Gap between high rank players and the rest of server . exp rate

FNG

Loyal Member
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Jul 8, 2015
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Dear GM !

Been Playing MIR for ages and I never seen a server this much gap between high lvl to mid lvl players.. not even talking about low lvl players forget it.

Just check ranking and you can see top players get 1 lvl per day even faster than mid and low lvl players.

You can see wizzes fly through the exp .. in 1 week i saw some a lvl 60 wiz hit lvl 70+ .

---TAO ---to do solo lvl in NUMA, it take like 15% 1hr at lvl 40+ in good rate. thats not including the force to stop lvlng at some point and farm gold in between just to buy pots, repair , talisma which again delay the rate.

Warrior-- lvl 40+ should **** his ass in ZT, BP, JP for whole day and get around 30-40% .. again have to spend alot for stone drugs and shits,


--Sin-- mid lvl . I have no clue but high lvl can do solo banyu.


Lets be honest , you may say okey join a guild and do a guild hunt. but is this the right way ? I mean what about new players.. I have personally invited few people to join the server and they gave up after 1 week when they saw how hard it is to keep up.


To high lvl people. they deserve the reward cuz they are also kitted well and grind alot to be in their place not gana argue with that but the point is the Gap between them is gana hurt the server.
 
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WelshSteel

Hallucination Critic
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Dec 15, 2016
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I was very worried about zircon having no lvl cap from the start, especially as I'm certainly no expert in how Mir 3 is meant to function but unfortunately I was right.

Obviously Wiz have the biggest advantage (sin being a complete joke in comparison, not even suitable for parties), it's absolutely gross how much of an advantage they get in lvling, levels mean almost everything and with Tao's already being a crummy version of the Wiz that also has a problem to lvl simlar in a certain regard to a Sin you can basically say purification is not an offensive spell it is only to be cast on allies.
 
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benny182

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Jul 6, 2006
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There's effectively a lvl 75 softcap.

Dont expect to see the top players pulling away any further for the time being.
 

ipwnu

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Apr 3, 2015
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He’s consistently making the higher end stuff better / faster while the noob caves you have to solo haven’t been touched since day one.people 40-60 have had a major damage nerf as well.

However this has been fed back and is being looked at atm
 

Westie

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Jan 18, 2018
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I have too agree here, i dont get on every night maybe 4/5 nights a week, when i do if im lucky i get too banyo with my guild and do about 25% if not its numa i go, normally about 15%.
Im level 46, its taking me about a week a level, of course this would be quicker if i was on all day like top players but it still wouldnt be as quick as what they are putting out!

Sent from my SM-G925F using Tapatalk
 

GeeDee

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Sep 16, 2011
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Not many people will get past level 75 so stop worrying. Pokertace and chinano1 are exceptions.

Hard cap is not needed.
 

rayray

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May 26, 2011
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Not many people will get past level 75 so stop worrying. Pokertace and chinano1 are exceptions.

Hard cap is not needed.

It is needed , each level is 5 mc /dc /sc if they have 20 levels (100mc/dc/sc) on most of the server how the **** can the game ever be balanced.

someone 10 or 20 levels higher than there opponent should always smash them....
 

DarkSacred

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May 13, 2014
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Not many people will get past level 75 so stop worrying. Pokertace and chinano1 are exceptions.

Hard cap is not needed.


As a multi your opinion on what the rest of the server would benefit from in terms of hard level caps is mute.
 

GeeDee

Dedicated Member
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Sep 16, 2011
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As a multi your opinion on what the rest of the server would benefit from in terms of hard level caps is mute.

Multi 😂😂😂 makes me laugh because between even 2 of us we prob play less than most "casuals". We just don't waste time complaining and just get on with it.
 

DarkSacred

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May 13, 2014
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Multi  makes me laugh because between even 2 of us we prob play less than most "casuals". We just don't waste time complaining and just get on with it.

That doesn't change the fact that you are a multi, the majority of multis are bad for the server - fact.

A hard cap should be in place for the benefit of everyone who isnt a multi
 

Shane/Banshee

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Apr 25, 2013
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Here we go again, it was mentioned before, Jamie doesn't give a damn.

He does

however the priority is not that the top of the list. people will hit the soft cap of 80 in a month or two, depending on how much they play, this is a pure guess atm and could be longer.

We are looking at smoothing the EXP from levels 40-72, even ive re rolled and found the exp curve around 42/45 does not come anywhere near to the actual damage increase.

Anyways all to be confirmed. other items on Test server need to be tested 1st.
 

Kamikaze

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Jan 21, 2005
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It’s a shame that leveling is so easy on here, would have liked to have seen it kept similar to official in most aspects.
 

DigitalDevil

LOMCN Member
Jan 20, 2018
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He does

however the priority is not that the top of the list. people will hit the soft cap of 80 in a month or two, depending on how much they play, this is a pure guess atm and could be longer.

We are looking at smoothing the EXP from levels 40-72, even ive re rolled and found the exp curve around 42/45 does not come anywhere near to the actual damage increase.

Anyways all to be confirmed. other items on Test server need to be tested 1st.

How have the tests on the test server been going?
 

DarkDragon14

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Dec 13, 2003
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Orlando, Florida
This is the main reason I lost desire to play. I could grind for a couple hours and get 20-30% and then i watch a level 65 guy soloing a cave getting more % per mob and killing way faster. Got to be pretty frustrating.
 

Ciggy

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Feb 19, 2014
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If Mir had a level cap it wouldn't last very long, coz once you hit the level cap it's pretty much game over. The fact that ppl continue to play Mir is because you can always become stronger than others by out leveling them. It's the endless leveling competition that kept ppl playing, especially those hardcore players. They will always be 10-20 levels above average players, they will spend more, play longer hours, better kitted and no average player will ever catch or be able to compete with them. It's a mirror of the world we live in, the analogy will be why do Bill Gates earn $3000 every minute when average ppl earn $3000 a month? Go figure