Glacial Shower

Play Now

Dorothy

Dedicated Member
Dedicated Member
Jul 8, 2009
171
2
44
Timisoara
Wizzies can tank dnno what bs your on about lol, I’ve been on a 48 wiz and managed to tank 2 sins a wiz Tao and war for over 10 seconds while outputting stupid damage.... while I used a 4x4 aoe which 2 hit taos sins and bliz Ff For sins wars...

i think a hp buff is needed at this point, people die too too quick

how u did tht? @GM mode,or? stop make us look stupid mannnn
 

Chriz

Captain Lurker
VIP
Mar 24, 2003
1,198
1
336
315
LOMCN
I'm a wizard with less than 200 HP so a buff would benefit me the most.. still I don't think increasing HP will do any good overall- if anything it will undo all of your balancing so far.

I have to say i'm not a fan of the split multipliers (PVP/PVE) does GS/Blizard/FF/MS have them?

If people want to tank more magic damage perhaps they should roll MR/AMC? If a wizard cant kill an opponent quickly enough, then they will never win a fight - as more time goes on a wizard is more likely to make the single mistake which results in death.

Also Wizards single target damage is that bad I avoid using it whenever possible; will this ever be resolved? (I'm assuming this is intentional to make Archers/Hunters more relevant)
 
Last edited:

Drakay

LOMCN Veteran
Veteran
Jun 16, 2014
407
4
44
All wizard spells have separate multipliers for PvP and PvE.

PvP
FD 2.3
FW 1.4
Lightning 3.4
FF 3.7
Ice 2.78
TBolt 2.27
FP 2.0 1.4
Glacial 2.72
Blizzard 4.76


PvE
Fd 4.4
Fw 1.85
Lightning 4.80
Ff 4.5
Ice 3.83
FP 2.73 1.85
Blizz 6.75


Of course these numbers stand for the multipliers. So MC x (multiplier) = damage.

GM’s won’t release this info because they don’t actually know it 🤣🤣🤣🤣🤣🤣🤣🤣, same as the Luck algorithm.
 
Last edited:

Chriz

Captain Lurker
VIP
Mar 24, 2003
1,198
1
336
315
LOMCN
All wizard spells have separate multipliers for PvP and PvE.

[FONT=&][FONT=&]PvP[/FONT][/FONT]
[FONT=&][FONT=&]FD 2.3[/FONT][/FONT]
[FONT=&][FONT=&]FW 1.4[/FONT][/FONT]
[FONT=&][FONT=&]Lightning 3.4[/FONT][/FONT]
[FONT=&][FONT=&]FF 3.7[/FONT][/FONT]
[FONT=&][FONT=&]Ice 2.78[/FONT][/FONT]
[FONT=&][FONT=&]TBolt 2.27[/FONT][/FONT]
[FONT=&][FONT=&]FP 2.0 1.4[/FONT][/FONT]
[FONT=&][FONT=&]Glacial 2.72[/FONT][/FONT]
[FONT=&][FONT=&]Blizzard 4.76[/FONT][/FONT]
[FONT=&]
[/FONT]

[FONT=&][FONT=&]PvE[/FONT][/FONT]
[FONT=&][FONT=&]Fd 4.4[/FONT][/FONT]
[FONT=&][FONT=&]Fw 1.85[/FONT][/FONT]
[FONT=&][FONT=&]Lightning 4.80[/FONT][/FONT]
[FONT=&][FONT=&]Ff 4.5[/FONT][/FONT]
[FONT=&][FONT=&]Ice 3.83[/FONT][/FONT]
[FONT=&][FONT=&]FP 2.73 1.85[/FONT][/FONT]
[FONT=&][FONT=&]Blizz 6.75[/FONT][/FONT]

Where did you get that info? Collated from player testing or GMs?

Assuming they are the level 3 multipliers, level 3 FD with 50MC can max hit 50x2.3= 115? Shocking lol
 

Drakay

LOMCN Veteran
Veteran
Jun 16, 2014
407
4
44
Where did you get that info? Collated from player testing or GMs?

Assuming they are the level 3 multipliers, level 3 FD with 50MC can max hit 50x2.3= 115? Shocking lol

Tested by myself mate, thoroughly.

My 84 MC FD hits top end 193ish.

Kit ain’t getting much better than that, maybe 3/4 MC more is possible, without buffs.
 

berdy

Loyal Member
Loyal Member
Jan 17, 2015
25
2
30
Why not just use the simple solution ... put a CD on it like on cursed arrow ... blizzard and meteor shower always had cd in mir before ..
 

