Good idea to add to mir

Mu online season 21 - grand opening

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
I was just being bored waiting for the server when i came to and idea
since you guys have the source and are able to change the client I'd like to suggest something new and in my opinion worth adding.

Alliance chat!

The word says it, it's a chat system thats used under allianced guilds.
where people allianced can call eachothers help in alliance chat instead of guild chat.
the alliance chat can make bonds between guilds stronger and will make mobilization in allianced wars more probable.
Also coördination between guilds will get better and you'll be able to have a blast with that frinedly guy that's in another guild without having to use whisper the whole time to communicate.

If you ask me i think this idea is very realisable and think it really is a should have for this game.
I mean why have alliances if you even barely do anything with it.Well i think this is the solution

hope seeing this idea come true sincerely a diehard mir vet
 

DeadGirl

Dedicated Member
Dedicated Member
Jun 24, 2013
361
12
45
Manchester
I was just being bored waiting for the server when i came to and idea
since you guys have the source and are able to change the client I'd like to suggest something new and in my opinion worth adding.

Alliance chat!

The word says it, it's a chat system thats used under allianced guilds.
where people allianced can call eachothers help in alliance chat instead of guild chat.
the alliance chat can make bonds between guilds stronger and will make mobilization in allianced wars more probable.
Also coördination between guilds will get better and you'll be able to have a blast with that frinedly guy that's in another guild without having to use whisper the whole time to communicate.

If you ask me i think this idea is very realisable and think it really is a should have for this game.
I mean why have alliances if you even barely do anything with it.Well i think this is the solution

hope seeing this idea come true sincerely a diehard mir vet

I do like the alliance chat, would be pretty good. Not for an all the time thing though.
 

daneo1989

I am Ancient.
Staff member
Super Moderator
Dec 5, 2005
6,033
1
276
330
UK
The only problem I see with this, IS... not every guild will have the same alliances it might confuse some people if it was another permanent chat system, would be very beneficial if used at Guild Wars
 

Sugram

Dedicated Member
Dedicated Member
Sep 17, 2013
35
0
32
In another thread it was brought up that some people do want to play in smaller clan. Be it for different reasons, some want a small elitist group, others want to hang out with just a couple of buddies or some brothers just want to play with the two-three of them. A shared chat functionality for these small fish to form a school would help them a lot.

The whole alliance system might need a revisit though. Instead of having all clans declare their allies, a system similar to parties would make more sense:
  • Clan leaders can create an alliance through the clan npc(or a specialized one).
  • Every member of a clan within alliance has additional alliance tag next to clan name or has the clan name replaced by alliance tag. (This is important for both players inside an alliance in case of war and for those players fighting against the alliance).
  • Clan leader of the clan in lead of alliance can invite other clans to join the alliance at any time through the clan npc.
  • Clan leader of the clan in lead of alliance can kick other clans at any time through the clan npc.
  • Clan leader of the clan in lead of alliance can promote another alliance clan into lead through the clan npc at any time.
  • Clan leader of a clan part of an alliance can remove his clan from alliance at any time through the clan npc. If the leaving clan was leader of the alliance, then the remaining oldest clan will be turned into alliance leader.
  • Every player part of a clan within an alliance can see full alliance chat at any time.
One of the following:

  • Every player part of a clan within an alliance can turn to alliance PvP mode, in which his/hers attacks will hit any player which is in a clan that has war declared on by any clan within the alliance.
  • If war is declared on clan part of an alliance, then war will be declared on all clans within that alliance and if a clan within an alliance declares war, then allied clans will automatically have war declared as well.

Some explanation for the design choices. This system would promote clans to integrate with each other and bring players closer together by letting all players socialize with other clans in alliance. Some of the small clans could thus become friends and decide to merge clans.

The choice of having all the actions go through npc is just so that clans couldn't jump in and out of alliance in middle of battle. Yet there should be no delays, since sometimes you need to get things done and waiting around is unnecessary annoyance. Think of a situation where the leading clan in alliance has done some crap. The obvious solution is for the rest of the clans to retract from alliance and form a new one, just as players would form a new party. If delays were imposed on players in such situations it could lead to unnecessary drama. Similar to avoiding delays there should also be no currency costs imposed, as these could also lead to additional frustration in times of where **** has hit the fan and let's be honest, this kind of restructuring always takes place when **** has hit the fan and emotions are running high.

The leading clan should have no additional benefits or features over the member clans other than being able to invite or kick member clans. Instead of word leading you should think of along the lines of serving clan, who has to deal with paperwork. It would even be better to refrain from using word leader anywhere in the alliance terminology. The reasoning behind one serving clan is that, the structure and behavior of a clan should come from social interaction and creating of own rules between players, rather than trying to solve it from the developer side. Some alliances might get set up with one strict alliance leader, where leading clan says how things are. Other clans might set up as equals and wait for approval from all member clans before the serving clan sends an invitation. Players are smart. Trust your players.
 
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Razhiel

Dedicated Member
Dedicated Member
Apr 14, 2012
201
2
45
to wait a decent server is a boring iddea and i think a decant server is a decent people on it ;) anyway hope chronicals have a nice work on it and easy goodl uck people !
 

thedeath

LOMCN Developer
Developer
Mar 26, 2003
1,389
123
289
heh there where a few chatmodes i considered (or even implemented back in the days)
- friends chat (messy if not everyone has same friends but, sometimes you want it :p)
- lovers chat (since you sooo want to chat amongst yourself without having to whisper all the time :p)
- 'alliance' chat (several ideas there)
* having only guild leaders able to send msg's to their allied guilds (so during guildwars/sw war the leader of a guild can inform his allies without it becomming an issue or spam)
* having an atlantica online 'nation' type alliance seems better tho, in ao you have 'small' guilds that do their own thing, and they can join a bigger 'nation': basicaly a max of 10 guilds joined together with a fixed guild being the 'nation's (alliance) leader, guilds do their own wars etc, however there's nation only content like the chat, avoids troubles with each guild having seperate allies.