First real attempt at mapping

Andeh

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Jun 21, 2003
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ooh right. Guess I'll make do with what I have then.
 

SmavidDavid

Playing Legend of Mir 5
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Jun 13, 2006
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Worthing is depressing.
Ok had reply. I,ll explain when I'm back from weekend sleep over. Tile based objects won't work bug with map edit and tiles past 9999 I suggest looking andeh...a lot of your issues are due to lack of it. There is suitable objects. Sometimes you got to use 2 different mixtures of cement on 1 house, but end effect still looks good.
 

Andeh

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Jun 21, 2003
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Tile based objects won't work bug with map edit and tiles past 9999 I suggest looking andeh...a lot of your issues are due to lack of it. There is suitable objects. Sometimes you got to use 2 different mixtures of cement on 1 house, but end effect still looks good.

Ok, I get that tiles past 9999 wont be read by the editor cause it hasnt been updated, but maybe you could elaborate on what you mean by suitable objects being available? I checked several times. I couldn't find any suitable objects to use in my map
 

Koriban

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Aug 18, 2006
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Good work, keep it up, just keep practicing, try to make each map unique in its own way.

Community needs more maps for Mir tbh.
 

Andeh

Golden Oldie
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Jun 21, 2003
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well hopefully when im done, I can release the whole dungeon as a set, along with the mobs to go with it

---------- Post added 05-09-2011 at 05:49 PM ---------- Previous post was 04-09-2011 at 05:11 PM ----------

1st floor is going to be split into 4 floors: North South East and West.

Heres the east floor:
jinchon1fe.jpg


You may recognise it from Mir3, as the layout is the same as one of the maps from that. I like the shape, so I replicated it. Still needs details adding, but the layout is done.
 

Shank

The_Mafia
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Dec 4, 2008
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keep the maps small, i think ur maps are good but gotta keep um small ish not size of prajna temple floors, new maps is win :)