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The NightAngel

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That warriors are the only class with 2 damage output gems? Aspeed and DC.

First, why are there aspeed gems?
A sin is weak but fast, a war powerful and slow every server has got this wrong.

If you plan on keeping aspeed gems for warriors only...
What about cast speed gems? For wiz/tao/archer

Oh no... Sins...., Ummmmmmm
Just ignore them like usuall? Or..
Make haste a passive that does not count towards aspeed cap.

Warriors will soon enough have 6+ aspeed = very broken.


Team, can we get some information on class direction?
 

ziiid

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I agree with much here, the discrepancy will be further increased when more warriors have rage and pro wall.

There are however many ways they could change sins, speed as you mention is an option, but they could just as easily change other skills.(IE, the new hiding skill and moonlight are almost identical, except one looks like it will work as moonlight was supposed to originally) Poison sword change, Flash Dash change, DC ratio change, etc
 

Zed

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It was my only issue with Atk Speed Gems as it's the only thing sins got going for them, and it's capped so Warriors can meet that cap, then sins become more redundant

Granted it'll take a lot of pain to get there (storm gems are expensiiiiif) and they need to be lucky not to break anything as well ^.^
 

ziiid

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Dword, swift gale necky, smash ring and brace and 1 ring gemed with 2 storm gems will bring a warrior up to sin Attack speed, with slightly lower dc but not by much, and still has armor pierce and rage.

This is attainable with 2 storm gems with kits that many warriors already have. Basically you have someone doing for the sake of argument, the same damage as the sin, but with twich the HP and AC.
 

Samuel

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Casters benefit from Slow+ on items (well casters with a slow skill).

Taoists benefit from PA+ on items (increases poisoning damage and time).

Warriors can benefit from speed, but they have to sacrifice a fair amount of dc to gain it (unless of course they use aspeed gems on good gear, but the special gems have a harder success rate than your average gem).

Assassins benefit from slow + pa.

Its not all as doom and gloom as you are making out.

Sam
 

flamefield

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That warriors are the only class with 2 damage output gems? Aspeed and DC.

First, why are there aspeed gems?
A sin is weak but fast, a war powerful and slow every server has got this wrong.

If you plan on keeping aspeed gems for warriors only...
What about cast speed gems? For wiz/tao/archer

Oh no... Sins...., Ummmmmmm
Just ignore them like usuall? Or..
Make haste a passive that does not count towards aspeed cap.

Warriors will soon enough have 6+ aspeed = very broken.


Team, can we get some information on class direction?

ye, warriors have power enough, actually they don't need add more speed on it, also they got gale items. And wizards cast time should be shorter.
 

ziiid

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Casters benefit from Slow+ on items (well casters with a slow skill).

Taoists benefit from PA+ on items (increases poisoning damage and time).

Warriors can benefit from speed, but they have to sacrifice a fair amount of dc to gain it (unless of course they use aspeed gems on good gear, but the special gems have a harder success rate than your average gem).

Assassins benefit from slow + pa.

Its not all as doom and gloom as you are making out.

Sam

Warrios also gain from both slow and PA+
 

The NightAngel

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Casters benefit from Slow+ on items (well casters with a slow skill).

Taoists benefit from PA+ on items (increases poisoning damage and time).

Warriors can benefit from speed, but they have to sacrifice a fair amount of dc to gain it (unless of course they use aspeed gems on good gear, but the special gems have a harder success rate than your average gem).

Assassins benefit from slow + pa.

Its not all as doom and gloom as you are making out.

Sam

No taos use poison to kill things they use it to stop the hp regen,
Poison cloud uses a radius dot and is controlled by SC (aside from the actial green poison) correct me if im wring but PA+ will not boost the DOT damage of psncliud just the standard grn poisoning.

No sins use poison to kill things, its just to stop the regen.

If warriors do lose DC for aspeed they still have ignore armour attacks usable at aspeed 8. = broken.

