gems

Mu online season 21 - grand opening

Azz

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Jul 12, 2014
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It might be 70/30 I do not have access to the system right now

Its Monday morning my brain not work to good

BH

Yeah we all no that feeling!

Dunno if this is possible or what others think but...

Make the gem crafting dependant on ore and quality of goods so take out the 20k silly thing and add in an item?

So when the gem is made it goes through a process and is hard coded to break/nothing/add that way people who put in the time to mine and get the items to make gems have a better chance?

So p15 plat gives 30 points
Nep ore p13 gives 15 points
Skeleton ring dc0-3 gives 5 points
D runes gives 10 points

So total 60/100 that gem is hard coded to do nothing???
Obviously keep the points or what ever secret but then ppl can build their our recipes and make gem making more fun

U can still keep in the fail to build tho
 

KylerStern

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Sep 4, 2014
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Yeah we all no that feeling!

Dunno if this is possible or what others think but...

Make the gem crafting dependant on ore and quality of goods so take out the 20k silly thing and add in an item?

So when the gem is made it goes through a process and is hard coded to break/nothing/add that way people who put in the time to mine and get the items to make gems have a better chance?

So p15 plat gives 30 points
Nep ore p13 gives 15 points
Skeleton ring dc0-3 gives 5 points
D runes gives 10 points

So total 60/100 that gem is hard coded to do nothing???
Obviously keep the points or what ever secret but then ppl can build their our recipes and make gem making more fun

U can still keep in the fail to build tho

Sounds like a hell of a lot of work for very little gain server wide.
We already have gemming. its not perfect and the 80% craft chance is obtainable with the absolute minimum required components but its ingame and its working.
I would not be spending my time changing this if i was a coder, id be working on new content to keep everyone interested.

nice thoughts but a time requirement that could be spent better elsewhere.
 

Azz

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Sounds like a hell of a lot of work for very little gain server wide.
We already have gemming. its not perfect and the 80% craft chance is obtainable with the absolute minimum required components but its ingame and its working.
I would not be spending my time changing this if i was a coder, id be working on new content to keep everyone interested.

nice thoughts but a time requirement that could be spent better elsewhere.

Fair point
 

malteser

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Jun 14, 2014
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Still think even 70% chance of adding a stat sounds way too high from my experience on here. My experience is that it's similar to how Euro worked and is based on the number of that stat that's already been added to the item.

I think on euro it used to be something like:
Going for +1: 60% success, 20% no upgrade, 20% break
Going for +2: 40% success, 40% no upgrade, 20% break
Going for +3: 20% success, 60% no effect, 20% break

They're probably not the actual figures, but the point is it's dependent on the number of stats already added on the item.
 

mattdm

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Jun 15, 2014
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I will probably get shot down for suggesting this but what about making a very very small percentage chance to create an orb instead of a gem? (like a gem but cannot break the item/weapon)

Even if the chance was like 0.01% or less

People would then be able to risk these on a 43 weapon.

Just a thought
 

KylerStern

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I will probably get shot down for suggesting this but what about making a very very small percentage chance to create an orb instead of a gem? (like a gem but cannot break the item/weapon)

Even if the chance was like 0.01% or less

People would then be able to risk these on a 43 weapon.

Just a thought

Would be pretty sweet to get an orb instead of a gem on a very very very slim chance when crafting.
Maybe it would require crafting level 10 when some sort of proficiency system is implemented.
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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Would be pretty sweet to get an orb instead of a gem on a very very very slim chance when crafting.
Maybe it would require crafting level 10 when some sort of proficiency system is implemented.

better to have orbs drop from bosses, and not something that afk miners can do.
 

Varaka

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Feb 12, 2014
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better to have orbs drop from bosses, and not something that afk miners can do.

This your way of keeping loosecannon out of the mines? :P

Leave the mystery as it is and game on?

Seems fine to me.
 

KylerStern

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better to have orbs drop from bosses, and not something that afk miners can do.

