Suggestion Frost Holy Palace - KR Mechanic

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DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
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Any chance we could spruce things up a little with the FHP KR mechanic? The dungeon itself is a little well boring ha ha!

The dungeon feels incredibly small and stripped down to what I remember but that's irrelevant. I was considering ways to make it more interesting, especially around some Guild vs Guild PvP.



On the 3rd floor of FHP there are 4 square rooms with a crystal in each.

My suggestion would be to make these a target able "monster" similar to a chestnut tree.

Each crystal when attacked would spawn monsters, and spawn monsters again at specific intervals of its HP (100 HP and monsters spawning every 10 HP it looses)

When defeated it would drop a piece of a keystone.


All 4 keystones would be required to open the KR. The keystones are 100 drop rate on death and expire after 90 minutes. This will encourage some PvP for the boss when more people are contesting for it. Every time a crystal is destroyed a dungeon wide announcement would be made. Upon destruction of the 3rd crystal a global announcement would be made to let everyone know someone's attempting to open the KR.



The keystones would need to be taken to the Serpent Alter in the centre of the 3rd floor. Interacting with the alter and placing all 4 keystones inside would summon a sub boss and several minions. The sub boss itself when defeated would trigger the opening of the KR and the usual final global shout.