The problem is here that wizards are comparing their damage output on a tank class.
Wizards can still 3-4 shot sins and taos. It takes sins and taos a lot more hits than 3/4 to kill a wizard running 1k hp. They have to have a counter, which is warriors. It's like the saying people keep putting on here, I'm scissors, paper is fine, nerf rock.
Wizards hitting 400 MC is like a warrior or sin hitting 600 DC it's insane. I do appreciate that only hells can get MC 400, so atm it's not a massive issue. I still think Hells should be easier to kill.
To even out the hermit nerf I do think all people under level 45 should receive a 50% EXP boost. They are going to struggle now. They should then get a 25% buff until level 50.
Wizards do AOE damage. They cannot expect to 2/3 shot everybody who they can hit with mesh or tempest. Maybe their single target spells could do with a slight buff, so they actually have to use a bit of skill in PvP.
Warriors, I don't see what wall the fuss is about. Raw and exodus can no longer 1 shot me thanks to the crit nerf.
Taos - lacking in early stages but once they get the pet, even a level 52 tao can one shot a level 63 sin. A sin has to be so careful when fighting them. A warrior can easily becon them and then smash them before they get chance to recall and explode the pet. I think if pet is abyssed then it should not be able to explode. Pve wise - I spoke to kelsi and she can hardly notice a difference in lair than before the hermit nerf. Taos just get to level 52 and you are fine
Sins - absolutely perfect at the moment. I love them. We have entered the realm of been great 1v1, I managed to kill a level 68 wizard 1v1. I can give Raw a good run for his money. Vs other sins is basically whoever gets the jump on the other one, which is how it should be. We are squishy but do high dps so well done Shane and Jamie for fixing them.