- Aug 16, 2005
- 1,662
- 19
- 175
Red Penalties
As we all know being red on here isn't really much of a disaster. People be rid of their red status in less that half an hour sometimes.
- How About making a Prison for Red players, that they cannot leave. They get placed into a cell until they are no longer red. The prison sentance is when you are court by one of the patrol guards (Should be able to kill in SZ). It temporarily takes away your kit and puts it into a box. and is returned when you achieve either white or yellow status.
- Or perhaps a penal colony Island? Where their are other murderers (mobs that fight you etc.) quite strong so is a bad thing to go red.
Blizzard Spell
The spell needs to go back to its original casting speed. With a delay like Flaming sword etc. this would solve the imbalance issue.
TwinDrakeBlade Spell
Again like Blizzard, the original balance had a 1 second gap between TDB's so you couldn't repeat it over and over attacking as if you were doing normal hits.
Gold Drops
Perhaps we could do something different with gold? Most of the caves are pretty poo when it comes to gold farming, the only place you can rely on is oma lair, now lets be fair, no one would farm their all day as the exp isn't great! Perhaps we could do a advanced version of the cave?
Perhaps incorporate fishing into the game, as fishing was always a good addition for people to do more crafting, more things to do, more economy boost. Simple yet effective.
Last Man Standing / KOTH
Always enjoyed some good of PVP tournaments, these were two i specifically liked.
Last Man Standing.
Several Level ranges.
E.g.
1-40
40-45
45+
The combatants have half an hour to sign up for last man standing and must fight til the death until no other combatant is remaining.
The winner of each Category is awarded a title and a bonus (gold or exp pot or some what similar).
KOTH (King of the Hill)
The same idea yet the longer you stay in the Hill (zone in center of map, you gain points, much like the SW idea you guys are implementing.) The top 3 gain prizes at the end of the round. Once a night this is played.
Battleground
This needs to be put back into the game, battleground was such a good place to hunt. I dont think i need to explain how it works.
Mystery Cave / Infinite Bout
Again these seem unused, something needs to be done with Mystery cave as before it was extremely good on euro a top place to go.
Infinite bout - 40 Rounds 40 Stages 3 Dificulties - Easy / Medium / Hard
As you pass each round the monsters that spawn get increasingly difficult, slowly turning to bosses with a few lower mobs, to a boss with a sub.
The prizes are good as it is very hard to do alone. You could possibly add Group Infinite bout to mix it up a little.
Will add more as i think.
As we all know being red on here isn't really much of a disaster. People be rid of their red status in less that half an hour sometimes.
- How About making a Prison for Red players, that they cannot leave. They get placed into a cell until they are no longer red. The prison sentance is when you are court by one of the patrol guards (Should be able to kill in SZ). It temporarily takes away your kit and puts it into a box. and is returned when you achieve either white or yellow status.
- Or perhaps a penal colony Island? Where their are other murderers (mobs that fight you etc.) quite strong so is a bad thing to go red.
Blizzard Spell
The spell needs to go back to its original casting speed. With a delay like Flaming sword etc. this would solve the imbalance issue.
TwinDrakeBlade Spell
Again like Blizzard, the original balance had a 1 second gap between TDB's so you couldn't repeat it over and over attacking as if you were doing normal hits.
Gold Drops
Perhaps we could do something different with gold? Most of the caves are pretty poo when it comes to gold farming, the only place you can rely on is oma lair, now lets be fair, no one would farm their all day as the exp isn't great! Perhaps we could do a advanced version of the cave?
Perhaps incorporate fishing into the game, as fishing was always a good addition for people to do more crafting, more things to do, more economy boost. Simple yet effective.
Last Man Standing / KOTH
Always enjoyed some good of PVP tournaments, these were two i specifically liked.
Last Man Standing.
Several Level ranges.
E.g.
1-40
40-45
45+
The combatants have half an hour to sign up for last man standing and must fight til the death until no other combatant is remaining.
The winner of each Category is awarded a title and a bonus (gold or exp pot or some what similar).
KOTH (King of the Hill)
The same idea yet the longer you stay in the Hill (zone in center of map, you gain points, much like the SW idea you guys are implementing.) The top 3 gain prizes at the end of the round. Once a night this is played.
Battleground
This needs to be put back into the game, battleground was such a good place to hunt. I dont think i need to explain how it works.
Mystery Cave / Infinite Bout
Again these seem unused, something needs to be done with Mystery cave as before it was extremely good on euro a top place to go.
Infinite bout - 40 Rounds 40 Stages 3 Dificulties - Easy / Medium / Hard
As you pass each round the monsters that spawn get increasingly difficult, slowly turning to bosses with a few lower mobs, to a boss with a sub.
The prizes are good as it is very hard to do alone. You could possibly add Group Infinite bout to mix it up a little.
Will add more as i think.
