Hermit AC/MR

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holo

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Aug 27, 2014
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Could it be made into 2-2 per point instead of 0-2?

Wouldn't make warriors any more powerful than they already are, and they are the only ones currently choosing defence stats. It would just make it more attractive for the other classes. I doubt anyone will go crazy high with it as not having defiance makes it much harder to defence cap vs specific mobs. It would just make an interesting alternative rather than a laughable alternative.
 

UnluckyXIII

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Jan 5, 2018
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Could it be made into 2-2 per point instead of 0-2?

Wouldn't make warriors any more powerful than they already are, and they are the only ones currently choosing defence stats. It would just make it more attractive for the other classes. I doubt anyone will go crazy high with it as not having defiance makes it much harder to defence cap vs specific mobs. It would just make an interesting alternative rather than a laughable alternative.

How much MR would someone Lv.70 who has gone full MR have? Not saying it’s a bad idea but if it was +50-60 the effects it could have on PvP and PvE could be huge.
 

LightBringer

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Patch Notes say;

  • AC and MR hermits now add Min and Max
 

CremeEgg82

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It is probably the most refreshing change I've seen in Mir for a long time, loads of different build options. I've been playing about on my wiz on test server and it is a lot of fun and opens up a lot of possibility.

Could do with a huge number of people on and test PvP really.
 

holo

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How much MR would someone Lv.70 who has gone full MR have? Not saying it’s a bad idea but if it was +50-60 the effects it could have on PvP and PvE could be huge.

A lot less than a warrior already has due to them being able to stack items with max MR plus defiance, while the other 3 classes would only have hermit stats plus normal items.
 

DigitalDevil

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Jan 20, 2018
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A lot less than a warrior already has due to them being able to stack items with max MR plus defiance, while the other 3 classes would only have hermit stats plus normal items.

I don’t think the issue would be with the Warrior class, more so the other three and what they can possibly achieve with this type of alteration, are we going to see classes with enough defence to tank in places they shouldn’t be able to?
 

Mythra

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I don’t think the issue would be with the Warrior class, more so the other three and what they can possibly achieve with this type of alteration, are we going to see classes with enough defence to tank in places they shouldn’t be able to?

lvl 56 wiz with full MR build can "tank" Black Palace, it still get hit for 1-10 from melee mobs and block the sphinxs (not always tho) but the price I pay for that is no MC or Att at all so my damage is considerably low. As for places like Jinchon? not a chance.

In PvP? I had a chance to hit Geralt and... Shurikan? in lost paradise and my tempest was doing 50dmg to them so it's not pvp-breaking either.
 

DigitalDevil

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Jan 20, 2018
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lvl 56 wiz with full MR build can "tank" Black Palace, it still get hit for 1-10 from melee mobs and block the sphinxs (not always tho) but the price I pay for that is no MC or Att at all so my damage is considerably low. As for places like Jinchon? not a chance.

In PvP? I had a chance to hit Geralt and... Shurikan? in lost paradise and my tempest was doing 50dmg to them so it's not pvp-breaking either.

It’s not game breaking at level 56, but would it have the potential to be at say 76 or 86 when more damage could be achieved through other kit, horse, elixirs, buffs, pig etc?? All changes need to be relative to the max potential or we will end up with another PokerFace TU mobs for 1m exp type scenario.
 

Mythra

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So, are you going to tell me that you'll sacrifice all of your damage to gain 38-38 MR at lvl 56? because at higher lvls most of your stats come from hermit, if you sacrifice that... sure, you'll be OP vs lower lvls but what are you going to do vs higher lvl players? nothing but tickles
 

DigitalDevil

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Jan 20, 2018
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So, are you going to tell me that you'll sacrifice all of your damage to gain 38-38 MR at lvl 56? because at higher lvls most of your stats come from hermit, if you sacrifice that... sure, you'll be OP vs lower lvls but what are you going to do vs higher lvl players? nothing but tickles

“All of your damage” “most of your stats” “nothing but tickles”

And this is why the Mir community fails, because there is Maths and then there is “Mir-Maths”, less than 1/3 of Hells damage comes from his hermit stats, he would still have more MC than every Wiz lower level than him if he was to roll full MR Hermit... can people stop being so short sighted before throwing comments down like they are fact? Personally I can’t take anyone serious who is posting without taking the time to look the the facts first...

