i think he is trying to say that because warriors have 0 or very low SC, red poison wont last long enough to hit FS and TDB, which i disagree with cus it takes like 5 seconds to go posion, tdb, FS.
i think he is trying to say that because warriors have 0 or very low SC, red poison wont last long enough to hit FS and TDB, which i disagree with cus it takes like 5 seconds to go posion, tdb, FS.
yer but u gotta cast poison, and then run after them. with 0 sc it wudnt be too op, not to mention you can make it so lvl 2 poisoning requires lvl 20000 (u only get lvl 1 poisoning)
i like the prospect of speccing up your character, ability points every level up would be cool (so you could add dc/ac/acc/amc) 1 stat every level or wateva.
same with spells, i think its a shame mir 2 doesnt have the element multiplier thing like mir 3 (fire multipliers for flamingsword, firebang etc. electric mltiplier for tbolt, tstorm etc.)
I'm toying with the idea of a beta as tbh, mir is mir. It's not like I'm coding the delphi files so it wont really be anything new in a sense. I will hope to have a more accurate ETA on the server in a week or so.
once you have decided your spells you could sells upgrades (in levels 1,2,3,4,5?) from an npc at like £250k a pop increasing each time.
like if a warr has magic shield for example you can get a shield upgrade which would alter the warrs mc to +10 perm then +15 or w/e
Hope to get a fair bit of work done over the Easter weekend, will be able to give a better ETA next week. I think if I can have the fundamentals ready and add more once the server is up that will work.
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