I'm not to bothered with afk miners.
I don't think everything should come from bosses.

Crafting - Level 1-2(Char level 15) Craft 20 items
Crafting - Level 2-3(Char level 20) Craft 40 items
Crafting - Level 3-4(Char level 25) Craft 60 items
Crafting - Level 4-5(Char level 30) Craft 80 items
Crafting - Level 5-6(Char level 35) Craft 100 items
Crafting - Level 6-7(Char level 40) Craft 120 items
Crafting - Level 7-8(Char level 45) Craft 140 items
Crafting - Level 8-9(Char level 47) Craft 160 items
Crafting - Level 9-10(Char level 50) Craft 200 items

Level 1 - all items are normal
Level 2 - 2% chance of added stats on craft
Level 3 - 3% chance of added stats on craft
Level 4 - 4% chance of added stats on craft
Level 5 - 5% chance of added stats on craft +1 Dura to all crafts
Level 6 - 6% chance of added stats on craft +1 Dura to all crafts
Level 7 - 7% chance of added stats on craft +2 Dura to all crafts
Level 8 - 8% chance of added stats on craft +2 Dura to all crafts 2% chance of orb instead of gem
Level 9 - 9% chance of added stats on craft +2 Dura to all crafts 3% chance of orb instead of gem
Level 10 - 10% chance of added stats on craft +3 Dura to all crafts 5% chance of orb instead of gem

anyone prepared to craft 920 Items even if they got some of the ingredients whilst afk deserves the chance to get an orb from crafting.
This would open up a new route to the game and entice different kinds of people into the game, all of which will improve the economy in my eyes.
 

mattdm

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Jun 15, 2014
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I'm not to bothered with afk miners.
I don't think everything should come from bosses.

Crafting - Level 1-2(Char level 15) Craft 20 items
Crafting - Level 2-3(Char level 20) Craft 40 items
Crafting - Level 3-4(Char level 25) Craft 60 items
Crafting - Level 4-5(Char level 30) Craft 80 items
Crafting - Level 5-6(Char level 35) Craft 100 items
Crafting - Level 6-7(Char level 40) Craft 120 items
Crafting - Level 7-8(Char level 45) Craft 140 items
Crafting - Level 8-9(Char level 47) Craft 160 items
Crafting - Level 9-10(Char level 50) Craft 200 items

Level 1 - all items are normal
Level 2 - 2% chance of added stats on craft
Level 3 - 3% chance of added stats on craft
Level 4 - 4% chance of added stats on craft
Level 5 - 5% chance of added stats on craft +1 Dura to all crafts
Level 6 - 6% chance of added stats on craft +1 Dura to all crafts
Level 7 - 7% chance of added stats on craft +2 Dura to all crafts
Level 8 - 8% chance of added stats on craft +2 Dura to all crafts 2% chance of orb instead of gem
Level 9 - 9% chance of added stats on craft +2 Dura to all crafts 3% chance of orb instead of gem
Level 10 - 10% chance of added stats on craft +3 Dura to all crafts 5% chance of orb instead of gem

anyone prepared to craft 920 Items even if they got some of the ingredients whilst afk deserves the chance to get an orb from crafting.
This would open up a new route to the game and entice different kinds of people into the game, all of which will improve the economy in my eyes.

I think it would encourage more gemming and crafting in general meaning more cash sink which can only mean a more stable economy
 
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Koriban

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orbs are bad for the game

In very small doses (i.e, only obtainable via a crafting system and rare chance to obtain) they can actually be pretty healthy and rewarding to have.

I mean even if you get one, there's still a chance it'll fail any way.
 

KylerStern

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Make them account bound on top and its only the craters that can use them. granted yo0u could lend the crafter an item to use on it but that's your own risk.
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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In very small doses (i.e, only obtainable via a crafting system and rare chance to obtain) they can actually be pretty healthy and rewarding to have.

I mean even if you get one, there's still a chance it'll fail any way.

