- May 6, 2013
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Dunno if it's been mentioned before any chance of adding what Mir 3 has where you damage appears above the mob that's hit and same with how much you heal?
those floating numbers above mob when you hit is so stupid (playstation games for kids all have it), was one reason why I didn't cotton to mir3 back in 2003 when it came out alongside euro mir2
reason why mir3 was split off and mir2 continued was becacuse too many pple found mir3 changes to gameplay stupid and one of the things mir2 pple didn't want is some floating hit points
euro mir had damage for each hit on the text line didn't it? was a bit of spam for sure but still was handy, best if you could toggle that on and off with one of the buttons on the gui
+10 +10 +10 Heal
-10 -10 -10 Damage
-10 -10 -10 Crit
-10 -10 -10 Poison/Burn
EFFECT Poisoned/Stunned
Should have these![]()
Too many of these will definitely disturb my gaming style (What ever it could be).
This is going to be wonderful for mass lures.
Would too many of these make any sort of lag?
I guess having an on/off switch would be good though. (Maybe one for each one) I'd only ever have Damage/Heal on though.
-Ash
PS: This is the best way of putting it.
Health Potion > Green
Mana Potion > Blue
Healing/Mass Healing > White
Damage > Red
Critical > Orange
Just a thought.
