Group hunting bonus

Mu online season 21 - grand opening

Silencer

Comedian
Golden Oldie
Feb 9, 2008
1,853
48
135
LOMCN HQ with Tai, eating bagels.
On Mir 3 you needed 3 war 3 wiz and 3 tao and then 2 Randoms for bonus, could do something similar on here, make the bonus max 1.2x though. Could do something like 2x archer tao and monk and then 1x war wiz sin and two Randoms, means you need more of the slow leveling classes!


Sent from my iPhone using Tapatalk


Yeh if it was being done, I'd want it to benefit those who suffer most solo.

Good thinking.
 

ventus

LOMCN Veteran
Veteran
Oct 17, 2013
974
175
105
I wouldn't mind some sort of group bonus like mir 3 had. Something is better then nothing. Soloing does get boring.
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
376
23
44
for me there needs to be caves that you CAN justify hunting in big groups, some of my favourite memories of mir are 11 people clearing to zt kr. full group clearing bdd ffing etc. Decent enough drops to kit the noobs and decent exp for everyone.

first server i have seen where people arent willing to go past a group of 3 due to it being quicker to have 2 groups of 2.

we dont need a exp bonus we need caves that justify 11 people smashing through it due to high damage, high ac or whatever.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
I have seen this on some servers where a Grp gets you more exp than solo. Not stupidly more. Something like each player gets 60%. Wouldn't be stupid idea.

it was basically you got more than you would solo. So if there where 3 you would get 40% each or 4 would get 30% each. Can work for all sizes of grp.