Hell

Mystickiller

Bored AF
Untrusted Member
Golden Oldie
Dec 24, 2003
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Minnesota, USA
So many crys. I could have taken down that door block solo. Scrubs. Maybe inoob can pay me to learn how to dominate on a sin.
 

MVP123

LOMCN n00bie
Apr 5, 2015
7
0
12
Cant recall to hell cave btw

that's why I was complaining that they can block the door while 1 person solos as they can recall to outside hell (which is where they are blocking) and constantly refresh the group if they start to drop
 

blah1233

Dedicated Member
Dedicated Member
Apr 30, 2009
195
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The only problem I see here is how op sins are.
Shadowstep shouldnt be allowed in non rt caves imo - and should probably have a 30 sec cd.

Or add a cooldown with no fail rate or reduce max range to step.
 

originalscampi

Dedicated Member
Dedicated Member
Jun 9, 2011
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The only problem I see here is how op sins are.
Shadowstep shouldnt be allowed in non rt caves imo - and should probably have a 30 sec cd.

This.

Shadow step is the most retarded skill in game. And has such a bullshit cooldown.
How has this not been looked at?
 

CantTouchThis

LOMCN Veteran
Veteran
Dec 9, 2012
582
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Because sins are underpowered if the forums are anything to go by. Even though theyre able to solo GK.
 

Mystickiller

Bored AF
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Golden Oldie
Dec 24, 2003
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Minnesota, USA
Lol theirs maybe 4-5 sins ingame currently that can actually use ss in pvp. Majority of them ss 4-5 steps away from their target, or if your inoob 8-10. It's more a utility spell just like swift feet. I said it from lv33 once sins get shs the crys will begin, just like AB.
 

squall777

Golden Oldie
Golden Oldie
Apr 3, 2004
987
16
154
God i love Chronicles.

Someone posts:
1)Door blocking
2)GK good dropper
3)GK soloable by a certain (or more) sins.

BOOM! People ask for SS nerf. *** me that escalated quickly. Best part is that it could go to any direction from nerfing GK drops to buffing GKs strength or even nerfing luck7 or a nerf in recall sets or whatever! And all that from a single screenshot taken from a lvl42 tao

Guys i love each one of you. Keep it up.
 

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
God i love Chronicles.

Someone posts:
1)Door blocking
2)GK good dropper
3)GK soloable by a certain (or more) sins.

BOOM! People ask for SS nerf. *** me that escalated quickly. Best part is that it could go to any direction from nerfing GK drops to buffing GKs strength or even nerfing luck7 or a nerf in recall sets or whatever! And all that from a single screenshot taken from a lvl42 tao

Guys i love each one of you. Keep it up.
lol
 

MVP123

LOMCN n00bie
Apr 5, 2015
7
0
12
God i love Chronicles.

Someone posts:
1)Door blocking
2)GK good dropper
3)GK soloable by a certain (or more) sins.

BOOM! People ask for SS nerf. *** me that escalated quickly. Best part is that it could go to any direction from nerfing GK drops to buffing GKs strength or even nerfing luck7 or a nerf in recall sets or whatever! And all that from a single screenshot taken from a lvl42 tao

Guys i love each one of you. Keep it up.

It's always a gamble visiting Mir forum posts, never know what to expect
 

knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
797
35
165
God i love Chronicles.

Someone posts:
1)Door blocking
2)GK good dropper
3)GK soloable by a certain (or more) sins.

BOOM! People ask for SS nerf. *** me that escalated quickly. Best part is that it could go to any direction from nerfing GK drops to buffing GKs strength or even nerfing luck7 or a nerf in recall sets or whatever! And all that from a single screenshot taken from a lvl42 tao

Guys i love each one of you. Keep it up.
People have been asking for ss nerf and luck nerf for months. not like it's not highlighted before.
I was asking for the nerfs on a 47 sin

It's just a case that it's being ignored.
 

Mystickiller

Bored AF
Untrusted Member
Golden Oldie
Dec 24, 2003
1,007
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174
Minnesota, USA
Why does everyone want a nerf on luck though? Not like it's easy to get nor is their that many. LucK was even more op on euro and most the people with high luck weapons are **** and risk losing it every time they leave sz. Curse immunity may be something to look into but Sam makes too much money as it is off the shop.

You can't tell me he's not as a certain Arab player has openly admitted to spending nearly 2k a month on gg for exp pots, hts and curse immunity. That's just ONE player.
 

knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
797
35
165
It needs nerfing because not every class can obtain it evenly.
If everyone had the same chance to obtain it. It wouldn't be such a issue.

But as it stands the dc gap is the main factor. Which makes its completely u fair

Curse immunity potions should never have been brought in. I dont care how many people buy them. Pk should produce risk and this 100% negates that risk
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
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100
It needs nerfing because not every class can obtain it evenly.
If everyone had the same chance to obtain it. It wouldn't be such a issue.

But as it stands the dc gap is the main factor. Which makes its completely u fair


Luck is just as obtainable for all classes..
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
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Fate weapons are available for all classes. Those fate weapons exist because assassins just happen to be the class with the most RL money behind them, personal funds from soloing bosses.

1 luck 6 BoS
1 luck 6 ruthless
1 luck 6 DSS
4 luck 6 dragonstaffs
1 luck 6 scimitar
3 luck 7 dragonswords
7 luck 7 fateblades
2 luck 7 fate swords

notable weapons that have existed
 
Last edited:

bayya

Dedicated Member
Dedicated Member
Aug 19, 2012
355
0
42
Why does everyone want a nerf on luck though? e immunity. .
Because there shouldnt be anything which guarantees max hit 100% of the time. Thats just wrong

---------- Post Merged at 11:16 PM ---------- Previous Post was at 11:13 PM ----------

1.
Inoob is my guildie and since it was 3v10ish I think I'm entitled to ask him to help me

---------- Post Merged at 05:00 PM ---------- Previous Post was at 04:58 PM ----------

We were told more than once that inoob and the rest of the pay to win in Forsaken don't guild hunt and have their own aims in Mir.
Has this changed now?
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
Really. How many l7 fates are there. Compared to any other class....


1 l6 bos
1 l6 dstaff
1 l6 scimitar
2 l7 d swords???

4 x lk7 fate blades
3 x lk7 fate sword

Fate sword usable for warrior wizards as Taos.

Archers get a fate bow too.

The reason people moan about it, is because they've not put the time in to make their own. They say its too easy to do, yet you don't see many around?

There would be more luck7 dswords if Citrix didn't keep cursing them.
 

Darkans

Dedicated Member
Dedicated Member
Mar 10, 2011
128
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Let's be serious here for a second, the real issue isn't SS or Luck it's the fact that these bosses are soloable. If they required a lot of people to kill then there would be less people to door block, SS wouldn't be such an issue for most because they can't kill the bosses solo no matter how fast they get there. It would solve a whole number of problems & make the game far more interesting for the majority of players. I would rather a mass brawl at a boss than all this door blocking bullshit that happens from both sides, the bosses should be made significantly harder or at the least have their HP increased to the point that one person couldn't possibly carry enough pots to solo it.

SS does undoubtedly need looking at especially now we're at a point where the top end sins can one or two hit even 48+ warriors, either nerf their damage or their mobility or do a health pool increase across the board. This is all achievable in a number of ways, reduce double slash damage, put a cooldown on SS or give every class greater HP increases per level for every level past 45 perhaps. Just some suggestions.