GM>>>Sins

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samlonghu

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take the double flinch away from sins this is getting ridiculous.........
cannot almost hit bk as i play from asia and its laggy and it keeps me flinch-locked the sins

and PVE against bosses the flinch also make it easier for them as bosses dont hit bk so often.

fix the double flinch as only this server got it and euro mir was never like this the sin

not as cry post ( just a suggestion to GMs )

/TrueXin
 

Jest

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take the double flinch away from sins this is getting ridiculous.........
cannot almost hit bk as i play from asia and its laggy and it keeps me flinch-locked the sins

That sounds like a you problem.

and PVE against bosses the flinch also make it easier for them as bosses dont hit bk so often.
I'm pretty sure that's just not true. Bosses and mobs will flinch and still attack at the same speed. Only magic will stun lock certain mobs.


fix the double flinch as only this server got it and euro mir was never like this the sin
Euro Mir didn't even have the assassin class o.O

not as cry post ( just a suggestion to GMs )
/TrueXin

There's actually a suggestion sub forum designed specifically for 'non cry posts'
 

CantTouchThis

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Not always lcd, ive noticed that quite often the second hit either doesnt flinch or just misses completely (this is on 'normal' mobs/targets, with acc++ kit). My understanding was that the double flinch on DS was being removed as part of the sin buff/update. Why was this not done? Sins are now ridiculous.
 

HarryH

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It's a 7% speed increase.. the problem might seem to be that before it was:

hit..hit..hit..hit..hit like a metronome

now its like:

hithit, pause, hithit, pause, hithit, pause

Doubleslash also doesn't flinch when you miss.. With 27 accuracy I still missed a fair few monsters.
 
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CantTouchThis

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Re: GM>>>Sins

No, what i meant was that sometimes even when the second hit of tdb does land/register it doesnt flinch, only the first hit flinches.

---------- Post Merged at 11:07 AM ---------- Previous Post was at 11:06 AM ----------

Also i meant just the second hit sometimes misses, i rarely miss the mob entirely. So there are two aspects that im referring to, sorry if ive not explained it very clearly.
 

BIGMAN11

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the reason tdb is ****ed still on here is because its classed as separate hits on each strike so if your against a high agil sin your 1st strike may hit and the 2nd could miss, the calculation on hitting should only be against the initial hit like its supposed to be and either both strikes hit or both strikes miss.
 

ziiid

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It's the same on Sins, 1 swing can hit the other misses especially on high agility.
 

Samuel

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Just to add to LCD's post... In terms of DAMAGE (e.g. double hits) code, TDB and DoubleSlash are identical, obviously there are differences for stun etc, but the fundamentals are the same.

The point I am trying to make is that if TDB sometimes misses... Then so does DoubleSlash.

Sam
 

WhyPk

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Feb 2, 2012
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take the double flinch away from sins this is getting ridiculous.........
cannot almost hit bk as i play from asia and its laggy and it keeps me flinch-locked the sins

and PVE against bosses the flinch also make it easier for them as bosses dont hit bk so often.

fix the double flinch as only this server got it and euro mir was never like this the sin

not as cry post ( just a suggestion to GMs )

/TrueXin
You still ingame? Holy cheat detection.
 

Clintus2

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I don't play Sin, just leave it alone and focus on new stuff please.
 

samlonghu

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i still see sin doubleslash and then get 2 flinch while warrs tdb is only 1 flinch O.O

gms are u sure ? and my bad maybe euro mir didnt have O.o it has been 10years im confused =p
 

Muh

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Pros and cons, my sin doesn't cut ac...buff it. Sins are paper xin, if you're lagging you'll lose to any class lol.
 