Whatever... I’ve given up on the community side of this game as there is non, no doubt this post will come back to slap you in the face at some point but just remember that you guys wanted this....
 

CremeEgg82

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Feb 24, 2014
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“All of your damage” “most of your stats” “nothing but tickles”

And this is why the Mir community fails, because there is Maths and then there is “Mir-Maths”, less than 1/3 of Hells damage comes from his hermit stats, he would still have more MC than every Wiz lower level than him if he was to roll full MR Hermit... can people stop being so short sighted before throwing comments down like they are fact? Personally I can’t take anyone serious who is posting without taking the time to look the the facts first...

Whatever... I’ve given up on the community side of this game as there is non, no doubt this post will come back to slap you in the face at some point but just remember that you guys wanted this....

Shane did some testing of the higher levels, I did observe a bit, but I can't speak for the results as I wasn't playing.

It didn't look game breaking, but I agree with your post, it should be able the real maths and results.
 

Mythra

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Aug 6, 2015
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“All of your damage” “most of your stats” “nothing but tickles”

And this is why the Mir community fails, because there is Maths and then there is “Mir-Maths”, less than 1/3 of Hells damage comes from his hermit stats, he would still have more MC than every Wiz lower level than him if he was to roll full MR Hermit... can people stop being so short sighted before throwing comments down like they are fact? Personally I can’t take anyone serious who is posting without taking the time to look the the facts first...

Whatever... I’ve given up on the community side of this game as there is non, no doubt this post will come back to slap you in the face at some point but just remember that you guys wanted this....

All the players I've seen in the test server are happy with the changes while the ones complaining have yet to step in, if you think these changes should not be implemented then YOU YOURSELF hop in and do the maths, you're the ones who don't want these changes so why should anyone else do your work?

You're entitled to your opinion but if you havent actually tested these changes... well, your opinion is worth as much as cow dung.

---------- Post Merged at 06:16 PM ---------- Previous Post was at 05:54 PM ----------

Also... the maths we will provide would not be entirely accurate because we're limited by our characters from the live server and the 5-10 players that are actualyl testing.

I would be the first one to do the maths if we actually could but we just don't have the tools to test the impact these changes would have at all lvls of gameplay in fact... I've asked multiple times if we could have an NPC to increase/decrease our lvl and give us items/spells so we could test these changed but... nope, no tools so how are we to provide accurate numbers when there are so many different ways to build a character and so few characters to test with?
 

holo

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Aug 27, 2014
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I don’t think the issue would be with the Warrior class, more so the other three and what they can possibly achieve with this type of alteration, are we going to see classes with enough defence to tank in places they shouldn’t be able to?

No matter what the other 3 classes do, they will never be able to achieve the same amount of defensive stats a warrior would be able, purely down to defiance.

As for tanking in places they shouldn't be able to, for what ends would they want to do that? A warrior has a reason, they do close range AoE. A tao doing so? They've just sacrificed a significant chunk of their damage, therefore leveling much slower, just so they don't have to kite? Like really? Sins might be a bit more applicable as they need to close range, but they are still going to sacrifice far more stats to do so than the warrior would be, so again I can't see it being overpowered. Wizzies are the same as Taos, they aren't going to be meleeing stuff, and the cost to their damage for doing so would turn most of them off anyway.

To me the point of it was as an alternative to SC. After maxing element now. To slightly reduce the incoming damage to survive better in high level content. The increased SC isn't meaningful anyway, so a defensive option could be appealing to some. elements and MC will still likely be king for wizzies, and MP for sins.