Request HD Euro Maps

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Jev

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Making out creating maps is like using MS Paint is a ******* crazy thing to say my guy. I’m sure you’re smart enough to use paint so show us a map you’ve made. Honestly I’ll happily wait here for your absolute masterpiece.

You’re a helmet
 
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Breezer

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Making out creating maps is like using MS Paint is a ******* crazy thing to say my guy. I’m sure you’re smart enough to use paint so show us a map you’ve made. Honestly I’ll happily wait here for your absolute masterpiece.

You’re a helmet
Bichons a bit big to export as one massive image (into seperate layers), i did however manage to get it out into chunks and loaded it into Photoshop using a plugin that reads the json when exporting.

So , actually, you could use the "MS Paint" method , if you're PC isnt ****.

Also, since i done this in layers, i can reimport each chunk back into the Map Editor and it'll rebuild each layer

Front layer is bit hit and miss because of the Object Slicer logic, but essentially i can AI the **** out of this in photoshop and reimport the chunks (PNGS) for back , middle and front layers.

1775595318852.png
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Jev

Mir 4 Incoming!
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Worthing, West Sussex
Bichons a bit big to export as one massive image (into seperate layers), i did however manage to get it out into chunks and loaded it into Photoshop using a plugin that reads the json when exporting.

So , actually, you could use the "MS Paint" method , if you're PC isnt ****.

Also, since i done this in layers, i can reimport each chunk back into the Map Editor and it'll rebuild each layer

Front layer is bit hit and miss because of the Object Slicer logic, but essentially i can AI the **** out of this in photoshop and reimport the chunks (PNGS) for back , middle and front layers.

View attachment 39570
View attachment 39569
You’re forgetting something really important in this entire scenario, it would only “feel” like ms paint “easy” if it was done by someone who has more than 4 brain cells and a crack pipe.

Hab isn’t that guy.
 
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Stavros

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Do you have anything in relevance to this post?
I run a server, I don't have time for general conversation - Real deal or go home.
wow must be so time consuming tending to your 0 usercount
 
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Tikky

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Bichons a bit big to export as one massive image (into seperate layers), i did however manage to get it out into chunks and loaded it into Photoshop using a plugin that reads the json when exporting.
Save as a TIFF, had to do that when i made my Mir Google Map style viewer (Using leaflet).
Absolutely massive file, but can be done.
Bring enough RAM...
 
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Breezer

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Save as a TIFF, had to do that when i made my Mir Google Map style viewer (Using leaflet).
Absolutely massive file, but can be done.
Bring enough RAM...

Its actually not bad , ive got it in chunks as its more manageable for me to alter via controlbet (anything over 4k just tanks the workflow).

I wanted to try it out since being able to drag and drop images and have them slice > .lib instantly worked well.
 
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Tikky

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Ill show you mine if you show me yours :love:
I'll zip it up and pass you a download link, i had to abandon the project at most web hosts think 100,000 files is 'unlimited' and they told me to go get a vpn ... xD

I did release the source here, maybe 2010? but ill reupload as original link probally dead now.
Post automatically merged:


This is a really old one using OpenSeaDragon, I'll look for later ones using leafletjs
 
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Flashy

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Nov 4, 2022
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Bichons a bit big to export as one massive image (into seperate layers), i did however manage to get it out into chunks and loaded it into Photoshop using a plugin that reads the json when exporting.

So , actually, you could use the "MS Paint" method , if you're PC isnt ****.

Also, since i done this in layers, i can reimport each chunk back into the Map Editor and it'll rebuild each layer

Front layer is bit hit and miss because of the Object Slicer logic, but essentially i can AI the **** out of this in photoshop and reimport the chunks (PNGS) for back , middle and front layers.

View attachment 39570
View attachment 39569

What is your skill set if you don't mind me asking? I have seen quite a few impressive things you have posted before.
Could you potentially create brand new Skills, Sword/Arms and Animations?

2 people online at day 6. pull the plug Hab
 

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Hab

Legend Of Mir 2 Oblivion Server Owner
Jun 12, 2024
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What is your skill set if you don't mind me asking? I have seen quite a few impressive things you have posted before.
Could you potentially create brand new Skills, Sword/Arms and Animations?

2 people online at day 6. pull the plug Hab
It's midnight and we've been updating to reboot alot today.
Averaging 15-20 and rising, y'all are missing out i'm serious.. It's really good.
Players are coming along really strong.
1775603384015.png
 
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Breezer

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Im free , but mostly because I rarely finish much...

That said, im happy to release the Unity Exporter ive made, it takes 3d models and animations > .lib (with the framesets built in for monsters).

Currently I just feel AI and 3d gen isnt close enough to make any decent armours (maybe give it a few more months)
 
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Breezer

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ahh the ol' "few more months" comment, we been saying that for the past 2 years ain't we? 😂

Tripo3D and Hunyuan are doing very well, Trellis 2 also.

Currently enjoying Tripo3ds segmenting tool. Allowing us to make armour pieces around a body.
 
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mir2pion

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This is a really old one using OpenSeaDragon, I'll look for later ones using leafletjs

I believe you have a copy of the files inside the mwo.zip download.
What I mean, when you extract that mwo.zip, there is a 670MB file 'mir-world.zip' in Extras folder which contains all that is already extracted minus the Download folder.

Is that right or are the files inside that 'mir-world.zip' different from those already extracted and should not be deleted?
 
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