Can you give some direction to the classes or do you plan to stick by your everything is fine comment above thats absolute BS... Tbh
 

Kalamonde

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Hey same have you considered changing trap?

or you gunna say it dont need changing because its like official ? like deva and most archer skills!... you totally never did any coding or reworking on them skills!

comon give trap a use!

sam wont change anything if he cant be arsed! like dead girl and nemo said! :@:
 

Samuel

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No taos use poison to kill things they use it to stop the hp regen,
Poison cloud uses a radius dot and is controlled by SC (aside from the actial green poison) correct me if im wring but PA+ will not boost the DOT damage of psncliud just the standard grn poisoning.

Consider yourself corrected.

No sins use poison to kill things, its just to stop the regen.

Is this not still a benefit?

If warriors do lose DC for aspeed they still have ignore armour attacks usable at aspeed 8. = broken.

Warriors sacrifice dc for speed, an assassin would just gain more dc without having to sacrifice speed.

Can you give some direction to the classes or do you plan to stick by your everything is fine comment above thats absolute BS... Tbh

I am failing to see what your suggestion is? Remove speed gems?

Answers in red.

Sam
 

ChaseyLane

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Casters benefit from Slow+ on items (well casters with a slow skill).

Taoists benefit from PA+ on items (increases poisoning damage and time).

Warriors can benefit from speed, but they have to sacrifice a fair amount of dc to gain it (unless of course they use aspeed gems on good gear, but the special gems have a harder success rate than your average gem).

Assassins benefit from slow + pa.

Its not all as doom and gloom as you are making out.

Sam


+1

---------- Post Merged at 09:13 AM ---------- Previous Post was at 09:13 AM ----------

Casters benefit from Slow+ on items (well casters with a slow skill).

Taoists benefit from PA+ on items (increases poisoning damage and time).

Warriors can benefit from speed, but they have to sacrifice a fair amount of dc to gain it (unless of course they use aspeed gems on good gear, but the special gems have a harder success rate than your average gem).

Assassins benefit from slow + pa.

Its not all as doom and gloom as you are making out.

Sam


+1
 

The NightAngel

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Answers in red.


quote_icon.png
Originally Posted by The NightAngel
No taos use poison to kill things they use it to stop the hp regen,
Poison cloud uses a radius dot and is controlled by SC (aside from the actial green poison) correct me if im wring but PA+ will not boost the DOT damage of psncliud just the standard grn poisoning.

Consider yourself corrected.
Ok so Taos get a boost to poisoncloud and get SC gems..




No sins use poison to kill things, its just to stop the regen.

Is this not still a benefit?
PoisonSword does that.. so no an extra 5hp per tick isnt a benefit its a gem not worth using as it might break an item..
Wars also get to use this giving them the pison ability.


If warriors do lose DC for aspeed they still have ignore armour attacks usable at aspeed 8. = broken.

Warriors sacrifice dc for speed, an assassin would just gain more dc without having to sacrifice speed.
they still do not ignore armour.. and WILL have the same aspeed as an assassin with very little difference to dc..


Can you give some direction to the classes or do you plan to stick by your everything is fine comment above thats absolute BS... Tbh

I am failing to see what your suggestion is? Remove speed gems?

remove them or ass casting speed ones or raise the aspeed limit for sins.






Sam



Well if you still cant see that the gems heavily benefit warriors by atleast double then im wasting my time even talking to you.

BH (the guy that listens)
Do you think warriors should have +8 aspeed (same as sin) with very similar DC to a sin, an ignore armour attack that is castable evey swing, 3x the hp and ac???

If the answer is yes im done.
 
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Babyhack

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Well if you still cant see that the gems heavily benefit warriors by atleast double then im wasting my time even talking to you.

BH (the guy that listens)
Do you think warriors should have +8 aspeed (same as sin) with very similar DC to a sin, an ignore armour attack that is castable evey swing, 3x the hp and ac???

If the answer is yes im done.

This is a yes and a no, I understand where you are coming from.

This is one of the reason I made it 10 marbles to create a special gem.

