I think its when you double click a Q-Function item that has something that uses:
#IF
checkitem
or
#ACT
take
It basically checks if you have the item that your double clicking, which you do - so it wouldn't need to check it. Or tries to take the item that your using when double clicking.
So this would be an example for that:
[@StdModeFunc5]
#IF
checkitem EXPTOKEN(L) 1
#ACT
take EXPTOKEN(L) 1
SENDMSG 5 "Your experience has increased to x2.5 for 15 minutes."
KILLMONEXPRATE 250 900
break
You'd just need this in Q-Function:
[@StdModeFunc5]
#IF
#ACT
SENDMSG 5 "Your experience has increased to x2.5 for 15 minutes."
KILLMONEXPRATE 250 900
break
I
'think' this is why.
I used to get them until a few days ago, when i changed this.
