The rate at which Heros regain HP from a players Heal is extremely slow. (Another WeMade GameShop tatic; Decrease chance of Hero surviving, to increase chance of ResScroll purchases.)
Wasn't Healing for Tao Heros adjusted to be more in line with a players Heal? (Strength/rate of increase?)
Why not make an equivalent adjustment, for players healing Heros??
Wasn't Healing for Tao Heros adjusted to be more in line with a players Heal? (Strength/rate of increase?)
Why not make an equivalent adjustment, for players healing Heros??