The point Sam has made about the other gems holds true, they will be of value to the other classes.

I see your problem, the only way I can think as to maybe stop this from happening is either to not allow Stormgems to be crafted or to add a second attack speed cap to warriors.

BH
 

The NightAngel

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This is a yes and a no, I understand where you are coming from.

This is one of the reason I made it 10 marbles to create a special gem.

The point Sam has made about the other gems holds true, they will be of value to the other classes.

I see your problem, the only way I can think as to maybe stop this from happening is either to not allow Stormgems to be crafted or to add a second attack speed cap to warriors.

BH

Happy with this reply.
Thanks BH, im not expecting things to be just be changed or removed because i have an opinion.
But to understand my opinion and take it into consideration is enough for me.
 

Guccci

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There is a much simpler solution... Make a speed as it is supposed to be on euro, and give storm gems a higher chance of working.
 

HobeR

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tbh if you listen to the cry babe who made this thread then this game are joke .. every1 cry then he get what he want .. so if i cry about other classes can you listen to me also ??
gems always been used bt warriors in all mirs .. why this cry babe moan about it now .. maybe he smarter than the ppl who develop the game ??
if he cry about his classs sin and he caped out then let me tell you what .. im warrior now and i will be happy to trade my character with his character (sin) as what i see in this server sins is working very well here more than any server i played .. and most enjoyable class ever .. stop crying dam.. make me want to leave the server for the cry babes.. and the problem are the team are listening to him ..
 

Guccci

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tbh if you listen to the cry babe who made this thread then this game are joke .. every1 cry then he get what he want .. so if i cry about other classes can you listen to me also ??
gems always been used bt warriors in all mirs .. why this cry babe moan about it now .. maybe he smarter than the ppl who develop the game ??
if he cry about his classs sin and he caped out then let me tell you what .. im warrior now and i will be happy to trade my character with his character (sin) as what i see in this server sins is working very well here more than any server i played .. and most enjoyable class ever .. stop crying dam.. make me want to leave the server for the cry babes.. and the problem are the team are listening to him ..


There is no love loss between me and the person who made the thread, but im a warrior.. and i do agree with him, i dont believe speed gems should be taken out of the game though
 

OoOoOo24

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I don't get why so many people complain about assassins. They **** warriors up one v one in my opinion. Going from the fights I've had anyway, they attack way too fast to even get an attack in from a warr, and their yellow stun is way more often (Even though for some reason everyone says this needs a buff?)
AND all of this complaining when there isn't even any proof that warrs will be overpowerd? It's been a few hours. Jesus.
I've missed attack speed items for warriors, since gale items were nerfed. Will be good :)
 

deano13

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Given up giving my opinion now, never gets listened to, wait untill wars start capping speed cap, see how useful sins will be...
 

The NightAngel

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HobeR said:
gems always been used bt warriors in all mirs .. why this cry babe moan about it now .. maybe he smarter than the ppl who develop the game ??

I made a suggestion by pointing out the flaws with gems.
Not every mir has had 2 mellee classes, keeping these 2 class apart is important, they need to be different.
otherwise why have 2?
my point is that a warrior with aspeed +8 is stronger and just as fast as a sin..
if you cant see that this scenario is bad for the game then your a fool. plain and simple.



AND all of this complaining when there isn't even any proof that warrs will be overpowerd? It's been a few hours. Jesus.
I've missed attack speed items for warriors, since gale items were nerfed. Will be good :)

You do realise that waiting for a problem to happen when it could have been avoided is an extremely stupid thing to do...

you suggest we leave it go as it is, warrior spend millions on speed and then when everyone can see that its OP as hell they get aspeed removed or nerfed down drematically? cant imagine many people being happy after putting the time in.

I would personaly like to see sins aspeed cap raised to 16 wars to 8. not remove the gems entirley but it is an option. you will often find my suggestions come with multiple "fixes" because NO i dont think im better than the devs and no i dont have all the answers. But yes i can spot a very likley problem and yes it makes sense to avoid that problem if possible.