guilds

blink

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Time for a look at the way things have become
Stated reason for keeping guilds small was to encourage pvp and prevent a 2guild server developing like other places.
Now server evolved, it's a one guild server
Consider:
allowing an ally system
changing the guild size buffs
changing the no buff for mixed groups.
 

blink

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You being deliberately ingenuous? You are one of those take everything exactly literal people?
YES you are right there is more than one guild I havent counted but there may be as many as 20 . Few have have more than 4 active players.
If you look carefully you will see that there is one guild that has at least twice as many active(see them most days)players than almost all the other guilds combined.
Jamie said he wanted to encourage fights between guilds. Then lets everyone be outnumbered and out levelled by this group.
Do you disagree that this is the way things are even if you can count several guild names when you look round?

---------- Post Merged at 07:30 PM ---------- Previous Post was at 05:44 PM ----------

Looking again that already large guild is now recruiting even more people. Some returners some bribed.
The guild that has SW should be capped and prevented from recruiting.
And now they outnumber everyone else.
This cannot be good for the server
 

Koriban

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Unfortunately it'll always happen, even if you cap guild sizes - people just create two guilds. People love to be dominant and if recruiting the most active players keeps them dominant they'll do it. It's incredibly hard to overcome that if you don't play as much as them.

I have a few ways to discourage mass recruiting, as well as make it so that the guild that holds sabuk cannot hold it indefinitely (or won't want to, rather) but it'll have to be discussed first with shane/jamie. I do appreciate your comments though and understand the frustration.
 

blink

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Thanks reply Kori. Things get lost on disc.
It's not just about SW. It's about OP wizards which no one will face up to.
Why let the guild that holds SW (the dominant) have permanent buff which is like a greed pot without disadvantage? At least let it decrease by the day.
Bragging rights are enough surely? They get even more dominant this way. Makes no sense if youn want encourage fights.
have negative exp like in starter guild over a certain size.
have SW be forced group attack only
have sw only defenders attackers on map.
Have SW as a weekly event where the lord drops something so it becomes more like an OKS fight. have it random days n times with next one announced at end of current and line message every time someone logs on - but only if compulsory group attack. - which means mixed guilds can get together
there are so many ways to sort this out.
It is also about how level affects fights here. Cant use some skills against higher level who see thru sin and tao hide and so half yr skills useless.
Mainkly its the insanely high wiz damage coupled with their tankiness. Same level melee should eb able to 2/3 hit a wiz. What happened to the high damage low defence concept?
 

WelshSteel

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Dec 15, 2016
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Blink, don't waste ur energy talking about balance, they don't prioritise it, I tried making a dent after the first month of play and no fuks were given.

Also Their opinion about what a Wizard should do is set in stone, regardless of how easy it is to play and how little counter play there is when more than 1 of them band together.
 

phoenixdancer

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Wizards die fast Vs other class.

The super high rich Wizards are indeed OP, but they should be.

High level sin and warriors can kill most solo. A wizard does struggle.
 

Shane/Banshee

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Thanks reply Kori. Things get lost on disc.
It's not just about SW. It's about OP wizards which no one will face up to.
Why let the guild that holds SW (the dominant) have permanent buff which is like a greed pot without disadvantage? At least let it decrease by the day.
Bragging rights are enough surely? They get even more dominant this way. Makes no sense if youn want encourage fights.
have negative exp like in starter guild over a certain size.
have SW be forced group attack only
have sw only defenders attackers on map.
Have SW as a weekly event where the lord drops something so it becomes more like an OKS fight. have it random days n times with next one announced at end of current and line message every time someone logs on - but only if compulsory group attack. - which means mixed guilds can get together
there are so many ways to sort this out.
It is also about how level affects fights here. Cant use some skills against higher level who see thru sin and tao hide and so half yr skills useless.
Mainkly its the insanely high wiz damage coupled with their tankiness. Same level melee should eb able to 2/3 hit a wiz. What happened to the high damage low defence concept?

The game is ever evolving. Probably about a month or so ago top wizzys were constantly being 1 hit by top sins, and 2 hit from an average warrior. Regardless of kits levels the wiz was useless. They got buffed then Astriod came into the mix. However I believe thing are pretty good now. Nobody dies from 1/2 hits. Flinch was removed from Astriod tempest and firewall to allow mele to get close.
We have also opened up many maps with the gap closing spells. Only class I see struggling right now is Taos. Wizzys are strongest right now, an average player can do really well, but will still due to a top sins or warrior.

Fyi top sins can 3 hit any Wiz in-game. However it's not easy to get the 3 hits off, as most wizzys no if the sun has a lotus chain charged they no it's going to hurt.

---------- Post Merged at 07:50 PM ---------- Previous Post was at 07:41 PM ----------

Blink, don't waste ur energy talking about balance, they don't prioritise it, I tried making a dent after the first month of play and no fuks were given.

Also Their opinion about what a Wizard should do is set in stone, regardless of how easy it is to play and how little counter play there is when more than 1 of them band together.

Game has changed a lot since your no fucs opinions. However probably still won't be to your liking. Probably best you don't offer them if you have no real feed back.
 

WelshSteel

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As a 9 year League of Legends player, the meta shifting in this game is even concerning me, just pointing that out...
 

blink

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thank you reply shane.
Appreciate that and your wider view of the game
There are only 2 sins that oppose the big guild who have 9 wizards high /rebirthed . 1v1 then sins might win, groups no as welsh said
Wiz are the easiest to play and they are still too tanky unless you have a non squishy tao they cant eliminate
Once you have more than one wiz to fight it's a different situation. Recruit the most wiz Game in bag.
Theres about 7 warriors who might have a go but most are much lower level.
IF wiz were really being killed by sins i reckon it was 1v1 in town not more than one wiz against same level players

---------- Post Merged at 02:27 PM ---------- Previous Post was at 02:21 PM ----------

Wizards die fast Vs other class.
The super high rich Wizards are indeed OP, but they should be.
High level sin and warriors can kill most solo. A wizard does struggle.

Wizards = high damage but die fast.
How many same level sin warr that fight the big names are there?
what is soo good about turning up on server throwing money about and being a high level wiz? Easiest class to play if you level past the rest(easy on a wiz).

---------- Post Merged at 02:34 PM ---------- Previous Post was at 02:27 PM ----------

Unfortunately it'll always happen, even if you cap guild sizes - people just create two guilds. People love to be dominant and if recruiting the most active players keeps them dominant they'll do it. It's incredibly hard to overcome that if you don't play as much as them.

I have a few ways to discourage mass recruiting, as well as make it so that the guild that holds sabuk cannot hold it indefinitely (or won't want to, rather) but it'll have to be discussed first with shane/jamie. I do appreciate your comments though and understand the frustration.
Again thank you for reply
I am confident that jamie and the team can find a creative way around the make two guilds.
For now consider removing the 30% buff size limit
Two big guilds could have a lot fun fights and try for SW. but being out numbered isnt fun being out number by wizards is less fun