War is
*Rage* *normal hit* *normal hit* *normal hit* *normal hit* *TDB**FS* etc
Wiz is
*FlameField* *Wait* *FlameField* *Wait* *FlameField* *Wait* etc etc
If the cooldown was removed after these spells so that wars could do...
*Rage* *tdb* *FS* etc
Then Wiz should be able to
*FlameField* *Tstorm* *FlameField* *Tstorm* *FlameField* *Tstorm* etc etc
If you attack a mob as a Taoist and SFB at the same time you get..
SFB HIT HIT SFB HIT HIT SFB HIT HIT SFB
Removing the cooldown you would get
SFB SFB SFB SFB SFB SFB SFB SFB SFB
If anything can come from this thread its that there is NO global cooldown on TDB - it works every hit at ever aspeed and doesn't count as Casting a spell.
So when there is a delay to not use it it seems quite "wrong" when infact it should be (going by global cooldown rates)
TDB - HIT - HIT - TDB - HIT - HIT
You are comparing melee to range though.
Range spells need a global cooldown, as like you said you would be able to FF/SFB constantly - this would be too OP
But for a melee, our only way to attack is to swing
Take for example XHM .. this is currently working correctly .. you can enable XHM and if you cast entrap, LR, Rage, any spell - you can continue to swing with XHM .. no global cooldown, no 2-3 normal swings.
I expect:
RAGE > Normal Hit > TDB
But it's more like 2 hits minimum (no speed) before you can tdb again, please test a warrior with speed 4 (very achievable) .. you'll soon see why it's annoying
Let's not forget you can toggle on slaying, so your loss in DPS, isnt actually lost.
slaying doesn't work like euro here, it's effectively a normal hit so it makes sense to disable it .. on euro i believe it was an increased damage hit ? correct me if i'm wrong