Geo Manip

Mu online season 21 - grand opening

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
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Just out of being curious.....why has Geo Manip now been given a cooldown ?? this kinda makes it slightly shitty for wizy now ¬__¬


People where asking for it to be 100% successful, without a cooldown a wiz wont ever get hurt.
 

rickeh

Dedicated Member
Dedicated Member
Dec 16, 2003
91
10
84
uk
This has got to be a troll. I'm more than happy to trade a 4sec cd for 100% success rate.

/Rexan
 

Piff1

Legend
Veteran
Apr 17, 2015
2,895
463
145
Africa
It's more than fine... Before you get your teleport spell as a sin this spell on a wizard caused me all sorts of problems people would just run me through their FW for 4 seconds then blink to other side of the screen and i couldn't do **** all lol.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
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Brighton
Because it removes wizards single greatest weakness, mobility?

Jamie doesn't just shove a carrot into his code and hope things work, you know.

He saves that for bed.
 

Ksx

Loyal Member
Loyal Member
Jan 6, 2018
51
1
19
I think geo manipulation needs some changes at other lvls of the spell.

At this moment, lvl up the spell its even more painfull, because at lvl 0 for example fails 8 times and works 1. When works, you can not use it for 4 seconds, and after that, it fails 7 times in a row.

Moreover, when lvl 5 spells come (if added in the future, not sure)... At lvl 5 Geo Manipulation used to works 100% of the time anyway.

I have a suggestion: Make it always 100% of success but:

- LVL 0 -> 10 sec cooldown
- LVL 1 -> 8 sec cooldown
- LVL 2 -> 6 sec cooldown
- LVL 3 -> 4 sec cooldown
- LVL 4 -> 2 sec cooldown
- LVL 5 -> 0 sec cooldown

Have fun!
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
376
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Smash a cup on the f key put mouse just in front of you and tele round banya takes no time with the skill neck buffs