Aidonlee

Dedicated Member
Dedicated Member
Nov 30, 2015
140
2
45
The way to figure out which class is the most OP, is to "offer" everyone a class re-roll and see what they would pick. 90% of the server would pick Wizards and the other 10% would quit.

A HP boost will not resolve the problem but only make wizards stronger.
As their 50% shield has to be taken into consideration here.

Wizards are the problem here.
 

Chriz

Captain Lurker
VIP
Mar 24, 2003
1,198
1
336
315
LOMCN
The way to figure out which class is the most OP, is to "offer" everyone a class re-roll and see what they would pick. 90% of the server would pick Wizards and the other 10% would quit.

A HP boost will not resolve the problem but only make wizards stronger.
As their 50% shield has to be taken into consideration here.

Wizards are the problem here.

I disagree, wizards have their faults. If anything i'd roll Tao.

Wizards are good for mass PVE/leveling with FW/Lightning - this is their bread and butter. However TS/FF is a no go for duos.
Average Wizards cant solo any meaningful boss - (Possibly if you have uber rare skills/MC?)
Wizards tanking ability is weaker than official servers (Shield is almost 20% weaker)
Wizards single target damage is weaker than AOE - this one really gets me confused?
Wizards HP matches Euro HP even though the base damage of mobs and player damage is around 50% more on here.
Wizards cant tame anything worth while.
Split multipliers means that the damage you expect to hit from PVE is significantly reduced in PVP thus very underwhelming

I'd happily take a re-roll potion. Perhaps this might be worth adding to GS, would make big $$ [MENTION=9633]Xx69xX[/MENTION]
 

Aidonlee

Dedicated Member
Dedicated Member
Nov 30, 2015
140
2
45
I disagree, wizards have their faults. If anything i'd roll Tao.

Wizards are good for mass PVE/leveling with FW/Lightning - this is their bread and butter. However TS/FF is a no go for duos.
Average Wizards cant solo any meaningful boss - (Possibly if you have uber rare skills/MC?)
Wizards tanking ability is weaker than official servers (Shield is almost 20% weaker)
Wizards single target damage is weaker than AOE - this one really gets me confused?
Wizards HP matches Euro HP even though the base damage of mobs and player damage is around 50% more on here.
Wizards cant tame anything worth while.
Split multipliers means that the damage you expect to hit from PVE is significantly reduced in PVP thus very underwhelming

I'd happily take a re-roll potion. Perhaps this might be worth adding to GS, would make big $$ @Xx69xX

Don't you play wizard?
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Luck6/7 is the problem here.

Anyone spouting any other nonsense is a misguided bias fool only looking to get other classes nerfed.

Being able to hit near your max almost every hit is the real issue here because there's simply no sun potting through it, ESPECIALLY with a sunpot cooldown.

If luck didn't exist people would be forced to hit low hits and high hits at random, and people wouldn't be getting instagibbed. 99% of the people complaining about wizzies are fighting Trauma or Mel, 99% of the ppl complaining about archers are fighting Hero or KT.

Luck is the problem. It escalates damage beyond what you can recover.
 

Aidonlee

Dedicated Member
Dedicated Member
Nov 30, 2015
140
2
45
Luck6/7 is the problem here.

Anyone spouting any other nonsense is a misguided bias fool only looking to get other classes nerfed.

Being able to hit near your max almost every hit is the real issue here because there's simply no sun potting through it, ESPECIALLY with a sunpot cooldown.

If luck didn't exist people would be forced to hit low hits and high hits at random, and people wouldn't be getting instagibbed. 99% of the people complaining about wizzies are fighting Trauma or Mel, 99% of the ppl complaining about archers are fighting Hero or KT.

Luck is the problem. It escalates damage beyond what you can recover.


I agree to some extent, but luck does exist, and lets be honest, luck 6 is not that difficult to obtain.
So surely we have to work around it?
I honestly would not be bothered if FD hit hard, as it should, it's single target.
Its the fact that AOE spell are distributing over 1000 damage between 4 people. From range!
Its crazy.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
I agree to some extent, but luck does exist, and lets be honest, luck 6 is not that difficult to obtain.
So surely we have to work around it?
I honestly would not be bothered if FD hit hard, as it should, it's single target.
Its the fact that AOE spell are distributing over 1000 damage between 4 people. From range!
Its crazy.

Except that's what a wizzy is known for, AoE Prowess. Single target prowess is your classes strength. It would be silly for us to have strong single target considering our AoE is good.

