asking if youre sorting archers. there should be something at the top of the forum saying you are aware of the issues with archers and are looking into it.... with updates (just a little message which would take you seconds to write) to say what your findings are, if you are making any progress, or if you are stumped)

a sticky just saying something like : "Hi Guys, Today i am going to be looking into this bug/class/drop and seeing what i can do with it, making good progress." - instead there is nothing... there is no server News... therefore it gives the sense that there is infact nothing being done with the server.
not only would this give players some confidence, but imagine being a new player interested in joining the server. if you looked at these forums right now, you would just go, nah **** that, sounds like that server is totally ****ed.

there is too much unfinished at the moment to enjoy the game, so im not going to put anymore time into it.

logged on for 20 mins today and just really cba anymore. might check back in a week or 2 and see if any of the MAJOR ISSUES have actually been addressed and changed.
 

Insinia123

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Have to agree the changes made should of been undone by now. Why not use a test server give some people access to test the alterations before implementing them?

once a sword of war god drops and a warr with decent dc kit gets it will they get nerfed as they will be one to two hitting most classes too.

I agree ab was was puttingn out some insane damage but look at the kits that the main archers had with it you would expect them to be taking down players quickly. Archers currently lack the defensive spells other classes have so have to move about a lot this coupled with the dodgy aiming system this server has makes it a hard class to play and you have to pick your shots one bad shot will end up with you being floored.
 

czeldabolg

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I agree with the nerf, archers going around 1 shotting with one skill was ridiculous, so it's been nerfed until a fix. Fair play, other games do the same with game breaking bugs, league disables heroes, warcraft hotfixes, the team took the best route while they fix it, you be patient and you wait for a fix, why? because that's how it works. Simple as.
 

Stavros

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One last thing all this stuff about PvP, roughly 5% of Mir is about PvP, you lot all seem to be crazy about killing each other, Mir was never designed to be a PvP game, it is a group hunting game.
I balance the game on PVE ie 95% of the gameplay and that is how it should be blanced.

BH

yet 95% of mir play for the PvP
 

Koriban

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yet 95% of mir play for the PvP

From recent study/feedback, this isn't actually the case.

It's actually more 50/50 for group orientated hunting (quests included), and pvp.

Archers are being looked at due to this bug. I'm not sure if undoing the change is the correct course of action as ArrowBarrage was pretty ridiculous, but BH/Sam are testing things on their test server so you'll just have to wait it out.

If they were to undo the change they made, AB needs to be have a huge cooldown and be a finisher move (base it's damage on how low their health is... etc) not a spam every time it's up move with the amount of damage it could do.

But that's just me speculating and throwing ideas around, you'll have to wait and see what they decide to do with archers.
 
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