Just a few suggestions based on my experience so far.
- Firstly, Black Boars, Wedge Moths & Black Maggots move far too fast in comparison to they should (they're almost impossible to get away from).
Wizards seem to have almost no survive-ability in places they would usually hunt, for example, BC.
(Albeit I'm only level 24) the sheer amount of damage I take from BC mobs alone (with 95 health) is frustrating. As wizards can barely carry much MP to begin with, there usual aim is to carry very limited HP pots. In this scenario, especially due to certain mobs moving far too quick, I just can't see the justification in hunting these places.
Now, not only are these places tough for wizards but even warriors take some insane damage in places like BC also. Perhaps mob damage needs to be looked at? I don't know just a suggestion. I know later in the game once wizards get Magic Shield this may change, but even then when I see how much damage others take with a higher health pool I cant see it making a huge difference.
- Secondly, why on earth is there no trainers in game in which can be utilized to level spells for all classes? This has never been known! ¬.¬
I'm not one for pushing anything on anyone so I would like to see others views too. I just thought from the few things I have seen or tried so far that they could do with some kind of change in a sense.
- Firstly, Black Boars, Wedge Moths & Black Maggots move far too fast in comparison to they should (they're almost impossible to get away from).
Wizards seem to have almost no survive-ability in places they would usually hunt, for example, BC.
(Albeit I'm only level 24) the sheer amount of damage I take from BC mobs alone (with 95 health) is frustrating. As wizards can barely carry much MP to begin with, there usual aim is to carry very limited HP pots. In this scenario, especially due to certain mobs moving far too quick, I just can't see the justification in hunting these places.
Now, not only are these places tough for wizards but even warriors take some insane damage in places like BC also. Perhaps mob damage needs to be looked at? I don't know just a suggestion. I know later in the game once wizards get Magic Shield this may change, but even then when I see how much damage others take with a higher health pool I cant see it making a huge difference.
- Secondly, why on earth is there no trainers in game in which can be utilized to level spells for all classes? This has never been known! ¬.¬
I'm not one for pushing anything on anyone so I would like to see others views too. I just thought from the few things I have seen or tried so far that they could do with some kind of change in a sense.