Look at every other server, euro included and tell me that 4 wizzies grouped up didn't dominate a fight? They did because that's what they do. Solo they're fairly useless, they're also completely useless at killing bosses or sub bosses (especially so with Smart AI on the harder bosses preventing FW kill) so if you take their AoE Prowess away, you're left with a dead class that becomes a "levelling bot".

Honestly if sun pot cd didn't exist people wouldn't be dying as much, that's about all I can think of to help remedy the luck situation. Personally I don't agree with sunny cooldowns in the first place, you're already gated by how many you can carry, and if you spam them like **** and run out well then you deserve to die.
 

Piff1

Legend
Veteran
Apr 17, 2015
2,895
463
145
Africa
Sounds like sunpot cooldown is the problem not the luck, **** knows why he changed it to luck 8 max thats kinda a problem imo.
 

Aidonlee

Dedicated Member
Dedicated Member
Nov 30, 2015
140
2
45
Except that's what a wizzy is known for, AoE Prowess. Single target prowess is your classes strength. It would be silly for us to have strong single target considering our AoE is good.

Look at every other server, euro included and tell me that 4 wizzies grouped up didn't dominate a fight? They did because that's what they do. Solo they're fairly useless, they're also completely useless at killing bosses or sub bosses (especially so with Smart AI on the harder bosses preventing FW kill) so if you take their AoE Prowess away, you're left with a dead class that becomes a "levelling bot".

Honestly if sun pot cd didn't exist people wouldn't be dying as much, that's about all I can think of to help remedy the luck situation. Personally I don't agree with sunny cooldowns in the first place, you're already gated by how many you can carry, and if you spam them like **** and run out well then you deserve to die.

You have literally just explained archers. A class which is good at single target damage in PVP but cannot solo bosses. We're probably second best at levelling but only with a stupidly rare spell - Napalm shot.

Imo archers are the most useless class on this server, they do not hold a purpose.

Wizzies should be doing decent AOE damage, just not more than most classes single target damage.

Make it so you can carry 20 sun potions and ill be happy with losing the sunpot CD. Without the cooldown, wizzies suitability triples.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
You have literally just explained archers. A class which is good at single target damage in PVP but cannot solo bosses. We're probably second best at levelling but only with a stupidly rare spell - Napalm shot.

Imo archers are the most useless class on this server, they do not hold a purpose.

Wizzies should be doing decent AOE damage, just not more than most classes single target damage.

Make it so you can carry 20 sun potions and ill be happy with losing the sunpot CD. Without the cooldown, wizzies suitability triples.

I don't think archers are worthless. I genuinely think they're the second most useful pvp class in open map team fights, you can do some really nice damage from afar and ping people over walls via electricshot (this gets so many of us killed due to tao pets) You can also, at least, green poison bosses to stop its regen and use your tank pet to help tank it. That's a lot more than we can do and imo probably helps you to solo most euro bosses. Your archers are largely why you win your lord fights, if you all focus the same target it dies.

The difference between us is; Archers can at least survive in close quarter fights as you've got mobility to manouvre out of bad situations. Try fighting a sin in red cave maze. You can spawn your pet, focus target and batter the sin down, if the sin tries to lure mobs on you, you can deception away and backstep away if need be. As a wizz, if I try to attack > I pull mob aggro, if they lure mobs > I can't do anything. Literally nothing, I can't fight mobs and sin at same time as no mobility to get out, so I just TT. The AoE Prowess is a major, major drawback in these types of close quarter fights and that is how it should be, you just don't get to witness this side of a wizard as you've not played one.

Naturally if we replace the sin with a warrior then we both just die because we don't threaten him enough before he closes the distance.

I agree with the limit to how many suns you can carry, would make it a lot fairer, it also gives every player that chance at a Hero play (pun intended) where they go balls deep into a fight spamming suns. Imagine a sin being able to spam suns as he jumps into a player, for example. He'll be so much harder to get rid of. I'm down to at least test it first, I can understand why it was put in to begin with, but with damage only getting bigger and peoples healthpools staying the same, imo you need a way to recover that lost health.
 

Veora

LOMCN Veteran
Veteran
Apr 4, 2005
355
9
94
I'd be down for no sunpot cooldown if the amount healed by the sunny was reduced by the shield amount to make it fair (20% less for archers and 50% less for wizzies)
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
376
23
44
Luck is the problem high glacials wouldn't be a problem if you also hit 50s every now and then. Sure luck 9 was max on Euro dunno why private servers went away from that.

Problem is for spells not to be op for people in max luck they need to be frankly shite for everyone else
 

Drakay

LOMCN Veteran
Veteran
Jun 16, 2014
407
4
44
I think getting rid of the Sun Pot cool down is a bad idea -_-. Don't do that lol.