CantTouchThis

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this 'warriors cut ac' is highly overrated and is a weak argument. it's the first hit only that cuts ac, so we're talking say 20 to 40 ish damage? that's hardly a game changer, and clearly the fact that double slash doesnt cut AC isnt holding sins back that much otherwise they wouldnt be soloing EE/GK etc
 

Muh

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Re: GM>>>Sins

Problem resides in Mr vs bosses, not sins...war shouldn't solo OK due to HP pool, Mr counters this, makes the impossible... Doable, I think Mr needs lowering vs said bosses, or make it so they don't cast Magic on us...basically make a tiger\mr useless vs high lvl bosses

---------- Post Merged at 07:03 PM ---------- Previous Post was at 07:03 PM ----------

Not here for class vs class bud lol
 

sarafino

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Re: GM>>>Sins

Problem resides in Mr vs bosses, not sins...war shouldn't solo OK due to HP pool, Mr counters this, makes the impossible... Doable, I think Mr needs lowering vs said bosses, or make it so they don't cast Magic on us...basically make a tiger\mr useless vs high lvl bosses

---------- Post Merged at 07:03 PM ---------- Previous Post was at 07:03 PM ----------

Not here for class vs class bud lol

Do you not think that a year down the line, these things are unfair to change? Every time someone cries and it leads to a change, it hinders players that can't play as often, therefore didn't have the chance to take advantage of what ever weakness, in this case MR vs OK. Whilst leaving the players that did use the weakness to their advantage with all of the goodies they may have found killing it.

Things like this aren't gamebreaking and have been available to all for a long time. Changing it makes zero sense, the logical way going forward, is to make sure any new bosses don't have such an obvious flaw making them easy.
 

Insinia123

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Re: GM>>>Sins

Problem resides in Mr vs bosses, not sins...war shouldn't solo OK due to HP pool, Mr counters this, makes the impossible... Doable, I think Mr needs lowering vs said bosses, or make it so they don't cast Magic on us...basically make a tiger\mr useless vs high lvl bosses

---------- Post Merged at 07:03 PM ---------- Previous Post was at 07:03 PM ----------

Not here for class vs class bud lol

Agreed it's the bosses that need work not the class it happens with every server sooner or later one class can solo every boss just happens to be sin this server when it normally warrs which is probably why warrs seemed complain a lot on this server.

Every one always refers back to sins soloing EE / GKbut forget the ones doing it are basically in endgame kit also due to gms messing up luck they are hitting max every time. Imo luck should never of been made so you can get max so easily if at all. And bosses need a lot of work as the improved ai that this server banged on about isn't working atm
 

ziiid

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this 'warriors cut ac' is highly overrated and is a weak argument. it's the first hit only that cuts ac, so we're talking say 20 to 40 ish damage? that's hardly a game changer, and clearly the fact that double slash doesnt cut AC isnt holding sins back that much otherwise they wouldnt be soloing EE/GK etc

Some math for you, speed 7 war vs speed 7 sin both with 80 DC luck +7 vs a boss with 40 ac average. Taking into account Rage (21% if I recall correctly) and double slash


Sin double slash is 2 X 76=152
Warrior TDB is 97+57=153

Some bosses have significantly more than 40 ac some mobs / players have significantly less, this part of the discussion seems to be at the very least close. At which point what needs to be debated are the benefits / shortcomings of either class in other ways.

Additionally its naive to point to sins as the only classes that can solo allot of these bosses mentioned. Regardless boss soloing is a relatively tiny part of overall what is happening in Mir. Piles of bosses "can" be solod very few actually are (most of the time people go in groups with mixed classes which I know is a surprise......)
 

Muh

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I disagree Sara, 1 player should not go from dying in 3 seconds to a hard boss to out potting it's regen with auto pot semi afk..Mr is silly vs high lvl bosses it's the reason they are ****ed up and everyone 1 man'ing the content and soloing bosses by swapping 2 items stacked with Mr, it should work vs mobs and low lvl bosses only.
 

CantTouchThis

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Ziid i disagree, its not naiive its the truth - do you see any archers/taos/wizzies/monks/warrs soloing GK?