GK/DK - Chronicles Logic

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CrazyBear...

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More Team whitewash, avoiding the issues with inane and unneeded banter. You know very well we are happy to contest bosses, we regularly fight with you and others for bosses and win as many or more than we lose. We were even happy to have a mass brawl with you on PT 2nd the other day just for the laughs, even with you having the massive advantage of Recall's infront and behind us. Not to mention at Hell itself last night, where Team blocked the entrance so Tori and TheEnd cold run and kill GK, so we went through and got DK.



And right on queue, the numpties who just blindly believe the Team whitewash and throw in their own abuse without knowing anything....Carry on.

It's not whitewash, Forsaken (Orgasmics) have spent around 6 months camping Fox Boss, you then moved onto Hell Cave but unfortunately your precious bosses aren't out. You've done about 5 EE's on this server and that's only when you have 50 players online. We've never ever seen you at Orcs, you've only recently discovered Frozen but you normally get kicked out and you rarely even attempt OKS unless you have players in KR waiting. Forsaken are a joke, and threads like these just don't help.
 

Woodiex3

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It's not whitewash, Forsaken (Orgasmics) have spent around 6 months camping Fox Boss, you then moved onto Hell Cave but unfortunately your precious bosses aren't out. You've done about 5 EE's on this server and that's only when you have 50 players online. We've never ever seen you at Orcs, you've only recently discovered Frozen but you normally get kicked out and you rarely even attempt OKS unless you have players in KR waiting. Forsaken are a joke, and threads like these just don't help.

again trying to pull the thread off to forsaken v team.

this thread is about GK
 

CrazyBear...

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Make DK harder to kill and make it throw out evilslayer gems and dragon rings on most kills.

Yes, it should be harder. Right now it's 2 mannable.

Its generally a 6hour+ spawn and supposedly the hardest boss ingame.

"Supposedly", all one drop bosses are potentially a 6 hour spawn.

Allow GK + the other subs to be solo'd every 2 hours or less and have it almost guaranteed to drop better than DK.

DK drops better than GK. DK is in the "one drop" system.

Makes all the sense in the world, 2nd biggest boss ingame, camped and solo'd more often then EC (quite literally).

GK is not camped and it's not the 2nd biggest boss ingame.

Yes, Cry lots and lets all make with the whitewash and subject changes.

No, just another thread of false accusations, please refer to "Maggot Infestation" thread for further info.



again trying to pull the thread off to forsaken v team.

this thread is about GK

Sorted.
 
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GimmeAKitKat

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It's not whitewash, Forsaken (Orgasmics) have spent around 6 months camping Fox Boss, you then moved onto Hell Cave but unfortunately your precious bosses aren't out. You've done about 5 EE's on this server and that's only when you have 50 players online. We've never ever seen you at Orcs, you've only recently discovered Frozen but you normally get kicked out and you rarely even attempt OKS unless you have players in KR waiting. Forsaken are a joke, and threads like these just don't help.

As woodie said, your just whitewashing again and trying to steer the thread away from the issue.

You know very well that Forsaken were the first guild to kill DK when its drop file was non-existant, and you know very well we were going to hell daily long before team, We killed DK double's daily for nearly 2 months.

EE and OKS yes, we don't tend to do them as much as others as we like doing the big guild hunt, and those bosses are simply greed group bosses essentially, and the OKS is inefficient use of time if you aren't the guild killing OK, as Team will always have 1-2 groups there recalled quicker than anybody else.

Again, try stay on point, if you want to deny a whitewash.

---------- Post Merged at 12:29 PM ---------- Previous Post was at 12:27 PM ----------

And DK. Though you don't want to make that any harder?

I agree, DK should also have mechanics that make it much harder to do

Yes, we can all pick and choose individual lines to try and whitewash away from the issues. Keep going son
 

Woodiex3

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Yes, it should be harder. Right now it's 2 mannable.



"Supposedly"



DK drops better than GK.



GK is not camped and it's not the 2nd biggest boss ingame.



No, just another thread of false accusations, please refer to "Maggot Infestation" thread for further info.





Sorted.


DK has been made harder on last reboot.

DK is a 3-4 hour RS i think.

Maggots nothing to do with this thread.

---------- Post Merged at 12:31 PM ---------- Previous Post was at 12:30 PM ----------

And DK. Though you don't want to make that any harder?


DK has been made harder in the last reboot.
 

ILovePie:D

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DK has been made harder on last reboot.

DK is a 3-4 hour RS i think.

Maggots nothing to do with this thread.

---------- Post Merged at 12:31 PM ---------- Previous Post was at 12:30 PM ----------




DK has been made harder in the last reboot.

We have 3 manned DK since the last reboot. It's not harder.
 

Woodiex3

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Planned reboot at 5pm today... Approximate downtime will be up to 2 hours (likely to come back up in less time, but it is a big reboot).