Once everyone has their 43 weap, and +3 on kits, it'll begin to get boring for a lot. Having orbs in, lower chance than 43 weaps to drop, would keep people interested.

Not many people will gem their 43 weaps, or heaven armours etc. Only Bay, he's got the big kahuna's.
 

horton

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Sep 17, 2007
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IF you put orbs in game then you end up with players with too many stats. Fine on high rates and everything becomes easy and people get bored because no challenges.DD complaining they cant kill gatekeeper.
If orbs crafted then afk macro ers get rich for no reason. If they are in drops then irl cash deals and the same old chars end up with the +++ stat kits.
No reason to make gems add stats or have crafting succeed more often. There's already too many added stat items ingame for the user count.
Take the hard torches away too.
 

mattdm

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Jun 15, 2014
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IF you put orbs in game then you end up with players with too many stats. Fine on high rates and everything becomes easy and people get bored because no challenges.DD complaining they cant kill gatekeeper.
If orbs crafted then afk macro ers get rich for no reason. If they are in drops then irl cash deals and the same old chars end up with the +++ stat kits.
No reason to make gems add stats or have crafting succeed more often. There's already too many added stat items ingame for the user count.
Take the hard torches away too.

If they were ridiculously rare and bind to account, none of what you mention is likely to happen.
 

KylerStern

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If orbs crafted then afk macro ers get rich for no reason.
You mean bots? dont they get rich or banned anyway?

If they are in drops then irl cash deals and the same old chars end up with the +++ stat kits.
Don't they anyway?
Also if they were account bound orbs there would be a lot less of the buying etc etc,, Can imagine too many people trusting "oudgwugd" the bot they have seen in the mines with their SOWG because he is offering to ORB it for £50 quid

There's already too many added stat items ingame for the user count.
No disrespect intended, do you have +3 stats on every slot?
if you answer yes, do you have +4 stat on ever slot.
if you answer yes do you have +5 stat on every slot..
Most classes require a mix and match of all stats to reach ultimate potential.
I have not seen a single Neck with DC+3 and +3 slow/aspeed
I have not seen a single Brace with DC+3 and +3 ACC/AGIL

There is still a long long way to go before people have out gemmed the games potential.

Take the hard torches away too.

Anyone that puts the effort in to get the best kit they can manage appreciates the HardTorch, it doesn't last long, it costs a fortune.
The only people I have seen asking for hardtorches to be removed are people with poor kit that they can replace in 5mins in omalair.

Also think of the impact, If you cant afford good kit now... If hard torches didn't exist you would not find power rings on the TM ever so chances are your current kit would be twice as bad as these "rich" players that use hardtorches don't need to buyout replacement rings and spares for gemmin every 2mins.
 
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Phawk

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Jun 29, 2011
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You mean bots? dont they get rich or banned anyway?


Don't they anyway?
Also if they were account bound orbs there would be a lot less of the buying etc etc,, Can imagine too many people trusting "oudgwugd" the bot they have seen in the mines with their SOWG because he is offering to ORB it for £50 quid


No disrespect intended, do you have +3 stats on every slot?
if you answer yes, do you have +4 stat on ever slot.
if you answer yes do you have +5 stat on every slot..
Most classes require a mix and match of all stats to reach ultimate potential.
I have not seen a single Neck with DC+3 and +3 slow/aspeed
I have not seen a single Brace with DC+3 and +3 ACC/AGIL

There is still a long long way to go before people have out gemmed the games potential.



Anyone that puts the effort in to get the best kit they can manage appreciates the HardTorch, it doesn't last long, it costs a fortune.
The only people I have seen asking for hardtorches to be removed are people with poor kit that they can replace in 5mins in omalair.

Also think of the impact, If you cant afford good kit now... If hard torches didn't exist you would not find power rings on the TM ever so chances are your current kit would be twice as bad as these "rich" players that use hardtorches don't need to buyout replacement rings and spares for gemmin every 2mins.

Pretty sure yoy hit the nail on ther head there matey. The ORBs deffo need to be account bound though.

/Mark