Few Suggestions

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Slipmatt

Frunk Duck
Golden Oldie
May 10, 2009
1,121
394
170
North East, UK
Just a few suggestions based on my experience so far.

- Firstly, Black Boars, Wedge Moths & Black Maggots move far too fast in comparison to they should (they're almost impossible to get away from).

Wizards seem to have almost no survive-ability in places they would usually hunt, for example, BC.
(Albeit I'm only level 24) the sheer amount of damage I take from BC mobs alone (with 95 health) is frustrating. As wizards can barely carry much MP to begin with, there usual aim is to carry very limited HP pots. In this scenario, especially due to certain mobs moving far too quick, I just can't see the justification in hunting these places.

Now, not only are these places tough for wizards but even warriors take some insane damage in places like BC also. Perhaps mob damage needs to be looked at? I don't know just a suggestion. I know later in the game once wizards get Magic Shield this may change, but even then when I see how much damage others take with a higher health pool I cant see it making a huge difference.

- Secondly, why on earth is there no trainers in game in which can be utilized to level spells for all classes? This has never been known! ¬.¬

I'm not one for pushing anything on anyone so I would like to see others views too. I just thought from the few things I have seen or tried so far that they could do with some kind of change in a sense.


 

HyperBookIt

LOMCN Member
Aug 29, 2018
84
2
19
Second the mob damage, generally every mob on the server seems to hurt too much as though 25% damage boost has been given to them
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Can confirm that places like BC and ST are overtuned damage wise - especially BC I remember that being a key spot to lvl in as a noob warrior, can't even touch the place, and imo euro caves need a lil buff in terms of exp. Nothing major but... yeah.

I don't mind mobs being a little more damaging it makes the game a bit more exciting, but certain lower caves do need to be made accessible.
 

Felicity

Dedicated Member
Dedicated Member
Jul 5, 2004
126
5
95
Definitely agree with damage in the older caves - for the exp they give it is pointless going there. This really could've been looked at prior to release, everyone now goes to new and, in my opinion, boring caves to grind. Where is the nostalgia in that?
More maps only decreases player interaction, like random pvp!