Hit point notices

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Insinia123

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May 6, 2013
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Dunno if it's been mentioned before any chance of adding what Mir 3 has where you damage appears above the mob that's hit and same with how much you heal?
 
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Repo

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This is a big deal for me, the whole point of playing a game like mir is to gear up and see the damage difference your skills / attacks do, it can actualy make or break a server for me, but they did have them in acermir so I wouldn't worry too much about it. However what would be really nice is add green numbers for when you hit over 100, Arcadia mir has this but I don't think Acer did.
 

Rollcage

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Dunno if it's been mentioned before any chance of adding what Mir 3 has where you damage appears above the mob that's hit and same with how much you heal?

ace2 already had the damage display, not regain display though i think
 
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mir2pion

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those floating numbers above mob when you hit is so stupid (playstation games for kids all have it), was one reason why I didn't cotton to mir3 back in 2003 when it came out alongside euro mir2

reason why mir3 was split off and mir2 continued was becacuse too many pple found mir3 changes to gameplay stupid and one of the things mir2 pple didn't want is some floating hit points

euro mir had damage for each hit on the text line didn't it? was a bit of spam for sure but still was handy, best if you could toggle that on and off with one of the buttons on the gui
 
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Koriban

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those floating numbers above mob when you hit is so stupid (playstation games for kids all have it), was one reason why I didn't cotton to mir3 back in 2003 when it came out alongside euro mir2

reason why mir3 was split off and mir2 continued was becacuse too many pple found mir3 changes to gameplay stupid and one of the things mir2 pple didn't want is some floating hit points

euro mir had damage for each hit on the text line didn't it? was a bit of spam for sure but still was handy, best if you could toggle that on and off with one of the buttons on the gui

Or just... implement the green floating damage points and have that togglable on or off for the individual...
 

Nemo

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It does indeed have floating damage indication numbers, they are just red though no matter the damage, which you can toggle on and off in the options menu.

No green healing numbers at the moment although that is something I'd like to see added to that too.
 
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Pottsy

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+10 +10 +10 Heal
-10 -10 -10 Damage
-10 -10 -10 Crit
-10 -10 -10 Poison/Burn
EFFECT Poisoned/Stunned

Should have these ;)
 

ashleyuk

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Too many of these will definitely disturb my gaming style (What ever it could be).

This is going to be wonderful for mass lures. :p

Would too many of these make any sort of lag?

I guess having an on/off switch would be good though. (Maybe one for each one) I'd only ever have Damage/Heal on though.

-Ash

PS: This is the best way of putting it.

Health Potion > Green
Mana Potion > Blue
Healing/Mass Healing > White
Damage > Red
Critical > Orange

Just a thought.
 

Pottsy

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Too many of these will definitely disturb my gaming style (What ever it could be).

This is going to be wonderful for mass lures. :p

Would too many of these make any sort of lag?

I guess having an on/off switch would be good though. (Maybe one for each one) I'd only ever have Damage/Heal on though.

-Ash

PS: This is the best way of putting it.

Health Potion > Green
Mana Potion > Blue
Healing/Mass Healing > White
Damage > Red
Critical > Orange

Just a thought.

I kept the typical Red/Blue/Green as that's what everyone knows (no sense in changing it) then added extras lol