[Fixed] Swift Feet

Kaden

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Can see the reasoning behind the change to this and I think this and the official route both work just as well. Many people are going to say it's overpowered especially on pvp but must be noted that this skill is mainly for escape and has a massive cool down! Which leads me to say that there's currently no cool down on it, the cast speeds are correct and decent durations. The official cool down times were



Level 0 - cast duration 25 seconds and cool down 210 seconds
Level 1 - cast duration 30 seconds and cool down 170 seconds
Level 2 - cast duration 35 seconds and cool down 130 seconds
Level 3 - cast duration 40 seconds and cool down 90 seconds
 

Aldor

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Aug 16, 2013
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Re: Swift Feet

ShoulderDash isn't quite the same but it's application in PvP for escaping jitter/flinching is, what's the cooldown on ShoulderDash?

If it's true Assassin HP has been nerfed since official I do believe they need a better ability than official to escape from jitter/flinching.
 
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Kaden

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Re: Swift Feet

Agreed its a nice change and I don't think it is going to effect pve pvp massively people will moan basically cause they can.
As a sin I think it's a very nice change
 

deano13

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Oct 31, 2004
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Re: Swift Feet

All it is now is run after being hit, hardly a game breaker isit. should of just left it as it was, run 2x as fast for a short time, that's good escape.

---------- Post Merged at 04:24 PM ---------- Previous Post was at 04:21 PM ----------

If it's true Assassin HP has been nerfed since official I do believe they need a better ability than official to escape from jitter/flinching.


We'll your HP at level 40 is what, 300? Wait till wars start stacking dc, your dead in 2hits.
 

Kaden

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Re: Swift Feet

Not with health runes :p which btw i think slots should be 1 slot max