- Mar 26, 2009
- 184
- 0
- 42
http://lomcn.kazura-servers.com/832641
These do not fit any mob template as I have made them for custom coding, but you could use RME or EC as a template and reduce the frames as required.
The idea is the pumpkin is static with that attack hitting anyone comming to attack it, it would be cool to make it able to ting people around the map you spawn it on, but the attacks apart from basic are up to you
The tenticles should spawn around the base leaving only a few spots next to it, and should repulse people away when they slam down. If it is possible you should make them respawn fast around the main mob and also have them pop up around the room to hit any wizzys/taos who are out of the main attack range
2-32 - Pumpkin Idle animation (its static)
33-63 - Idle Effect - Will fit on top of Pumpkin Idle
64-100 - Attack Spell - Needs to be moved so the second frame is in line with the eyes of the pumpin which is Y down 165 pixels
101-140 - Tenticle Idle 5 frames each angle
141-189 - Tenticle Attack - 7 frames each angle
190-228 - Tenticle Damaged - 4 Frames each angle
229-283 - Tenticle Dead - 6 Frames each angle
I request if you use my graphics you provide others with the code to use it on thier servers
These do not fit any mob template as I have made them for custom coding, but you could use RME or EC as a template and reduce the frames as required.
The idea is the pumpkin is static with that attack hitting anyone comming to attack it, it would be cool to make it able to ting people around the map you spawn it on, but the attacks apart from basic are up to you
The tenticles should spawn around the base leaving only a few spots next to it, and should repulse people away when they slam down. If it is possible you should make them respawn fast around the main mob and also have them pop up around the room to hit any wizzys/taos who are out of the main attack range
2-32 - Pumpkin Idle animation (its static)
33-63 - Idle Effect - Will fit on top of Pumpkin Idle
64-100 - Attack Spell - Needs to be moved so the second frame is in line with the eyes of the pumpin which is Y down 165 pixels
101-140 - Tenticle Idle 5 frames each angle
141-189 - Tenticle Attack - 7 frames each angle
190-228 - Tenticle Damaged - 4 Frames each angle
229-283 - Tenticle Dead - 6 Frames each angle
I request if you use my graphics you provide others with the code to use it on thier servers