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Azz

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Failing to build annoys me but I'm just trying to get my head around how they work, I may be wrong here but on euro they cudnt fail to build but depending on what u used to make them depended on how good the gem was.

So I used to use large dc stone d ring and can't remember what ore it was? Plat or bio but over p15, any way I used to make my own gems and most would give me dc + a few wudnt fail to add a statement but with that recipe I can't remember breaking any thing.

Back on topic, how do they work here cause I've tried using high quality ore etc to make gems to see if I can get a better outcome but using p18 Plat and nephew just failed to bloody build! Again I just made a Acc gem used p20 Plat and p20 gold ore, it didn't break my item but did nothing.

So finally to my question, does the purity actually do anything or when the gem is made is it hard coded "break, nothing or add" and is completely random?

Thoughts? Wud love some input from the team
 

HarryH

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The purity of the ore does increase the chance of the gem being built, however it is capped at 80%. So as long as you use 4x adamantine ore, it doesn't matter if the plat and gold are purity 15 or purity 21.
 

Azz

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The purity of the ore does increase the chance of the gem being built, however it is capped at 80%. So as long as you use 4x adamantine ore, it doesn't matter if the plat and gold are purity 15 or purity 21.

Yeah I no that mate, just thought the higher purity may have an effect on the outcome of the gem.
 

CraiG^

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My educated guess would be that the ore you use to create the gem only effects the chance of the gem being successfully created.

Once the gem is created then you have a different chance on successfully adding stats to your item.

Not sure if that really makes sense but what I'm basically saying is that crafting gems and gemming items, is two completely different systems.
 

GimmeAKitKat

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As Craig said, completely separate in my experience.

Fail to make was rare for me even using low puri's and the extra Ada ore.

Went a good 30+ gems giving +stat without a break and under 5 fails and rarely used plat other than 12/13 to make them.
 

Skyline

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You could fail to craft them on Euro.

But the gem it's self won't matter what is used to make it. Once it's made it has the same chance of working as any other gem, I assume this will be the same as Euro too.

All the crafter does it run a script, so if build works it give you a BraveryGem from the item Database - these gems are always the same no matter what you used to make it.

The same script for building I assume, you get given a certain % of a chance it will build correctly, you then get given the random chance of 90% working or 10% failed.
 

Azz

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OK so what actually effects the gem working or not? If it's not hard coded to work/fail at build is it random? Affected by body luck? The "Hidden" body luck or character luck?
 

Muh

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OK so what actually effects the gem working or not? If it's not hard coded to work/fail at build is it random? Affected by body luck? The "Hidden" body luck or character luck?
No reply =(
 

Razarus

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Crafting and using are 100% seperate. A crafted gem is no different to a dropfile gem.

I have broke/failed/success items at bodyluck 3, 4 and 5 i personally do not think it makes a blind bit of difference.

I would estimate the odds at.
40%Break, 30% each failed/success
Again this is just personal experience.
I did blast through apile of gems all at once and broke 5 items with incredible potential.

Its frustrating but no risk no reward.
 

Nizzles

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I don't know where I read it, or if it was an official response but I was under the impression all gems were the same but much like crafting... For +1 had an 80% chance of working +2 60% +3 40% ... Or something along those lines... But then if you were to add another stat to the item it would be 80% again.

So for an item with +3dc the chance to add a speed+1 would be the same asif it was a fresh item.
?
 

Nizzles

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How's that work then? Considering there is a possbility of 3 outcomes. Work break and fail to work. How can it be 80% and 20% are fail and break chances then 50/50?
 

Babyhack

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How's that work then? Considering there is a possbility of 3 outcomes. Work break and fail to work. How can it be 80% and 20% are fail and break chances then 50/50?

You know that is a really good question

It is 80% work 20% fail in the database settings, I honestly do not know how the fail/break part is broken up
Something to look into I guess

BH
 
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Azz

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Is this one of these coding things then, so u use a gem it randomly generates a number and works against the set guidelines within the gem?

Say it generates 71 and the set guidelines are 0-30 break 31-70 nothing 71-100 work

So that gem will add a stat?
 

Babyhack

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Is this one of these coding things then, so u use a gem it randomly generates a number and works against the set guidelines within the gem?

Say it generates 71 and the set guidelines are 0-30 break 31-70 nothing 71-100 work

So that gem will add a stat?

Other way around 0-20 break 21-100 success, I am just not sure where the fail part fits in

I am sure one of the coding team will post later

BH
 
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KylerStern

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You know that is a really good question

It is 80% work 20% fail in the database settings, I honestly do not know how the fail/break part is broken up
Something to look into I guess

BH

That would be great if you could look into this as Im very sure there is not an 80% chance for the gem to add a stat.
Not from my experience anyway.

cheers
 

Azz

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That would be great if you could look into this as Im very sure there is not an 80% chance for the gem to add a stat.
Not from my experience anyway.

cheers

Yep tbh I think 80% is too high for success but I doubt that is the case.