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[@MagLevel]
{
#if
#say
Level 6 - 1000 integral.\
Level 7 - 1500 integral.\
Level 8 - 2000 integral.\
Level 9 - SkillStone + 2000 integral.\
Level 10 - SkillStone + 4000 integral.\
<I must upgrade skill/@StartMagLevel>
#ELSESAY
This function needs the rank {FCOLOR/10}35{FCOLOR/12} Only then may use!\
<Return/@main>
[@StartMagLevel]
#IF
#SAY
{FCOLOR/10}Which Skill would you like to upgrade?:{FCOLOR/12}\
<Upgrade to 6/@@InputMagName1>\
<Upgrade to 7/@@InputMagName2>\
<Upgrade to 8/@@InputMagName3>\
<Upgrade to 9/@@InputMagName4>\
<Upgrade to 10/@@InputMagName5>\
<Return/@main>\
[@@InputMagName1]
#ACT
MOV A6 %INPUTSTR
goto @rinimabugei1
[@@InputMagName2]
#ACT
MOV A7 %INPUTSTR
goto @rinimabugei2
[@rinimabugei1]
#if
HLSCRIPTCMD CHECKPOINT 1000
#act
HLSCRIPTCMD SETPOINT - 1000
HLSCRIPTCMD CHANGEMAGLEVEL %A6 6
#SAY
The evil spirit law skill rank promotes successfully, your integral also remains {FCOLOR/1}<$HLPOINT>{FCOLOR/12} Points\
<Return/@main>\
#ELSESAY
The execution defeat, has the wrong possible reason:\
1.Your integral is insufficient, but also remains {FCOLOR/1}<$HLPOINT>{FCOLOR/12}Points.\
2.You have Input Skill Name Wrong.\
3.Skill not Levelled to 5 yet.\
[@rinimabugei2]
#if
CHKMAGICLEVEL %A6 6
HLSCRIPTCMD CHECKPOINT 1500
#act
HLSCRIPTCMD SETPOINT - 1500
HLSCRIPTCMD CHANGEMAGLEVEL %A7 7
#SAY
The evil spirit law skill rank promotes successfully, your integral also remains {FCOLOR/1}<$HLPOINT>{FCOLOR/12} Points\
<Return/@main>\
#ELSESAY
The execution defeat, has the wrong possible reason:\
1.Your integral is insufficient, but also remains {FCOLOR/1}<$HLPOINT>{FCOLOR/12}Points.\
2.You have Input Skill Name Wrong.\
3.Skill not Levelled to 6 yet.\
[@@InputMagName3]
#ACT
MOV A7 %INPUTSTR
goto @rinimabugei3
[@@InputMagName4]
#ACT
MOV A9 %INPUTSTR
goto @rinimabugei4
[@rinimabugei3]
#if
CHKMAGICLEVEL %A7 7
HLSCRIPTCMD CHECKPOINT 2000
#act
HLSCRIPTCMD SETPOINT - 2000
HLSCRIPTCMD CHANGEMAGLEVEL %A8 8
#SAY
The evil spirit law skill rank promotes successfully, your integral also remains {FCOLOR/1}<$HLPOINT>{FCOLOR/12} Points\
<Return/@main>\
#ELSESAY
The execution defeat, has the wrong possible reason:\
1.Your integral is insufficient, but also remains {FCOLOR/1}<$HLPOINT>{FCOLOR/12}Points.\
2.You have Input Skill Name Wrong.\
3.Skill not Levelled to 7 yet.\
[@rinimabugei4]
#if
CHKMAGICLEVEL %A8 8
HLSCRIPTCMD CHECKPOINT 2000
checkitem SkillStone 1
#act
HLSCRIPTCMD SETPOINT - 2000
HLSCRIPTCMD CHANGEMAGLEVEL %A9 9
Take Skillstone 1
#SAY
The evil spirit law skill rank promotes successfully, your integral also remains {FCOLOR/1}<$HLPOINT>{FCOLOR/12} Points\
<Return/@main>\
#ELSESAY
The execution defeat, has the wrong possible reason:\
1.Your integral is insufficient, but also remains {FCOLOR/1}<$HLPOINT>{FCOLOR/12}Points.\
2.You have Input Skill Name Wrong.\
3.Skill not Levelled to 8 yet.\
[@@InputMagName5]
#ACT
MOV A10 %INPUTSTR
goto @rinimabugei5
[@rinimabugei5]
#if
CHKMAGICLEVEL %A9 9
HLSCRIPTCMD CHECKPOINT 4000
checkitem skillstone 1
#act
HLSCRIPTCMD SETPOINT - 4000
HLSCRIPTCMD CHANGEMAGLEVEL %A10 10
take skillstone 1
#SAY
The evil spirit law skill rank promotes successfully, your integral also remains {FCOLOR/1}<$HLPOINT>{FCOLOR/12} Points\
<Return/@main>\
#ELSESAY
The execution defeat, has the wrong possible reason:\
1.Your integral is insufficient, but also remains {FCOLOR/1}<$HLPOINT>{FCOLOR/12}Points.\
2.You have Input Skill Name Wrong.\
3.Skill not Levelled to 9 yet.\
}
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