So some things I am currently working on....
and other Ideas)...
Content
I wouldn't release my server until I am certain there is enough content there that even the try-harder geeks wouldn't surpass until I released more maps, so a lot of content will be open at the start (some you may not get too for ages) but you then have stuff already there to grind for, opposed to grinding then waiting for an update. (I would say what would be released but I don't want to spoil it all!)
---This includes new and current maps that people are used too.
I am creating Elite Caves, these are upgraded versions of existing caves with different maps, much harder difficulty, and obviously better drops. To access these caves you need to have gained the respective item(s) to enter. For instance, to enter EliteWoomaTemple (WoomaKing resides here) you need a WoomaHorn, Heart and WoomaEmblem (gained from a quest). (most of the elite versions WILL be tailored to group play)
Bosses will be worth killing, they will have no pure junk items, however they may have what you see as junk depending on your level (such as 33 armours on low bosses) - each boss will have an exclusive item to that boss - it could be a custom item or an original item, so each boss has a 'unique' if you will.
Every area will have subbosses (so PSC will have BoneGeneral, PT will have MinotaurProtector) - I've always liked coming across subs while going through caves.
WorldBoss - not fully figured this one out yet, but I would like a Boss (like the lords) spawning for people to take down - not much detail as its just in the bubble of ideas.
Drop files will be FULLY CUSTOM, I will be going through every active mob in game, and making the drop files my own, I will also test sub/bosses drop files extensively to make sure they drop how I want them too (RNG does obviously play a big part in this) so people dont get a ton of drops from bosses then I need to change them which isn't fair on others.
Items
For items, I am first going to keep junk in drop files (however it will be more tailored to areas), as it helps with gold for people who are junk rats.
I will be creating items for set areas.
Sets (or at least certain items) will be created for majority of caves, so each cave has different drops.
A lot of custom items will be added in general.
Custom SpiritSets for each class and upgraded version of the spirit sets.
ORBS will be hard to come by, solely because its a no risk added stat.
GEMS will be in drop files for subs/bosses these are added stats but with a risk of breaking items, it keeps the need for highly used items up as people will break them
Quests
I feel quests add a lot to a game, as long as they have purpose and reward according to difficulty (a lot of servers seem to miss the reward part out).
Quest Chains : there will be quests for each area
"Area Name Crusader"
"Area Name Conqueror"
"Area Name Vanquisher"
This quest chain is a pure kill x mobs that reside in this area in different caves, but the items / xp / gold will be worth it.
There will a fair few quests, some more appealing then others but all with appropriate rewards
Skills
I will be looking at creating new skills, this is a very new area for me so it would need a lot of work for me but it will be part and parcel added in expansions opposed to release (from what I can see)
GameStore
All items that are in the game store will be in the drop files.
There will be no equipment, more torches, scrolls and temporary buffs.
All money made from the gamestore will go back into the server, either for content, server upkeep or as a pool to pay for upgrades to infrastructure etc.
IF anyone else comes aboard my team, the gamestore funds (after expenses of the server) will be split evenly among the team. I personally don't need to make money from a server.
TL;DR
The above list is what I am currently working on, it is no where near what the finished product will achieve, I just want feedback on the stuff I am working on so I can better refine what I am implementing for the players.