Suggestion Guild Group Hunting

Mu online season 21 - grand opening

Northend

Loyal Member
Loyal Member
Dec 19, 2017
73
7
20
In DV the other night while messing around and shouting to other random groups, I actually stumbled upon an idea which seemed to be accepted by the majority as genius!

So suggestion:

Make guilds grouped 100% of the time when within range of each other, with an option to turn this on and off as the player pleases.

Advantages:

Guilds are not limited to how many they can take on hunts, and either having to let people down because of 1 space or having to split the group in 2 giving one group an advantage over the other.

Disadvantages:

Potentially losing ½ a drop from a sub if you forget to turn auto guild group off, and a guildey runs in range just as you kill a sub.

Hope this makes sense, if it doesn’t or I have completely missed something game breaking then let me know