Few bugs for Samuel

PackardBell

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TDB poison mobs but they keep moving/walking ....they not supposed to and i think when tdb poison a player can move but cant cast skills or something? someone correct me about player =p
TDB also takes MP when its charging if you press it..... so takes mp for nothing =P [ FS doesn't]
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when you pm someone it shows like someone pm you and viceversa
when you pm someone you should see on your screen /Samuel: hi (example) [atm showing /Samuel=> hi (example) ]
when someone pm you should see on your screen /Samuel=> lo (example) [ atm showing /Samuel: lo (example) ]
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when you load mir2.exe the text about facebook is in wrong position

see the attachments

thank you
 
Last edited:

BLaPP

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REGARDING TDB. I agree. When hitting and successfully yellowing a mob, it is meant to para them for 1 second @ lvl1, 1.5 seconds @ lvl2 and 2 seconds @ lvl 3. Sound about right?

Im not sure about players though because im not much of a pvp person.
 

Samuel

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Unfortunately tdb not para'ing is by design, I didn't and still don't like how OP tdb and mob para'ing was out of the question for me.

Sam
 

PackardBell

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another bug is when you use ImpactDrug and a tao UE you they stack and they shouldnt....should only keep the highest one not stack both
 

dgferrin

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about tdb, for example i can carry like 60 mp drugs due to weight size, 5 minutes using tdb and all drugs wasted! lol not worth too much hunt with tdb also if it doesnt para normal mobs makes me loose more hp so dotn let me carry more mp cos i need hp to survive, also here tdb does 2 hits and every hit get different damage, while in other servers both hits has same damage dunno if this is right or not.
 

d1craig

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if TDB does not para the mob im guessing you have forgot to allow the damage increase aswell. i have had a max hit of 103 with and without tdb poison on the mob, atm it is just a new colour on mob with no advantage.
 

Samuel

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if TDB does not para the mob im guessing you have forgot to allow the damage increase aswell. i have had a max hit of 103 with and without tdb poison on the mob, atm it is just a new colour on mob with no advantage.

I didn't forget to not para mobs... I choose for it not to lol... and TDB does 1.5x damage when a mob is yellow.

Sam
 

Sanity

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I didn't forget to not para mobs... I choose for it not to lol... and TDB does 1.5x damage when a mob is yellow.

Sam

It's a warriors only skill to hold a ranged mob in place for 2 seconds and you remove it -.-, it's not fun chasing range mobs across the map. Shouldn't work on players, that is a little OP but monsters i really don't see a problem here.
 

happypuppy

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It's a warriors only skill to hold a ranged mob in place for 2 seconds and you remove it -.-, it's not fun chasing range mobs across the map. Shouldn't work on players, that is a little OP but monsters i really don't see a problem here.

It's called LionRoar... Warrior para skill
 

demonical

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I didn't forget to not para mobs... I choose for it not to lol... and TDB does 1.5x damage when a mob is yellow.

Sam

u sure the tdb yellow poison effect actualy works? cant say ive noticed any damage increase if mobs yellow
 

PackardBell

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I didn't forget to not para mobs... I choose for it not to lol... and TDB does 1.5x damage when a mob is yellow.

Sam

m8 if you modify mir like that you could also leave wizard TS not stun mobs?? TDB was stun mobs for 2 seconds or something and it was very helpfull when killing archer,crossbowoma,wingedoma and so on, please think better =)

and about TDB using mp i mean it uses mp when you cannot use it (isnt big prob but let u know)
 

Turrican

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tdb para is fine effecting normal mobs so long as it doesn't effect boss's imo.
 

Nemo

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It's called LionRoar... Warrior para skill

For lr to be really usefull you need to be higher lv than all the mobs in the area you're at, which basically never happens. Plus they stop being parad as soon as you hit them. lr is purely for getting through crowds of mobs / disableing the pesky archers. Completely different spell for completely different situation.

Agree it should have a little stun, tstorm does, and that's aoe. why shouldn't warrs be able to do it to 1 mob at a time? Still, shouldn't work on bosses that's fine.
 

demonical

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Entrapment paras when its lvl 3 everytime, you can kill an archer in the time it takes to do 2 entraps.
 

happypuppy

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For lr to be really usefull you need to be higher lv than all the mobs in the area you're at, which basically never happens. Plus they stop being parad as soon as you hit them. lr is purely for getting through crowds of mobs / disableing the pesky archers. Completely different spell for completely different situation.

Agree it should have a little stun, tstorm does, and that's aoe. why shouldn't warrs be able to do it to 1 mob at a time? Still, shouldn't work on bosses that's fine.

It's about 3 heroes not 1 who takes on it all. Plus if you had multiple warriors, you wouldn't need any wiz or Tao for anything. Making you all invincible to being hit. Your a tank, take the hits :-P
 

PackardBell

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maybe atleast make mob stop walking/moving when tdb poison even if mob keep hit -.-
 

warblade

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how about giving TDB a Chance of paraing it so say if it goes yellow not every time it will para but it has a chance of it.