I don't think SS needs nerfing since it's only good at level 3, but I do think GK needs buffing and the mobs need to see thru hide, and more social mobs spawn with the GK,
Atm killing GK is easy if you can get to it and it drops more often than DK and DK is a pain to kill now it's been buffed, still doable but not worth the effort any more, also don't understand how GMs thought buffing DK was a good idea when forsakeb were only ones killing it (could tell coz it was always there) now even we don't bother coz of the hassle so how are other less populated guilds supposed to do it? They have no chance, so now people just farm GK with 1-2 men lol mental, make it harder, and revert DK to old stats otherwise that content is wasted,
We don't mind fighting for the bosses but we'd like to fight for the bosses, if a guild needs to split into 2 groups one to door block one to kill boss that's fine, but if entire guold can foot block and 1 person or 3 goes and kills the boss doesn't really open a even playing field,
Whoever said other bosses in other content drop you're wrong, we've had **** all off evil mir in like 20 runs, Orc warlords dropped **** all, best off hunting fox -_-