Help spells!

Desolation Mir2 (Med Rate Server)

user00

LOMCN Veteran
Veteran
Loyal Member
Aug 15, 2003
275
0
93
Romania
Any1 have the effect for frost crunch,flame disruptor,flame field,paraball,war repulsion and tao repulsion.well i dont know if its called "effect" but the spells work in game but i cant see them like they should normal look....can some1 help plz?
 

w00t84

Big Dick
Golden Oldie
May 25, 2004
1,690
10
174
Newcastle!
Most of the time you'll find people wont give out details about 'FlameField' and the other 'hard-to-get' spells ingame. But as for setting up the other ones I believe the 'MagID', 'EffectType' & 'Effect' all determine whether these spells look right. The main thing you can do to figure it out by urself is to mess these about in a certain order, I think they go up to about 50 in the MagID.

Anyway, heres the ones I have, I'm willing to share...
FrostCrunch
44-FrostCrunch-1-40-3-6-6-5-10-10-1-40-100-43-200-47-400-60
Tao Repulsion[EnergyRepulse]
48-EnergyRep-4-32-8-1-1-0-0-0-2-40-100-43-200-47-400-30

Also, if you search the forums, im pretty sure there was recently a post about this with ALL these spells given, except FlameField.
Heres the post with all the Spell Data inside.
All credit to Vagrant for the above.
 
Last edited:

stephenking

I HAVE A DREAM!!
Developer
Aug 28, 2005
616
39
155
Netherlands
then magicID number has nothing to do with the looks of the spells the magid number makes the spell

the looks can be diff depends what files you use as i used revelation for FF

Magid-Name-Effecttype-Effect-Spell
37-massthunder-8-9-11
38-masspoison-9-15-15
40-CHM(codeonly)-2-40-4 looks are fked
41-LionRoar-1-34-10
47-FlameField-2-26-16
49-Purification-2-49-4
50-Enhancer-4-41-8


the magid's im almost certain to work since it depends the m2server your using
as for the effecttype effect and spell it can be totally differant as i said before depends the files your using
 

Elvin

Golden Oldie
Golden Oldie
May 14, 2003
1,155
1
175
middlesex
a good start would be to get some proper chinese files and see if you can get thier ids as they all seem to have 50+ spells in thier dDB's.