Sanity....
ALL of the places you mentioned in the above post, i went and tested yday......
Do not see the point in testing, and re-testing the lower level areas....
If you look at the above 2 screenshots, you will see why im complaining. One day its easy, following day its super hard - no middle ground!
[FONT="]World Maps - Python doesnt take damage as a melee char[/FONT]
[FONT="]GeneralCaves - All seemed fine, albeit slightly lower exp than mines (Intended i would imagine)[/FONT]
[FONT="]Mines - Few skillbooks drop, LOTS and LOTS of gold.[/FONT]
[FONT="]SnakeValley - All doors worked correctly , even managed to get to the beefed up Tyrant boss (in the ice type maps)[/FONT]
[FONT="]MechTemple - Apart from not finding the Behemoths, all seemed fine. Captains spawn in the right locations[/FONT]
[FONT="]AncientCave - Which mobs were here, refresh my memory, i may have missed this one[/FONT]
[FONT="]Forbidden - Not sure where this is, unable to test[/FONT]
[FONT="]HighTower - All works as intended i would imagine, boss spawns, and then spawns his 2x Keepers[/FONT]
[FONT="]Underground - All maps work fine, managed to get to KingsRoom and kill boss/sub boss's for over 2hours[/FONT]
[FONT=Open Sans, sans-serif]Ashura - Only had 30mins or so in this map, and then i got disillusioned with the class i was playing, went to re-roll only to not be able to level as efficiently as i did the day before.
I understand its testing, but having the exp this low (when it was super high for a day or so) is totally backwards! surely to test things the exp rate needs to be a steady pace, or people will just log the **** off - like i have[/FONT]