- Feb 9, 2023
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So I was always curious about the following:
1- Where was GSP ( Global Official Server ) hosted? was it in US ? if so, what was the average ping for Chinese and Europeans? where is the perfect location to host global MMORPG?
2- Was the network architecture similar to zircon base code? as I believe GSP had multiple gates for login, character selection, game and DB etc..
3- How do you manage to do live changes efficiently? I mean changing NPC location, adding items, or even changing monster stats/image ( without reboot ) - do you have to rely on server packets instead of local DB file on the client side like System.db ? I have built 2 systems to handle this situation for the sake of learning but would like to hear ideas and see how efficient can I drive it to.
Now, the last question is a bit different than the above;
How interesting would it be to see a battle royale mir? queue for a 5v5 matchmaking which you will have to farm items really quick with a good drop rate of course and then go for a final boss and meet each-other ( PvP ) who kills the boss first wins.
1- Where was GSP ( Global Official Server ) hosted? was it in US ? if so, what was the average ping for Chinese and Europeans? where is the perfect location to host global MMORPG?
2- Was the network architecture similar to zircon base code? as I believe GSP had multiple gates for login, character selection, game and DB etc..
3- How do you manage to do live changes efficiently? I mean changing NPC location, adding items, or even changing monster stats/image ( without reboot ) - do you have to rely on server packets instead of local DB file on the client side like System.db ? I have built 2 systems to handle this situation for the sake of learning but would like to hear ideas and see how efficient can I drive it to.
Now, the last question is a bit different than the above;
How interesting would it be to see a battle royale mir? queue for a 5v5 matchmaking which you will have to farm items really quick with a good drop rate of course and then go for a final boss and meet each-other ( PvP ) who kills the boss first wins.
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