Changes and additions as of Mir Chronicles v1.9.9.6:


  • New monk class open to general public.
  • Decoy now spawns and swaps in a single spell.
  • RedMoonEvil can no longer be repulsed/entraped.
  • Skills now working with MirBow.
  • PowerShot causes repulsion effect around its target.
  • RedMoonBow now repairs on PK (like other RedMoon weapons).
  • FateBow now has reduced pk points on PK (like other Fate weapons).
  • DemonKing sometimes not attacking fix.
  • Murdered by Qfunction (Larva/Tbolt) fix.
  • New weapons for all classes at level 46, 55.
  • Attack speed adjustments to all classes except Assassins.
  • DoubleSlash animation speed has been increased.
  • MagicBooster effect has been reduced by 25%.
  • FlameField now has less chance of hitting top end MC.
  • Magic delay issue fixed (now working like official).
  • Adjustments to BloodMage (halves exp on revive, revived mobs no longer drop).
  • Accuracy Orbs now work on Necklaces.
  • Level 60 statues added to BichonWall.
  • Adjustments to backend logging and security.
  • Demon orbs fixed, can now be killed.
  • Fox orbs fixed, can now be killed.



Chronicles Development Team

was made harder.
 

d1craig

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Maybe it didn't work. This server is full of people that wouldn't report something g if it can give them an advantage.
 

GimmeAKitKat

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Maybe it didn't work. This server is full of people that wouldn't report something g if it can give them an advantage.

Like iv said, DK has got harder, it hits harder and more often, but the change they implemented wouldn't really stop the 2-3 man tactics being used, however I find it hard to believe anybody is killing it that way as it would take an age. and could wipe you just out of bad luck rather than any mistake.
 

HarryH

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Like iv said, DK has got harder, it hits harder and more often, but the change they implemented wouldn't really stop the 2-3 man tactics being used, however I find it hard to believe anybody is killing it that way as it would take an age. and could wipe you just out of bad luck rather than any mistake.

I ran in, 'ended' myself and watched aso and adaephon 2 man the **** out of demonking so it's possible. Just taoist energy shield+constant self healing, wizzy shield up at all times.

As I said before, any monster near gatekeeper you have your hide stripped away from you by him.
 

GimmeAKitKat

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I ran in, 'ended' myself and watched aso and adaephon 2 man the **** out of demonking so it's possible. Just taoist energy shield+constant self healing, wizzy shield up at all times.

As I said before, any monster near gatekeeper you have your hide stripped away from you by him.

Incorrect Harry, Gatekeeper does not strip hide/moonlight from mobs. Or is this again how the server team are going to communicate to the rest of the server about Ninja edits they make to make Team look better?
 

HarryH

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Okay.. walk up to gatekeeper and press hide with the mages there.. then try hit him.
 

GimmeAKitKat

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Hide has always worked on the mobs, I haven't been looking for it recently so if its changed its yet another ninja edit the staff don't tell the wider server base about.
 

HarryH

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gatekeeper and the mages it spawns have always been an exception whilst GK is alive..
 

HarryH

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No, you have always been able to hide from them.

I have never, ever been able to hide from bloodmages when they spawn... masshide your whole group and just ignore them then?

If you can hide from bloodmages then that's a serious bug and should be fixed ASAP.
 

GimmeAKitKat

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I have never, ever been able to hide from bloodmages when they spawn... masshide your whole group and just ignore them then?

If you can hide from bloodmages then that's a serious bug and should be fixed ASAP.

Finally somebody from Team posts something on topic. Yes u can hide and moonlight, hence the problem....did you not read any of the thread and just jump on to back up tori?
 

HarryH

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Finally somebody from Team posts something on topic. Yes u can hide and moonlight, hence the problem....did you not read any of the thread and just jump on to back up tori?

No.. I came on to say that I have NEVER.. EVER.. been able to hide from bloodmages when they are near gatekeeper. I feel like I'm hitting my head against a brick wall I don't know how else to explain it. The old bloodmages sitting in the open you can hide from.. but when a bloodmage spawns they see you instantly.

Orcs floor 4 to kingroom takes the same amount of time as hell 1st to demonking, and they are equal difficulty. TKO/team/chinese were getting soulspring bracelets and purity items from warlord for months, it has always dropped worse than colossus on average but it's there for the higher chance of dark armours, spells, heaven armour etc.
 
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bayya

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Finally somebody from Team posts something on topic. Yes u can hide and moonlight, hence the problem....did you not read any of the thread and just jump on to back up tori?
far as I can see there's a few posts about GK or DK isnt that what you asked for?

---------- Post Merged at 03:39 PM ---------- Previous Post was at 03:36 PM ----------

No, you have always been able to hide from them.
The surely you reported this bug when you were hunting there and killing GK DK daily?
Have you left it up to that other Forsaken to mention now that it looks like someone else is killing it and you've had weeks of doing it before it was made more difficult.
Just like foxes.
Will anything be done about you killing it so often while it was bugged?