Suggestion Hermit Points - After Proposed Changes:

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
25
95
Following on from the suggestion in here for how to have hermit points work.

May I suggest the following:

Currently: We have the Potion of Forgetfulness, 100k -1,000,000 EXP and it resets all of your Hermit Points.

Suggestion: Potion of Forgetfulness stays the same resetting all hermit points, and (I'm sure this was in original Mir 3 in some form) a potion that resets a single point at a time, higher cost than a PoF but with the ability to re-roll one single hermit point. Potions to be available in both the NPCs in town and from the GG shop.


This would enable Min/Maxers the ability (under the suggestion above) to keep re-rolling to try and obtain perfect stats in a specific element.


Not sure if this would potentially be "game breaking" in terms of the element stack potentially available but would be an awesome :carrot::carrot::carrot: to dangle.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
AC/MR
Flat +2

HP
Level 40~49: +10
Level 50~59: +20
Level 60~69: +30
Level 70~79: +40


MP
Level 40~49: +15
Level 50~59: +30
Level 60~69: +45
Level 70~79: +60

DC
Level 40~49: +2
Level 50~59: +3
Level 60~69: +4
Level 70~79: +5


MC/SC
Level 40~49: +1
Level 50~59: +2
Level 60~69: +3
Level 70~79: +4

Element
Warrior: Random All
Wizard: Random Fire, Lightning, Ice, Wind
Taoist: Random Holy, Dark, Illusion
Assassin: Random All
Level 40~49 +2
Level 50~59 +3
Level 60~69 +4
Level 70~79 +5
 
Last edited:

LightBringer

Mir Evolved GM
Veteran
Evolved
Game Master
Feb 13, 2014
3,911
1
1,829
260
AC/MR
Flat +2 (Still deciding if to have it +1 or +2 for first "tier")

HP
Level 40~49: +10
Level 50~59: +20
Level 60~69: +30
Level 70~79: +40


MP
Level 40~49: +15
Level 50~59: +60
Level 60~69: +45
Level 70~79: +60

DC
Level 40~49: +2
Level 50~59: +3
Level 60~69: +4
Level 70~79: +5


MC/SC
Level 40~49: +1
Level 50~59: +2
Level 60~69: +3
Level 70~79: +4

Element
Warrior: Random All
Wizard: Random Fire, Lightning, Ice, Wind
Taoist: Random Holy, Dark, Illusion
Assassin: Random All
Level 40~49 +2
Level 50~59 +3
Level 60~69 +4
Level 70~79 +5

This is nice.
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
376
23
44
AC/MR
Flat +2

HP
Level 40~49: +10
Level 50~59: +20
Level 60~69: +30
Level 70~79: +40


MP
Level 40~49: +15
Level 50~59: +30
Level 60~69: +45
Level 70~79: +60

DC
Level 40~49: +2
Level 50~59: +3
Level 60~69: +4
Level 70~79: +5


MC/SC
Level 40~49: +1
Level 50~59: +2
Level 60~69: +3
Level 70~79: +4

Element
Warrior: Random All
Wizard: Random Fire, Lightning, Ice, Wind
Taoist: Random Holy, Dark, Illusion
Assassin: Random All
Level 40~49 +2
Level 50~59 +3
Level 60~69 +4
Level 70~79 +5

just looked at jokerface 110 mc purely from hermit because hes multid himself to 73, really ?
 

CremeEgg82

Dedicated Member
Dedicated Member
Feb 24, 2014
331
5
44
Are you not able to get to level 73 or get the same stats then?

Yes that’s possible, the only thing that’s a little disheartening is the highest levels have had all the advantages of the old system. The lower levels have felt the hit from this change the most (even though I completely agree the change was needed).

It will be harder to level as quick or catch up to those at the top that had the most advantage from stacking huge element numbers with the new system.
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
25
95
Its also had major negative effects on those who have invested in a +% kit rather than flat stats. Due to the reduction in mana and DC for instance on a Sin (20 > 15 and 3 > 2) it may mean they were better off having stacked flat stats over % at this stage of the game. Potentially rendering someone whos levelled up rarer items (vigor kit, tainted brace) a lot worse off.


Are their any plans to still look at an accessory refine reset?
 

WargodSius

Dedicated Member
Dedicated Member
Aug 5, 2013
2,380
33
110
Yes that’s possible, the only thing that’s a little disheartening is the highest levels have had all the advantages of the old system. The lower levels have felt the hit from this change the most (even though I completely agree the change was needed).

It will be harder to level as quick or catch up to those at the top that had the most advantage from stacking huge element numbers with the new system.

I see, that sounds a fair enough complaint.
 

Sedge

Dedicated Member
Dedicated Member
Nov 27, 2009
60
1
34
Those that have put in more time are obviously going to be stronger.

I thought that's how it worked anyway?