My point though was simple, guards serve two purposes:
1. To protect people in towns from mobs raoming in and killing people
2. To kill PK'ers who fancy there chances (people who are red).
Now as a Noob char, legging it into a town when a Omachief/OmaWarrior (old mir3 name) is after you at least allows the mob to be killed, you wait 2 mins and get the booty. When the guards are removed there is nothing stoping mobs wandering in town, people un-taming pets and so forth.
Now on 2.9 was great, a TAO could level his pet by summoning next to gyard and it dies. on JOB the guards dont kill the pets which means going out and using your pet and levelling the hard way.
Now Fred is running atm 2.9 - He wants a way to STOP the guards from killing mobs, why- i have no idea, this is basically what I was aksing him. What is it Fred is trying to achive? If you dont want guards to kill things either take them out or put a npc which looks like a guard (does nothing).
Now maybe he wants to have a event in town but the guards are killing the mobs, @postion x y and @mobplace Mob x y will allow the mobs not to be killed by mobs while they march in town.