- Feb 24, 2014
- 350
- 5
- 44
I've seen a lot on general things people want to improve on in this game, I am going to try list some and with possible solutions.
Wizard Pets is a main issue at present, with taking an age to tame, and again to level them, you have to spend a good couple of hours on this (re-taming included), that's if a 'sin doesn't come over to you when your shield drops and takes you out in 2 seconds.
Possible solution(s)
Wizard pets (and tao pets) on log off / disconnect do not die, they stay "dormant" for 5(+) minutes, if this time exceeds they will die.
Since Taoists have a pet recall, possibly give Wizards one, or the very least when they aren't in the same level of cave, they will instantly come to you, or give them "summon pet" skill.
Example: sin starts hitting you, you rest pets, you TT (your pets currently don't follow you) you can then RT (so you are away from guards) then unrest pets and they will come to you, rather then attack stuff round them while the 'sin kills then.
General PvP
To me,this seems like a lot of people sore spot, each class varies in PvP and PvE progression.
Some classes have a much higher skill cap to be a good PvPers then others (You also require a lot more skills then you may have) some key skills may include (but not limited too)
Clone (Wizard) - auto tbolt
Deva (Taoist) - auto tbolt
Static Shot/Decoy (Archer) - relocation and para
Flash Dash / running around like a lunatic (sin)
Being a Warrior (warrior)
General Tips for PvP
(Depending on your Latency and general connectivity, you may play worse due to, you thinking someone is a few spaces further then they actually are)
At present, for a wizard clone is rare, but it is an amazing skill for PvP, I have seen a fair few wizards pvp brilliantly, but they have skills such as Ice Storm, Clone, Repulsion & Lightning Combo - because Wizards are fragile, you need to be more alert in PvP (they benefit better in open environment then small cave lanes)
Assassins, are very easy to PvP with, you just need to know how to run, and when to engage on your target when flash dash is active on them - you can't toe to toe with an equal level warrior, it will never work out well! (If a 'sin is running round with no torch on, be VERY careful, I always go on the player hunt with no torch on, it's the surprise factor!)
Warrior, the higher they get, the easier it is for them, as the gear they have along side their high arm/ hp, they can't be dropped in a couple of seconds, so they have enough time to react with (beating you senseless, TTing potting e.c.t.)
Archers not to sure on this one, I guess its a case of trying to get lock on so you can hit the people enough so they can't run
Taoists (IHATEFIGHTING THESE) They should only be aloud on peaceful mode forever. (I don't know how to not pvp with these) :P
To me, PvP isn't that bad, I've dropped and have been dropped a fair bit, it's just the people who currently suffer, is because they don't have the skill set (or pvp skill) to effectively fight against other players
Boss Quests
My main bug bear(imagine what a bug bear would actually look like!) with these is, there is no real way of telling what the spawn times are unless you are a veteran of the game. as me and my friends camped RME for an hour and a half (I need his sweet sweet oil) and all I got was a bunch of very sinister apes. so I wasted that time.
I am not sure if there is a specific spawn time for bosses or if its a range of say 60-120 mins (times vary) but it'd be nice to have some sort of indication!
Wizard Pets is a main issue at present, with taking an age to tame, and again to level them, you have to spend a good couple of hours on this (re-taming included), that's if a 'sin doesn't come over to you when your shield drops and takes you out in 2 seconds.
Possible solution(s)
Wizard pets (and tao pets) on log off / disconnect do not die, they stay "dormant" for 5(+) minutes, if this time exceeds they will die.
Since Taoists have a pet recall, possibly give Wizards one, or the very least when they aren't in the same level of cave, they will instantly come to you, or give them "summon pet" skill.
Example: sin starts hitting you, you rest pets, you TT (your pets currently don't follow you) you can then RT (so you are away from guards) then unrest pets and they will come to you, rather then attack stuff round them while the 'sin kills then.
General PvP
To me,this seems like a lot of people sore spot, each class varies in PvP and PvE progression.
Some classes have a much higher skill cap to be a good PvPers then others (You also require a lot more skills then you may have) some key skills may include (but not limited too)
Clone (Wizard) - auto tbolt
Deva (Taoist) - auto tbolt
Static Shot/Decoy (Archer) - relocation and para
Flash Dash / running around like a lunatic (sin)
Being a Warrior (warrior)
General Tips for PvP
(Depending on your Latency and general connectivity, you may play worse due to, you thinking someone is a few spaces further then they actually are)
At present, for a wizard clone is rare, but it is an amazing skill for PvP, I have seen a fair few wizards pvp brilliantly, but they have skills such as Ice Storm, Clone, Repulsion & Lightning Combo - because Wizards are fragile, you need to be more alert in PvP (they benefit better in open environment then small cave lanes)
Assassins, are very easy to PvP with, you just need to know how to run, and when to engage on your target when flash dash is active on them - you can't toe to toe with an equal level warrior, it will never work out well! (If a 'sin is running round with no torch on, be VERY careful, I always go on the player hunt with no torch on, it's the surprise factor!)
Warrior, the higher they get, the easier it is for them, as the gear they have along side their high arm/ hp, they can't be dropped in a couple of seconds, so they have enough time to react with (beating you senseless, TTing potting e.c.t.)
Archers not to sure on this one, I guess its a case of trying to get lock on so you can hit the people enough so they can't run
Taoists (IHATEFIGHTING THESE) They should only be aloud on peaceful mode forever. (I don't know how to not pvp with these) :P
To me, PvP isn't that bad, I've dropped and have been dropped a fair bit, it's just the people who currently suffer, is because they don't have the skill set (or pvp skill) to effectively fight against other players
Boss Quests
My main bug bear(imagine what a bug bear would actually look like!) with these is, there is no real way of telling what the spawn times are unless you are a veteran of the game. as me and my friends camped RME for an hour and a half (I need his sweet sweet oil) and all I got was a bunch of very sinister apes. so I wasted that time.
I am not sure if there is a specific spawn time for bosses or if its a range of say 60-120 mins (times vary) but it'd be nice to have some sort of indication!
